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(→‎Sublevel 5: Added an alternate way to beat the cave. It needs to be cleaned, but It's good that It's here.)
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{{game icons|p4=y}}
{{game icons|p4=y}}
{{infobox cave
{{infobox cave
|image    =  
|image    = P4 Voyage Log Olimar 52.png
|size      =  
|size      = 300px
|caption  =  
|caption  =  
|location  = Serene Shores
|location  = Serene Shores
Line 9: Line 9:
|treasures = 17
|treasures = 17
|onions    = 0
|onions    = 0
|suggested = {{icon|Blue Pikmin|v=P4 HUD}}
|wild = {{icon|Blue Pikmin|v=P4 HUD}} {{icon|Purple Pikmin|v=P4 HUD}}
}}
}}
{{guide}}
{{guide}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, though [[hazards]] of all types appear. [[Glow Pikmin]] spawned from [[Glow Seeds]] or a suitably upgraded [[Oatchi]] can be utilized to clear otherwise dangerous hazards. Neither are strictly required however, as all the hazards can be destroyed or circumvented with just Blue Pikmin. The boss of this cave, the [[Waterwraith]], is unique in that they will drop from the celling after enough time has passed in any sublevel. It can instantly kill [[enemies]] and [[Pikmin]], and cannot be stopped without [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill. This cave has {{sparklium|p4|1145}} worth of treasure.
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazards]] of all types appear throughout the cave; [[Glow Pikmin]] spawned from Glow Seeds or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.


This cave acts as an homage to ‐ and at times remaster of ‐ the [[Submerged Castle]] from {{p2}}, with some sublevels being nearly identical.
The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. It cannot be hurt whatsoever until the cave's final sublevel, where [[Violet Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has {{sparklium|p4|1,145}} worth of treasure.


== How to reach ==
== How to reach ==
The entrance to Engulfed Castle is found in a flooded alcove beneath the clay bridge next to the Water's Edge base. No matter if it is past noon or not, the entrance will always be submerged in water, meaning only [[Blue Pikmin]] can enter and exit from here.
The entrance to Engulfed Castle is found in a flooded alcove beneath the clay bridge next to the Water's Edge base. The entrance is submerged in undrainable water that does not ebb even after noon; as such, [[Blue Pikmin]] are the only type that can enter and exit through this hole.


The exit can also be used to re-enter the cave. Because it is not submerged, any Pikmin type can enter or exit from here. It is found in the area behind the Water's Edge base, up from the paper bag that must be pushed down beforehand.
Once completed, the cave's exit can also be used to re-enter the cave. Because it is not submerged, any Pikmin type can enter or exit from here, although the game will still only recommend Blue Pikmin. It is found in the area behind the Water's Edge base, up from the bag that must be pushed down beforehand.


== Notes ==
== Notes ==
=== Olimar's Voyage Log ===
=== Olimar's Voyage Log ===
{{transcript|Shortly into my explorations, a loud BANG echoed throughout the cave. My memory's been clouded from fear, but I do recall that '''there was nothing I could do with the Blue Pikmin''' I'd brought with me, and I ran away in desperation. The rest is a mystery...|block=y}}
{{transcript|Shortly into my explorations, a loud BANG echoed throughout the cave. My memory's been clouded from fear, but I do recall that '''there was nothing I could do with the Blue Pikmin''' I'd brought with me, and I ran away in desperation. The rest is a mystery...|block=y}}
== Waterwraith ==
{{todo|Verify if the Waterwraith can instantly knock out Oatchi without Air Armor/Tuff Stuff.}}
On the first four sublevels, the Waterwraith will drop down from the ceiling after five minutes. There are a few things to keep in mind about it:
*It will patrol the sublevel, attempting to target and crush Pikmin with its rollers. However, these rollers will also indiscriminately destroy traps and instantly kill most enemies. Use this to your advantage.
*The Waterwraith can navigate into corners to crush Pikmin. As such, hiding in corners is generally ineffective.
*If you are being chased, run to areas with green, grassy floors, with metal arches; the Waterwraith will refuse to enter those areas and will disengage the chase, offering some breathing room.
*The Waterwraith does not move particularly quickly. It is relatively easy to outmaneuver it while riding Oatchi, but be cautious: One wrong move could result in the Waterwraith crushing him.  Additionally, the Waterwraith is powerful enough to instantly knock out Oatchi if he is rolled over without armor upgrades.
*The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work.
*There is no way to harm it until the final sublevel. However, items such as [[ice blast]]s and [[Lightning Shock]]s can stun it in a pinch, allowing for a getaway if cornered.
*Move quickly and efficiently to try and complete as much of the sublevel as possible before it appears. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures.
*Once defeated on the final sublevel, the Waterwraith will never respawn, even on earlier sublevels, allowing for one to take their time when collecting any treasures that were left behind.


== Sublevel 1 ==
== Sublevel 1 ==
[[File:P4 Map Engulfed Castle 1.png|thumb|300px|Map of sublevel 1.]]
[[File:P4 Map Engulfed Castle 1.png|thumb|300px|Map of sublevel 1.]]
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it.}}
* '''Treasures''':
* '''Treasures''':
** {{icon|Hoop of Passion|y|v=P4}}
** {{icon|Hoop of Passion|y|v=P4}}
** {{icon|Ice Sword|y|v=P4}}
** {{icon|Ice Sword|y|v=P4}}
** {{icon|Juicy Gaggle|y|v=P4}}
** {{icon|Juicy Gaggle|y|v=P4}}
** {{icon|Secured Satchel|y|v=P4}}
** {{icon|Secured Satchel|y|v=P4}} (attached to [[Iron fence]])
** {{icon|Vanishing Cookie|y|v=P4}} (Inside Fiery Bulblax)
** {{icon|Vanishing Cookie|y|v=P4}} (Inside Fiery Bulblax)
* '''Enemies''':
* '''Enemies''':
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** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated)
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Iron fence|y|v=P4 switch}} × 3 (lowered after button is pressed)
** {{icon|Fire geyser|v=P4|y}} × 4
* '''Tools''':
* '''Tools''':
**  
** {{icon|Button|v=P4|y}} × 1 (lowers iron fences)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**{{icon|Blue Pikmin|y|v=P4}} × 10
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
**  
**  
* '''Others''':
* '''Others''':
**
** {{icon|Egg|v=P4|y}} × 4
This sublevel places an emphasis on [[fire]]-related hazards and enemies, already putting you at an innate disadvantage due to your lack of [[Red Pikmin]]. Do not get discouraged, and keep in mind that this cavern is possible to complete. If Oatchi has been upgraded with his {{oatchi|Scorch Guard}}, this sublevel will be much easier to complete, as he can safely handle most of the enemies and hazards with minimal risk to himself. Failing that, you may wish to grow some [[Glow Pikmin]], which will be of great help throughout the entire cavern due to their immunity to all hazards.
 
From the beginning of the sublevel, the first priority should be taking out the [[Pyroclasmic Slooch]] next to the base, as it will block the transit of the sublevel's treasures, and destroying the dirt wall guarding the exit, to allow for a hasty retreat if the Waterwraith cannot be escaped from. If Oatchi is fireproof, he can swiftly defeat it in a few chomps. If he is not, things will get complicated: You will need to lure it into water to extinguish its flames, and then charge it with your Blue Pikmin to take it out. Alternatively, a Glowmob from a modest Glow Pikmin squad can quickly take it out. Once it is safely defeated, make your way towards the exit hole, which is guarded by a Fiery Blowhog, a dirt wall, and has a fire geyser nearby. There are also five wild Blue Pikmin sprouts here, if you entered the cave with 50 or less Blue Pikmin.
 
To take out the Fiery Blowhog with no causalities, have your Pikmin charge the back, and be ready to whistle them back when it bucks forward. If Glow Pikmin are available, you may also wish to throw a handful onto it and let them kill it as you work elsewhere, as they are immune to the fire. Assigning Oatchi to destroy the wall in the meantime is a good idea, as he cannot slip through the iron bars. Don't forget to take out the fire geyser too or it may kill Pikmin carrying items through this area.
 
Optionally, there are a pair of eggs dead east of the base, guarded by a single fire geyser. If any Blue Pikmin have lost their flowers from the fire, or Oatchi has taken damage, you may wish to visit it to re-flower them or heal Oatchi with the nectar.
 
Regardless, as they work, move through the iron bars west of the hole (facing north). Your objective should be lowering the iron bars, which you can do via a button to the north, in the area with the green-tinted floor on the map. Ignore the [[Hoop of Passion]] for the time being, as the route the Pikmin follow if the bars aren't lowered takes them dangerously close to a [[Fiery Bulblax]]. Instead, head north to the aforementioned area. Break the fire geyser near the button, and then have your Pikmin break the dirt wall to access the button. Hit it to lower the fences, at which point Oatchi, finished with the earlier dirt wall, should attempt to make his way back to you.
 
With the entire sublevel accessible, there are a few paths to take. You can safely assign three Pikmin to carry back the Hoop of Passion with the bars lowered. There is a treasure inside the Fiery Bulblax, which will require some effort to defeat. If Oatchi is not fireproof, your only chance is to extinguish its flames by luring it into a nearby pond, and then Rushing Oatchi into its back before it reignites. Given the Waterwraith's impending arrival, you may wish to instead use items on it to save time. In particular, using two [[bomb rock]]s will instantly kill it, and even a single one will dramatically simplify the battle. If Oatchi is fireproof, you may also simply have him attack the Fiery Bulblax while working on collecting the treasure on the west side of the sublevel to be efficient. However, bear in mind that he will take a significant amount of damage from its bites and may be knocked out. Keep an eye on his health and be prepared to use a [[Scrummy Bone]], or to rouse him at the base if he is knocked out. Whatever the case, the Bulblax will spit up the [[Vanishing Cookie]] when it dies. With it dead, you can also safely assign Pikmin or Oatchi to carry the nearby [[Secured Satchel]] back, as well.


There are two treasures on the west side of the sublevel, a [[Juicy Gaggle]] and an [[Ice Sword]], guarded by a handful of fire geysers, a Fiery Blowhog and a Pyroclasmic Slooch. Defeat these two enemies and destroy the geysers the same way you did earlier and assign Pikmin to carry the two treasures back. If you have been relatively efficient, it is possible to collect all the treasures before the Waterwraith's arrival. If not, note that the Waterwraith will refuse to enter areas with grassy floors, such as the ones around the Secured Satchel and the exit hole. If the Waterwraith is blocking the Pikmin's route, hide in those spots until it moves away, letting you continue carrying the treasures.
{{clear}}
{{clear}}
== Sublevel 2 ==
== Sublevel 2 ==
[[File:P4 Map Engulfed Castle 2.png|thumb|400px|Map of sublevel 2.]]
[[File:P4 Map Engulfed Castle 2.png|thumb|400px|Map of sublevel 2.]]
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** {{icon|Albino Dwarf Bulborb|y|v=P4}} × 6
** {{icon|Albino Dwarf Bulborb|y|v=P4}} × 6
** {{icon|Bulborb|y|v=P4}} × 1
** {{icon|Bulborb|y|v=P4}} × 1
** {{icon|Pearly Clamclamp|y|v=P4}} × 1
** {{icon|Pearly Clamclamp|y|v=P4}} × 1 (Doesn’t respawn once defeated)
** {{icon|Fiery Dweevil|y|v=P4}} × 2
** {{icon|Fiery Dweevil|y|v=P4}} × 2
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Dirt wall|y|v=P4}} × 2
** {{icon|Iron fence|y|v=P4 switch}} × 1 (lowered after button is pressed)
** {{icon|Spotcap|v=P4|y}} × 5
** {{icon|Kingcap|v=P4|y}} × 1
* '''Tools''':
* '''Tools''':
**  
** {{icon|Pup tunnel|y|v=P4}} × 1
** {{icon|Button|y|v=P4}} × 1 (lowers Iron fence)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
* '''Others''':
* '''Others''':
** {{icon|Castaway|y|v=P4}} (Inside Pearly Clamclamp)
** {{icon|Castaway|y|v=P4}} × 1 (Inside Pearly Clamclamp)


{{clear}}
{{clear}}
Outside of a few Fiery Dweevils, this sublevel doesn't place an emphasis on any particular hazard. This sublevel also, mercifully, has ten wild Blue Pikmin to replenish your army with, assuming you fell below 50 Blue Pikmin on the first sublevel.
Destroying the two dirt walls blocking off the rest of the sublevel should be your first priority. Defeat the two Albino Dwarf Bulborbs near the base first, then split your army to efficiently take out both walls. The Daughter of the Earth is buried near the exit on a ledge, but you cannot collect it until the bars are lowered. Once the dirt wall north-east of the base is destroyed, gather your army and proceed to the rest of the sublevel.
Your first concern should be the wandering Bulborb, tailed by four Albino Dwarf Bulborbs. You may wish to use an item such as a [[bomb rock]] if you don't want to risk Pikmin casualties. Otherwise, [[rush]]ing into the Bulborb from behind with a decently sized army of Blue Pikmin should kill it before the Albino Dwarf Bulborbs can react, depending on your upgrades, at which point the Dwarves should be easy pickings. Once the family is dead, you can safely assign Pikmin to carry back the two Crush Nuggets that were inside the Bulborb, but keep an eye out, as the two nearby Fiery Dweevils (one drops from the ceiling) may pick up the treasures and stall transit.
The path to the north-east is blocked with iron bars, preventing Oatchi from accessing it. Ignore this path for the time being and instead direct your attention to the pipe entrance blocked by mushrooms. Break these open and travel through the pipe; at the end of the passage, you will see a Pearly Clamclamp that has ingested a Castaway. Defeat the Clamclamp and assign Pikmin to the Castaway. Their path will likely be blocked by the iron bars, which brings us to the next objective: not far from the Clamclamp, you should see a pup tunnel near a shallow pool of water. If Oatchi hasn't learned how to [[Oatchi#Doggy-Paddle|Doggy-Paddle]] by this point, you will have to use an [[ice blast]] to freeze the water to allow him access, as the puddle is too large to jump over. Whatever the case, have Oatchi crawl through the pup tunnel. While he travels, double-check the area where the Bulborb patrolled; if a Fiery Dweevil grabbed one of the Crush Nuggets or is otherwise wandering around, kill it, as they may grab the Castaway and waste precious time.
When Oatchi makes it to the end of the tunnel, switch to him and stomp the switch to lower the bars. This should allow the Pikmin to take the Castaway back to base. If both Dweevils haven't been killed by this point, remain alert as they may try to grab the Castaway. Regardless, make your way back to the exit hole. With the bars down, you can now assign Pikmin to dig up and carry the Daughter of the Earth back to base. If the Waterwraith has dropped down by this point, things will get complicated. The pipe leading to the Clamclamp, the grassy area the base sits on, and the grassy floor surrounding the exit hole are all safe places to hide, but you will likely have to wait until the Waterwraith is far away in order to safely transport whatever remains.
== Sublevel 3 ==
== Sublevel 3 ==
[[File:P4 Map Engulfed Castle 3.png|thumb|300px|Map of sublevel 3.]]
[[File:P4 Map Engulfed Castle 3.png|thumb|300px|Map of sublevel 3.]]
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** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Dirt wall|y|v=P4}} × 3
** {{icon|Iron fence|v=P4 switch|y}} × 4 (lowered by pressing the button)
* '''Tools''':
* '''Tools''':
**  
** {{icon|Button|v=P4|y}} × 1 (lowers Iron fences)
** {{icon|Electricity generator|y|v=P4}} × 6
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** {{icon|Blue Pikmin|y|v=P4}} × 10 (sprouts) (if 50 or less Blue Pikmin)
* '''Others''':
* '''Others''':
**  
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
** {{icon|Egg|v=P4|y}} × 4
** {{icon|Base|v=P4|y}} × 1 (must defeat the Withering blowhog and Anode dweevil near the base to use it)


{{clear}}
{{clear}}
== Sublevel 4 ==
== Sublevel 4 ==
[[File:P4 Map Engulfed Castle 4.png|thumb|300px|Map of sublevel 4.]]
[[File:P4 Map Engulfed Castle 4.png|thumb|300px|Map of sublevel 4.]]
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** {{icon|Difficult-Choice Totem|y|v=P4}}
** {{icon|Difficult-Choice Totem|y|v=P4}}
** {{icon|Insect Condo|y|v=P4}} (Inside Startle Spore)
** {{icon|Insect Condo|y|v=P4}} (Inside Startle Spore)
** {{icon|Turn-of-Events Track|y|v=P4}}
** {{icon|Turn-of-Events Track|y|v=P4}} (inside sticky mold)
** {{icon|Velvety Dreamdrop|y|v=P4}}
** {{icon|Velvety Dreamdrop|y|v=P4}}
* '''Enemies''':
* '''Enemies''':
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** {{icon|Honeywisp|y|v=P4}} × 1
** {{icon|Honeywisp|y|v=P4}} × 1
** {{icon|Startle Spore|y|v=P4}} × 1
** {{icon|Startle Spore|y|v=P4}} × 1
** {{icon|Venom Dweevil|y|v=P4}} × 4
** {{icon|Venom Dweevil|y|v=P4}} × 4 (2 carrying [[Bomb rock]]s)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Dirt wall|y|v=P4}} × 1
** {{icon|Sticky mold|y|v=P4}} (2 spotcaps) × 3
** {{icon|Sticky mold|y|v=P4}} (6 spotcaps) × 1
** {{icon|Spotcap|y|v=P4}} × 15 (12 in sticky mold, 3 not in sticky mold)
** {{icon|Poison Spotcap|y|v=P4}} × 2
** {{icon|Kingcap|y|v=P4}} × 1
** {{icon|Poison Kingcap|y|v=P4}} × 1
* '''Tools''':
* '''Tools''':
**  
** {{icon|Clay mound|y|v=P4}} × 1 (requires 21 pieces of raw material)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
* '''Others''':
* '''Others''':
**
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)


{{clear}}
{{clear}}
== Sublevel 5 ==
== Sublevel 5 ==
[[File:P4 Map Engulfed Castle 5.png|thumb|250px|Map of sublevel 5.]]
[[File:P4 Map Engulfed Castle 5.png|thumb|250px|Map of sublevel 5.]]
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** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Bag|y|v=P4}} × 1 (weight of 100)
** {{icon|Numbered gate|y|v=P4}} × 1 (must defeat 1 Waterwraith to lower)
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Blue Pikmin|y|v=P4}} × 5 (When the amount of Blue Pikmin is under a certain limit)
** {{icon|Blue Pikmin|y|v=P4}} × 5 (if 50 or less Blue Pikmin)
**  
**  
* '''Others''':
* '''Others''':
** {{icon|Castaway|y|v=P4}}
** {{icon|Castaway|y|v=P4}} × 1
** {{icon|Candypop Bud|y|v=P4}} (Purple) × 2
** {{icon|Candypop Bud|y|v=P4 purple}} (Purple) × 2 (if 50 or less Purple Pikmin)
** {{icon|Egg|y|v=P4}} × 2


{{clear}}
{{clear}}
The final confrontation with the Waterwraith waits beyond a paper bag. In all likelihood, you will not have 100 Pikmin to weigh the bag down with, which is where [[Purple Pikmin]] come into play. Use the Candypop Buds near the base to convert ten of your Pikmin (prioritize [[Glow Pikmin]] if any are with you, although it doesn't matter too much) into Purple Pikmin. Use the eggs near the base to flower your Pikmin and heal Oatchi if necessary. When ready, deflate the bag and proceed into the arena. The Waterwraith will only drop down when you approach the large egg in the middle.
Now that you are accompanied with Purple Pikmin, the Waterwraith will not pose much of a threat anymore. Throwing a Purple Pikmin near it will make it vulnerable, at which point you can safely rush your squad into it with Oatchi to inflict massive damage. Once its first health wheel is depleted, it's rollers will break, triggering the second phase. The Waterwraith is completely harmless without its rollers and will instead attempt to flee from you; simply chase it down, throw more Purple Pikmin at it, and repeat the process until it dies.
Once it is dead, it will both drop the Glinty Circular Disc and unlock the numbered gate. With the sublevel completely cleared, you are free to take back the Disc and the Castaway near the exit geyser at your leisure. Note that there is another treasure - the Noble Goo - buried in the ground along the outer edge of the arena. Have Oatchi sniff it out and dig it up before you leave.
Completing this cave and leaving through the [[cave exit]] affects a few things throughout the entire cavern. First off, the Waterwraith will now ''never'' respawn, even if you return to an earlier sublevel: if you happened to leave any treasure behind on an earlier sublevel, you can now collect it with no time restraints. Second, you will leave through an exit that is not submerged and can freely reenter the cave through it. This means, assuming you reenter the cave through that specific hole, that you can bring any type of Pikmin in. With these two things in mind, revisiting the cave to collect anything left behind should be trivial.
===Alternative way===
{{clean}}
There is a way to beat this cave without [[Purple pikmin|Purple]] or [[Blue Pikmin]]. Here's a step for step guide.
*1: Get the plucking whistle, 3 [[ice blast]]s, 1 mine, 100 [[glow seed]]s and 1 [[bomb rock]]
*2: [[Whistle]] Blue Pikmin sprouts right when an ice blast explodes
*3: Throw a bomb rock at the frozen Pikmin, then throw the 100 glow seeds at the bag
*4: Defeat the Waterwraith by throwing the mine behind it, throwing an ice blast next to it and throwing an ice blast into it.
== Gallery ==
== Gallery ==
{{image}}
{{image}}
Line 148: Line 222:


== Names in other languages ==
== Names in other languages ==
{{game help|p4|Fill in the names in other languages, for the main languages at least.}}
{{foreignname
{{foreignname
|Jap  =  
|Jap  = 深海の城
|JapR =  
|JapR = Shinkai no Shiro
|JapM =  
|JapM = Deep Sea Castle
|ChiTrad  =  
|ChiTrad  = 深海之城
|ChiTradR =  
|ChiTradR = Shēnhǎi zhī Chéng
|ChiTradM =  
|ChiTradM = Deep Sea Castle
|Dut  =  
|ChiSimp  = 深海之城
|DutM =  
|ChiSimpR = Shēnhǎi zhī Chéng
|ChiSimpM = Deep Sea Castle
|Dut  = Onderwaterburcht
|DutM = Underwater castle
|Fra  = Fort englouti
|Fra  = Fort englouti
|FraM = Engulfed fort
|FraM = Engulfed fort
|Ger  = Unterwasserburg
|Ger  = Unterwasserburg
|GerM = undersea castle
|GerM = Underwater Castle
|Ita  =  
|Ita  = Castello subacqueo
|ItaM =  
|ItaM = Underwater castle
|Kor  =  
|Kor  = 심해의 성
|KorR =  
|KorR = Simhae-ui Seong
|KorM =  
|KorM = Deep Sea Castle
|Por =  
|Spa = Castillo abisal
|PorM =  
|SpaM = Abyssal castle
|Spa =  
|Por = Castelo abissal
|SpaM =  
|PorM = Abyssal castle
}}
}}


== Trivia ==
== Trivia ==
* As said before, this cavern is very similar to the [[Submerged Castle]] from {{p2}}. Not only with the amount of sublevels or the use of the [[Waterwraith]], but also the type of enemies and their placements, the elemental focus of each sublevel, and even some layouts being almost identical to how they were presented in the former cave. However, since not all assets from ''Pikmin 2'' exist in {{p4}}, there are some notable differences.
* This cave is a direct homage to the [[Submerged Castle]] cavern from {{p2}}, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually direct recreations of the Submerged Castle's sublevels. However, there are some notable differences:
**In sublevel 2, rather than a [[Bulbmin]] parent and its offspring, there is an adult [[Bulborb]] and several [[Albino Dwarf Bulborb]]. A [[Pearly Clamclamp]] also houses the treasure at the end of the pipe section.
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead.
**In sublevel 3, there are no [[Anode Beetle]]s. Instead, a Joustmite is added.
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded.
**In sublevel 4, instead of several [[Explosion|explosive]] obstacles and enemies, more poison enemies are added to aid in the "poison" hazard theme of the sublevel. [[Venom Dweevil]]s in particular hold [[bomb rock]]s atop their heads to possible reference the absent [[Volatile Dweevil]]s found in this level's original counterpart.
**Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]].
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the Volatile Dweevils in the original sublevel.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**The original music that plays in [[Submerged Castle]] doesn't play at first, but fades in as the Waterwraith's arrival approaches. It doesn't play at all after the Waterwraith has been defeated, as it no longer shows up in the cave.
**The original music that plays in the [[Submerged Castle]] doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. However, the Waterwraith itself will not spawn once it's defeated.
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}.


== See also ==
== See also ==
Line 187: Line 264:
*[[Waterwraith]]
*[[Waterwraith]]


{{Serene Shores}}
{{p4 caves}}
{{p4 caves}}
[[Category:Serene Shores]]
[[Category:Engulfed Castle| ]]

Revision as of 00:29, May 16, 2024

Engulfed Castle
The image accompanying Olimar's voyage log #52 "Engulfed Castle".
Location Serene Shores
Sublevels 5
Rescues 2
Treasures 17
Onions 0
Suggested Pikmin Icon for Blue Pikmin in Pikmin 4's HUD.
Wild Pikmin Icon for Blue Pikmin in Pikmin 4's HUD. Icon for Purple Pikmin in Pikmin 4's HUD.

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Fill in the infobox and write an overview of the cave.

The Engulfed Castle is a cave in the Serene Shores in Pikmin 4. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. Hazards of all types appear throughout the cave; Glow Pikmin spawned from Glow Seeds or a suitably upgraded Oatchi can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.

The boss of this cave, the Waterwraith, is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both Pikmin and enemies indiscriminately. It cannot be hurt whatsoever until the cave's final sublevel, where Violet Candypop Buds will allow for the creation of its only weakness, Purple Pikmin. Defeating the Waterwraith unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has Icon that represents Sparklium on the wiki, based on the icon found in Pikmin 4. × 1,145 worth of treasure.

How to reach

The entrance to Engulfed Castle is found in a flooded alcove beneath the clay bridge next to the Water's Edge base. The entrance is submerged in undrainable water that does not ebb even after noon; as such, Blue Pikmin are the only type that can enter and exit through this hole.

Once completed, the cave's exit can also be used to re-enter the cave. Because it is not submerged, any Pikmin type can enter or exit from here, although the game will still only recommend Blue Pikmin. It is found in the area behind the Water's Edge base, up from the bag that must be pushed down beforehand.

Notes

Olimar's Voyage Log

Shortly into my explorations, a loud BANG echoed throughout the cave. My memory's been clouded from fear, but I do recall that there was nothing I could do with the Blue Pikmin I'd brought with me, and I ran away in desperation. The rest is a mystery...

Waterwraith

To do: Verify if the Waterwraith can instantly knock out Oatchi without Air Armor/Tuff Stuff.
Care to do so?

On the first four sublevels, the Waterwraith will drop down from the ceiling after five minutes. There are a few things to keep in mind about it:

  • It will patrol the sublevel, attempting to target and crush Pikmin with its rollers. However, these rollers will also indiscriminately destroy traps and instantly kill most enemies. Use this to your advantage.
  • The Waterwraith can navigate into corners to crush Pikmin. As such, hiding in corners is generally ineffective.
  • If you are being chased, run to areas with green, grassy floors, with metal arches; the Waterwraith will refuse to enter those areas and will disengage the chase, offering some breathing room.
  • The Waterwraith does not move particularly quickly. It is relatively easy to outmaneuver it while riding Oatchi, but be cautious: One wrong move could result in the Waterwraith crushing him. Additionally, the Waterwraith is powerful enough to instantly knock out Oatchi if he is rolled over without armor upgrades.
  • The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work.
  • There is no way to harm it until the final sublevel. However, items such as ice blasts and Lightning Shocks can stun it in a pinch, allowing for a getaway if cornered.
  • Move quickly and efficiently to try and complete as much of the sublevel as possible before it appears. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures.
  • Once defeated on the final sublevel, the Waterwraith will never respawn, even on earlier sublevels, allowing for one to take their time when collecting any treasures that were left behind.

Sublevel 1

Labeled map of sublevel 1 of the Engulfed Castle. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 1.

This sublevel places an emphasis on fire-related hazards and enemies, already putting you at an innate disadvantage due to your lack of Red Pikmin. Do not get discouraged, and keep in mind that this cavern is possible to complete. If Oatchi has been upgraded with his Pup Scorch Guard, this sublevel will be much easier to complete, as he can safely handle most of the enemies and hazards with minimal risk to himself. Failing that, you may wish to grow some Glow Pikmin, which will be of great help throughout the entire cavern due to their immunity to all hazards.

From the beginning of the sublevel, the first priority should be taking out the Pyroclasmic Slooch next to the base, as it will block the transit of the sublevel's treasures, and destroying the dirt wall guarding the exit, to allow for a hasty retreat if the Waterwraith cannot be escaped from. If Oatchi is fireproof, he can swiftly defeat it in a few chomps. If he is not, things will get complicated: You will need to lure it into water to extinguish its flames, and then charge it with your Blue Pikmin to take it out. Alternatively, a Glowmob from a modest Glow Pikmin squad can quickly take it out. Once it is safely defeated, make your way towards the exit hole, which is guarded by a Fiery Blowhog, a dirt wall, and has a fire geyser nearby. There are also five wild Blue Pikmin sprouts here, if you entered the cave with 50 or less Blue Pikmin.

To take out the Fiery Blowhog with no causalities, have your Pikmin charge the back, and be ready to whistle them back when it bucks forward. If Glow Pikmin are available, you may also wish to throw a handful onto it and let them kill it as you work elsewhere, as they are immune to the fire. Assigning Oatchi to destroy the wall in the meantime is a good idea, as he cannot slip through the iron bars. Don't forget to take out the fire geyser too or it may kill Pikmin carrying items through this area.

Optionally, there are a pair of eggs dead east of the base, guarded by a single fire geyser. If any Blue Pikmin have lost their flowers from the fire, or Oatchi has taken damage, you may wish to visit it to re-flower them or heal Oatchi with the nectar.

Regardless, as they work, move through the iron bars west of the hole (facing north). Your objective should be lowering the iron bars, which you can do via a button to the north, in the area with the green-tinted floor on the map. Ignore the Hoop of Passion for the time being, as the route the Pikmin follow if the bars aren't lowered takes them dangerously close to a Fiery Bulblax. Instead, head north to the aforementioned area. Break the fire geyser near the button, and then have your Pikmin break the dirt wall to access the button. Hit it to lower the fences, at which point Oatchi, finished with the earlier dirt wall, should attempt to make his way back to you.

With the entire sublevel accessible, there are a few paths to take. You can safely assign three Pikmin to carry back the Hoop of Passion with the bars lowered. There is a treasure inside the Fiery Bulblax, which will require some effort to defeat. If Oatchi is not fireproof, your only chance is to extinguish its flames by luring it into a nearby pond, and then Rushing Oatchi into its back before it reignites. Given the Waterwraith's impending arrival, you may wish to instead use items on it to save time. In particular, using two bomb rocks will instantly kill it, and even a single one will dramatically simplify the battle. If Oatchi is fireproof, you may also simply have him attack the Fiery Bulblax while working on collecting the treasure on the west side of the sublevel to be efficient. However, bear in mind that he will take a significant amount of damage from its bites and may be knocked out. Keep an eye on his health and be prepared to use a Scrummy Bone, or to rouse him at the base if he is knocked out. Whatever the case, the Bulblax will spit up the Vanishing Cookie when it dies. With it dead, you can also safely assign Pikmin or Oatchi to carry the nearby Secured Satchel back, as well.

There are two treasures on the west side of the sublevel, a Juicy Gaggle and an Ice Sword, guarded by a handful of fire geysers, a Fiery Blowhog and a Pyroclasmic Slooch. Defeat these two enemies and destroy the geysers the same way you did earlier and assign Pikmin to carry the two treasures back. If you have been relatively efficient, it is possible to collect all the treasures before the Waterwraith's arrival. If not, note that the Waterwraith will refuse to enter areas with grassy floors, such as the ones around the Secured Satchel and the exit hole. If the Waterwraith is blocking the Pikmin's route, hide in those spots until it moves away, letting you continue carrying the treasures.

Sublevel 2

Labeled map of sublevel 2 of the Engulfed Castle. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 2.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: List the objects in this sublevel, then write a guide on how to complete it.

Outside of a few Fiery Dweevils, this sublevel doesn't place an emphasis on any particular hazard. This sublevel also, mercifully, has ten wild Blue Pikmin to replenish your army with, assuming you fell below 50 Blue Pikmin on the first sublevel.

Destroying the two dirt walls blocking off the rest of the sublevel should be your first priority. Defeat the two Albino Dwarf Bulborbs near the base first, then split your army to efficiently take out both walls. The Daughter of the Earth is buried near the exit on a ledge, but you cannot collect it until the bars are lowered. Once the dirt wall north-east of the base is destroyed, gather your army and proceed to the rest of the sublevel.

Your first concern should be the wandering Bulborb, tailed by four Albino Dwarf Bulborbs. You may wish to use an item such as a bomb rock if you don't want to risk Pikmin casualties. Otherwise, rushing into the Bulborb from behind with a decently sized army of Blue Pikmin should kill it before the Albino Dwarf Bulborbs can react, depending on your upgrades, at which point the Dwarves should be easy pickings. Once the family is dead, you can safely assign Pikmin to carry back the two Crush Nuggets that were inside the Bulborb, but keep an eye out, as the two nearby Fiery Dweevils (one drops from the ceiling) may pick up the treasures and stall transit.

The path to the north-east is blocked with iron bars, preventing Oatchi from accessing it. Ignore this path for the time being and instead direct your attention to the pipe entrance blocked by mushrooms. Break these open and travel through the pipe; at the end of the passage, you will see a Pearly Clamclamp that has ingested a Castaway. Defeat the Clamclamp and assign Pikmin to the Castaway. Their path will likely be blocked by the iron bars, which brings us to the next objective: not far from the Clamclamp, you should see a pup tunnel near a shallow pool of water. If Oatchi hasn't learned how to Doggy-Paddle by this point, you will have to use an ice blast to freeze the water to allow him access, as the puddle is too large to jump over. Whatever the case, have Oatchi crawl through the pup tunnel. While he travels, double-check the area where the Bulborb patrolled; if a Fiery Dweevil grabbed one of the Crush Nuggets or is otherwise wandering around, kill it, as they may grab the Castaway and waste precious time.

When Oatchi makes it to the end of the tunnel, switch to him and stomp the switch to lower the bars. This should allow the Pikmin to take the Castaway back to base. If both Dweevils haven't been killed by this point, remain alert as they may try to grab the Castaway. Regardless, make your way back to the exit hole. With the bars down, you can now assign Pikmin to dig up and carry the Daughter of the Earth back to base. If the Waterwraith has dropped down by this point, things will get complicated. The pipe leading to the Clamclamp, the grassy area the base sits on, and the grassy floor surrounding the exit hole are all safe places to hide, but you will likely have to wait until the Waterwraith is far away in order to safely transport whatever remains.

Sublevel 3

Labeled map of sublevel 3 of the Engulfed Castle. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 3.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: List the objects in this sublevel, then write a guide on how to complete it.

Sublevel 4

Labeled map of sublevel 4 of the Engulfed Castle. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 4.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: List the objects in this sublevel, then write a guide on how to complete it.

Sublevel 5

Labeled map of sublevel 5 of the Engulfed Castle. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 5.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: List the objects in this sublevel, then write a guide on how to complete it.

  • Treasures:
  • Enemies:
    • Icon for the Mitite, from Pikmin 4's Piklopedia. Mitite × 1 (Only if Waterwraith was killed in an earlier visit)
    • Icon for the Waterwraith, from Pikmin 4's Piklopedia. Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
  • Obstacles:
    • Map icon for bags in Pikmin 4. Bag × 1 (weight of 100)
    • Map icon for numbered gates in Pikmin 4. Numbered gate × 1 (must defeat 1 Waterwraith to lower)
  • Tools:
    • None
  • Wild Pikmin:
  • Others:

The final confrontation with the Waterwraith waits beyond a paper bag. In all likelihood, you will not have 100 Pikmin to weigh the bag down with, which is where Purple Pikmin come into play. Use the Candypop Buds near the base to convert ten of your Pikmin (prioritize Glow Pikmin if any are with you, although it doesn't matter too much) into Purple Pikmin. Use the eggs near the base to flower your Pikmin and heal Oatchi if necessary. When ready, deflate the bag and proceed into the arena. The Waterwraith will only drop down when you approach the large egg in the middle.

Now that you are accompanied with Purple Pikmin, the Waterwraith will not pose much of a threat anymore. Throwing a Purple Pikmin near it will make it vulnerable, at which point you can safely rush your squad into it with Oatchi to inflict massive damage. Once its first health wheel is depleted, it's rollers will break, triggering the second phase. The Waterwraith is completely harmless without its rollers and will instead attempt to flee from you; simply chase it down, throw more Purple Pikmin at it, and repeat the process until it dies.

Once it is dead, it will both drop the Glinty Circular Disc and unlock the numbered gate. With the sublevel completely cleared, you are free to take back the Disc and the Castaway near the exit geyser at your leisure. Note that there is another treasure - the Noble Goo - buried in the ground along the outer edge of the arena. Have Oatchi sniff it out and dig it up before you leave.

Completing this cave and leaving through the cave exit affects a few things throughout the entire cavern. First off, the Waterwraith will now never respawn, even if you return to an earlier sublevel: if you happened to leave any treasure behind on an earlier sublevel, you can now collect it with no time restraints. Second, you will leave through an exit that is not submerged and can freely reenter the cave through it. This means, assuming you reenter the cave through that specific hole, that you can bring any type of Pikmin in. With these two things in mind, revisiting the cave to collect anything left behind should be trivial.

Alternative way

This article or section needs to be cleaned up, either its format or general style.

There is a way to beat this cave without Purple or Blue Pikmin. Here's a step for step guide.

  • 1: Get the plucking whistle, 3 ice blasts, 1 mine, 100 glow seeds and 1 bomb rock
  • 2: Whistle Blue Pikmin sprouts right when an ice blast explodes
  • 3: Throw a bomb rock at the frozen Pikmin, then throw the 100 glow seeds at the bag
  • 4: Defeat the Waterwraith by throwing the mine behind it, throwing an ice blast next to it and throwing an ice blast into it.

Gallery

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 深海の城?
Shinkai no Shiro
Deep Sea Castle
Flag of the Republic of China (Taiwan) Chinese
(traditional)
深海之城
Shēnhǎi zhī Chéng
Deep Sea Castle
Flag of China Chinese
(simplified)
深海之城
Shēnhǎi zhī Chéng
Deep Sea Castle
Flag of the Netherlands Dutch Onderwaterburcht Underwater castle
Flag of France French Fort englouti Engulfed fort
Flag of Germany German Unterwasserburg Underwater Castle
Flag of Italy Italian Castello subacqueo Underwater castle
Flag of South Korea Korean 심해의 성
Simhae-ui Seong
Deep Sea Castle
Flag of Brazil Portuguese Castelo abissal Abyssal castle
Flag of Spain Spanish Castillo abisal Abyssal castle

Trivia

  • This cave is a direct homage to the Submerged Castle cavern from Pikmin 2, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually direct recreations of the Submerged Castle's sublevels. However, there are some notable differences:
    • No sublevel hole is clogged. A number of the exits are protected by dirt walls or sticky mold instead.
    • In sublevel 2, a single adult Bulborb patrols the sublevel, followed by a gaggle of Albino Dwarf Bulborbs, a reference to the Bulbmin in the original cave. A Pearly Clamclamp also houses the Castaway at the end of the pipe section; in Pikmin 2, the Chocolate Cushion or Confection Hoop are in this spot, out in the open and unguarded.
    • Sublevel 3 lacks any Anode Beetles. They are replaced by a single Joustmite. It also lacks the singular Ivory Candypop Bud.
    • Sublevel 4 appears to lean more towards a focus on poison as opposed to the original's emphasis on explosive obstacles and enemies. To this end, many of the bomb rocks and Volatile Dweevils have been replaced with poison-themed enemies such as Moldy Dwarf Bulborbs. Notably, there are a handful of Venom Dweevils that hold bomb rocks atop their heads, as a reference to the Volatile Dweevils in the original sublevel.
    • All sublevels have safe zones marked by green floors where the Waterwraith can't reach.
    • The original music that plays in the Submerged Castle doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
    • After the Waterwraith is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in Pikmin 2.

See also