Subterranean Complex: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 54: Line 54:
==Sublevel 1==
==Sublevel 1==


We start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. Grab the two treasures: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]], while defeating the other enemies with Purples.
The player should start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. All the other enemies should be defeated with Purples.


==Sublevel 2==
==Sublevel 2==


The snow has suddenly vanished, but at least along with the poison. Pikmin might fall off the course when throwing, so aim well. This level, as will the next, is actually quite complicated. Dismiss Pikmin, and set off all bomb rocks you can find. The [[Careening Dirigibug]]s will be armed now, but we don't have much else to do. Now, get your Pikmin and attack the enemies one by one. Use any type of spray! Both can help you ''very'' much with these enemies. Should there be any gaps in the floor, be careful, as the [[Swooping Snitchbug]]s here might throw Pikmin in the gaps (Making it possible for them to kill Pikmin); this happens more often than one would think. Get the [[Spirit Flogger]] and the [[Network Mainbrain]], and leave.
The snow and poison have vanished here. Pikmin might fall off the course when thrown; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.
 
The main focus on this level is on the various [[bomb rocks]]. The player should dismiss the Pikmin, and set off all bomb rocks he or she can find. The [[Careening Dirigibug]]s will be armed now, but this will not be as troublesome as the bomb rocks that were on the ground. The enemies should now be attacked one by one. Both [[Spray|spray types]] can help defeat the creatures ''very'' well here. The [[Swooping Snitchbug]]s here have a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make them as big as a threat as the Dirigibugs, but they still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].


==Sublevel 3==
==Sublevel 3==


Try using the [[Armored Cannon Beetle Larva]] to destroy the fire geysers. Defeat the 3 larvae, and use the [[Ivory Candypop Bud]]. There should be a [[Superstrong Stabilizer]], a [[Omega Flywheel]] and a [[Coiled Launcher]]. Be careful with remaining geysers. Move on to the next sublevel.
This level has 3 [[Armored Cannon Beetle Larva]]e, along with multiple [[Hazards#fire|fire geysers]]. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]].


==Sublevel 4==
==Sublevel 4==


A peaceful level... Nothing here but nectar, Candypops and, of course, a geyser, as there always is. Well, use it if you wish. But you should use all the Candypops (in case you have lost more than 15 Pikmin use only 1-2) and the nectar. Sometimes there are [[Mitite]]s inside. When you're done enjoying this level, head off to a frenzy of Bombs!
This is a typical [[caves#rest level|Rest Level]]. Nothing is here but [[Eggs]], [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. Again there are Ivory Candypops that can produce White Pikmin. Sometimes there are [[Mitite]]s inside the eggs.


==Sublevel 5==
==Sublevel 5==


As I said, the following levels are complicated! Dismiss your Pikmin into the corner behind the pod and take both Captains. Run in a zigzag from side to side around '''''Everywhere'''''!! Each little corner must be seen! Set off every bomb that is in your sight! There should be boatloads of [[Volatile Dweevil]]s falling from the ceiling, along with bombs. Once you have cleared everything, get all Whites and get the [[Mystical Disc]] and the [[Adamantine Girdle]]. You will notice it wasn't over yet! More Dweevils will fall, so continue being careful! Once done, head towards the geyser.
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a Captains. The player should now run in a zigzag from side to side ''everywhere''. Each little corner should be scouted. Every bomb that is in sight should be set off. There should be countless [[Volatile Dweevil]]s and bomb rocks falling from the ceiling. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More Dweevils will fall when the Pikmin move along.
 
==Sublevel 6==
==Sublevel 6==


Well, this level may get tough (although the next sublevel is a bit harder), since there are many enemies close to each other: the well-known [[Careening Dirigibug]]s, the Dweevils and some [[Anode Beetle]]s. Start taking out the Dweevils. with the Captains and get some creatures that are a little off from the groups. If you are having troubles fighting the dweevils with electricity and bombs, chase them near an edge, and chances are they shall walk off the edge. Watch out for hazards! We then have left: the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]]. Collect them and go to the next level, which holds quite a surprise.
There are many enemies close to each other: [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions. As such, not much advice can be given, but killing the creatures that are a little off from the groups is always a good tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side. Treasures availible are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].


==Sublevel 7==
==Sublevel 7==


The ship says there is a large machine here, but there are small ones, too. If you haven't seen them before, these guys are called [[Gatling Groink]]s. Usually, this should be the first time a player encounters them, so I will explain a strategy for them as well. Their appearance may slightly resemble that of a goldfish, however, they have been modified with machinery and can shoot mortars from retractable snouts. Their metal shield make it hard to attack them from the front. There are 2 here. One dawdling about, and the other on a pillar. The walking one should chase you, so try this: Separate the Captains and use the one without any Pikmin to lure the "fish" over to you. Switch Captains and the game should automatically move the idle Captain away. Now use the Captain you're active with to attack him from behind (with Pikmin); Carry him back quickly, as he can regenerate his life energy! For the other one on the pillar, use a similar tactic. But I'd prefer a spray. After these battles, grab the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]], worth 300 pokos. One of the treasures may be in a corner. If you pick it up, bomb-rocks are likely to fall from the sky. Now let's leave this level.
This level conatins [[Gatling Groink]]s. There is a strategy for them that is similiar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their metal shield makes it hard to attack them from the front. There are 2 here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-bitter spray|petrified]]. For the other one on the pillar, the tactic can be repeated. After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner. When this one is picked up, bomb rocks are likely to fall from the sky.


==Sublevel 8==
==Sublevel 8==


Another rest level. The [[Queen Candypop Bud]]s will help make up for lost Pikmin. Toss one Pikmin (preferably Red) into each flower when its dots turn red, as you are now going to use a few of these new ones to toss into the [[Violet Candypop Bud]]s. Use eggs for nectar and off to Sublevel 9.
Another rest level. The [[Queen Candypop Bud]]s will help make up for lost Pikmin. There are also [[Violet Candypop Bud]]s for [[Purple Pikmin]].


==Sublevel 9==
==Sublevel 9==


A round level. With it's web-like patterns it looks quite suspicious. Look around and you will see some metal sticking out of the...metal...there is an orb in the middle, which is the boss. Guess that's what the ship was talking about when it referred to the "big machine"... Don't walk to him though. Put all Pikmin behind the geyser or the metal sticking up. Separate the captains and use the "C" stick to swarm the Pikmin into a wall, and while holding the "C" stick, press "X", then "Y". The Pikmin will stay like that, though they sometimes walk a little in front, then they come back. Take a leader with all Purples and aim on the orb and ''throw like crazy''! The [[Man-at-Legs]] should have lost up to half of his health or more. He'll stand up and should start shooting at you. His aiming laser will make it a bit easier to avoid. Run away behind any barrier. His shots are low and can't go through the metal. Make sure you're not too close to him, though. When he stops firing, (he makes some short pauses sometimes which won't last longer than 1 second and then he starts firing again, so be sure to know when he's done) run in and attack. Repeat. While he's shooting, he's invulnerable, so no chance there. A simpler way is using a bitter spray (you'll need a few), but you won't be able to see his death, as that is a nice sight. He'll explode with lots of force and it resembles a firework explosion. He shall then leave a lightbulb; it's name is [[Stellar Orb]] and it will light the area up. In every cave. It will get ''very'' helpful in large caves with patrolling enemies; a good example would be the 8th sublevel of the [[Cavern of Chaos]]. The Man-at-Legs might have taken about 5 Pikmin with it; if that's not so, great work! Exit the cave for another "cave complete"!
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. Hoever, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. It'll stand up and should start shooting at the Pikmin. Its aiming laser will make it a bit easier to avoid. The player should now run away behind any barrier. The shots are low and can't go through the metal. Of course, this requires some distance, or else the M-a-L could shoot over the obstacle. The creature makes some short pauses from shooting sometimes which won't last longer than 1 second, and then he starts firing again; the player needs to be sure to know when it's done completely. In this longer pause, it is possible to run in and attack. This process needs to be repeated until it is defeated. It is also possible to attack while the enemy is firing, but this is only advisable when all Pikmin can be thrown onto the creature before it coninues to fire. When defeated, it will leave a lightbulb; it's name is [[Stellar Orb]], and it will light the area up. In every cave. It will get very helpful in large caves with patrolling enemies; a good example would be the [[Cavern of Chaos#Sublevel 8|8th sublevel of the Cavern of Chaos]].


==Note==
==Note==

Revision as of 09:55, October 4, 2008

Template:Solution

Subterranean Complex
The entrance to a cave.
Location Valley of Repose
Sublevels 9
Treasures 16
Hazards Fire, Electricity and Poison

The Subterranean Complex the second cave located in the Valley of Repose level. You'll have to do many steps to get to it. First, you may have to kill the Dwarf Red Bulborb and Red Bulborb in the arena so they won't eat your Pikmin. You may have to destroy the rock formation in the water and then build a bridge on the other side. Use the Decorated Cannon Beetles to kill all of the enemies and then kill the Decorated Cannon Beetles by using their own rocks. If you didn't kill the Watery Blowhog, use your Blues or Purples to kill it. Then, use your Whites to tear down the poison white gate and get rid of the poison pipes.

This massive dungeon starts out as a snow-covered cave like the Emergence Cave; however, as one gets deeper in the complex it becomes a rusty, mechanical area with bottomless pits. Many of the enemies here have projectile and explosive attacks--be very careful when bringing Pikmin in, as explosions will kill them instantly.

The boss is the Man-at-Legs, an Arachnorb species armed with a laser-guided machine gun.

Treasures

Enemies


Strategy

Recommended Pikmin: 35-40 Red 25-30 Yellow 10-15 White 20-25 Purple

Sublevel 1

The player should start by destroying the poison pipes, and defeating some Bumbling Snitchbugs if they happen to be an annoyance. There are two treasures in this level: the Nouveau Table, which should be buried, and the Exhausted Superstick. All the other enemies should be defeated with Purples.

Sublevel 2

The snow and poison have vanished here. Pikmin might fall off the course when thrown; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.

The main focus on this level is on the various bomb rocks. The player should dismiss the Pikmin, and set off all bomb rocks he or she can find. The Careening Dirigibugs will be armed now, but this will not be as troublesome as the bomb rocks that were on the ground. The enemies should now be attacked one by one. Both spray types can help defeat the creatures very well here. The Swooping Snitchbugs here have a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make them as big as a threat as the Dirigibugs, but they still shouldn't be completely ignored. The treasures here are the Spirit Flogger and the Network Mainbrain.

Sublevel 3

This level has 3 Armored Cannon Beetle Larvae, along with multiple fire geysers. Once the threats are cleared, the Ivory Candypop Bud can be used to make White Pikmin if desired. Treasures here are the Superstrong Stabilizer, the Omega Flywheel and the Coiled Launcher.

Sublevel 4

This is a typical Rest Level. Nothing is here but Eggs, Candypop Buds and a geyser, which can be used to get to the surface. Again there are Ivory Candypops that can produce White Pikmin. Sometimes there are Mitites inside the eggs.

Sublevel 5

Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a Captains. The player should now run in a zigzag from side to side everywhere. Each little corner should be scouted. Every bomb that is in sight should be set off. There should be countless Volatile Dweevils and bomb rocks falling from the ceiling. Once everything is cleared, Whites should be used to collect the Mystical Disc and the Adamantine Girdle. More Dweevils will fall when the Pikmin move along.

Sublevel 6

There are many enemies close to each other: Careening Dirigibugs, Dweevils and some Anode Beetles. The enemies spawn in different positions. As such, not much advice can be given, but killing the creatures that are a little off from the groups is always a good tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side. Treasures availible are the Repair Juggernaut, the Vacuum Processor and the Space Wave Receiver.

Sublevel 7

This level conatins Gatling Groinks. There is a strategy for them that is similiar to that of the Ranging Bloyster. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their metal shield makes it hard to attack them from the front. There are 2 here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while petrified. For the other one on the pillar, the tactic can be repeated. After these battles, the Indomitable CPU, the Furious Adhesive and the Thirst Activator need to be collected. One of the treasures may be in a corner. When this one is picked up, bomb rocks are likely to fall from the sky.

Sublevel 8

Another rest level. The Queen Candypop Buds will help make up for lost Pikmin. There are also Violet Candypop Buds for Purple Pikmin.

Sublevel 9

Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. Hoever, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The Man-at-Legs should have lost up to half of its health or more. It'll stand up and should start shooting at the Pikmin. Its aiming laser will make it a bit easier to avoid. The player should now run away behind any barrier. The shots are low and can't go through the metal. Of course, this requires some distance, or else the M-a-L could shoot over the obstacle. The creature makes some short pauses from shooting sometimes which won't last longer than 1 second, and then he starts firing again; the player needs to be sure to know when it's done completely. In this longer pause, it is possible to run in and attack. This process needs to be repeated until it is defeated. It is also possible to attack while the enemy is firing, but this is only advisable when all Pikmin can be thrown onto the creature before it coninues to fire. When defeated, it will leave a lightbulb; it's name is Stellar Orb, and it will light the area up. In every cave. It will get very helpful in large caves with patrolling enemies; a good example would be the 8th sublevel of the Cavern of Chaos.

Note

This is also an excellent place to get Purple Pikmin and White Pikmin. Bring at least 22 Pikmin of any color (besides purple and white) and enter. First, on the third sublevel there will be a lone Ivory Candypop Bud, get five whites and move on. The next sublevel is a rest level with three Ivory Candypops, so you can get another 15 here. On the eighth sublevel there will be three Violet Candypop Buds and two Queen Candypop Buds. Toss your two remaining Pikmin into the Queen Candypops, and use the Pikmin generated from those in the Violet Candypops. Break a few of the eggs scattered about the level and have your Pikmin drink the nectar, then exit the cave via the geyser. Rinse and Repeat for the desired number of Pikmin. This is useful for collecting the Doomsday Apparatus.


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves