New Play Control! Pikmin: Difference between revisions

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(should only be on Wii (not on other game pages, some on GameCube))
(Added and organized changes.)
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==Changes==
==Changes==
*The game now has widescreen support.
*Graphics
*A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance.
**The game now has widescreen support.
*An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the [[Libra Glitch]].
**Only the "tails" of Pikmin [[spirit]]s are blue, rather than being completely blue as they are in the Gamecube version.
*Some sound effects are played by the Wii remote speaker.
**The [[Enemy Reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel.
*Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
**The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the onion they are being carried to.
*Only the "tails" of Pikmin [[spirit]]s are blue, rather than being completely blue as they are in the Gamecube version.
**The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
**Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population".
*The [[Enemy Reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel.
**When Olimar is behind the level geometry or an object, his silhouette will be drawn to indicate his position.
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over.
**When Pikmin are being issued to move (as if the C-stick was moved in the original game), some arrows will appear between the captain and the cursor.
*[[Pikmin family|Pikmin]] last longer when on [[Hazard#Fire|fire]] or [[Hazard#Water|drowning]].
*Gameplay
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the onion they are being carried to.
**A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance.
*The player can press B to cycle through the types of Pikmin they are holding and down on the D-pad to cycle through maturity, a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
**An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the [[Libra Glitch]].
*During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
**[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
*The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
**When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over.
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population"
**[[Pikmin family|Pikmin]] last longer when on [[Hazard#Fire|fire]] or [[Hazard#Water|drowning]].
**The player can press B to cycle through the types of Pikmin they are holding and down on the D-pad to cycle through maturity, a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*Audio
**Some sound effects are played by the Wii remote speaker.
**Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
**During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
**Olimar doesn't blow a special [[whistle]] sound when Pikmin are dismissed.


==See also==
==See also==

Revision as of 08:37, May 5, 2012

New Play Control! Pikmin
File:I 17607-1-.jpg
New Play Control! Pikmin
Japanese name Wiiであそぶピクミン
Console Wii
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players {{{players}}}
Release date
Japan December 25, 2008
North America March 9, 2009
Europe February 6, 2009
Australia February 26, 2009
South Korea N/A

New Play Control! Pikmin is a re-release of Pikmin in the New Play Control! range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.

Changes

  • Graphics
    • The game now has widescreen support.
    • Only the "tails" of Pikmin spirits are blue, rather than being completely blue as they are in the Gamecube version.
    • The Enemy Reel is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel.
    • The carrying numbers are like in Pikmin 2, which means they show the color of the onion they are being carried to.
    • The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
    • Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population".
    • When Olimar is behind the level geometry or an object, his silhouette will be drawn to indicate his position.
    • When Pikmin are being issued to move (as if the C-stick was moved in the original game), some arrows will appear between the captain and the cursor.
  • Gameplay
    • A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the Pikmin at a greater distance.
    • An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the Libra Glitch.
    • Yellow Pikmin holding bomb-rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
    • When Mushroom Pikmin attack Captain Olimar, they pause between each hit, while in the original, they would attack over and over.
    • Pikmin last longer when on fire or drowning.
    • The player can press B to cycle through the types of Pikmin they are holding and down on the D-pad to cycle through maturity, a feature which was first introduced in the GameCube version of Pikmin 2.
  • Audio
    • Some sound effects are played by the Wii remote speaker.
    • Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
    • During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
    • Olimar doesn't blow a special whistle sound when Pikmin are dismissed.

See also

External Links

  • Official New Play Control! Pikmin website (North American).
  • Official Pikmin (Wii de Asobu) website (Japanese).
  • Video Demo of the game.