Arachnorb family: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Line 18: Line 18:
{{main|Man-at-Legs}}
{{main|Man-at-Legs}}
[[Image:Man-at-legs.jpg|left|200px]]
[[Image:Man-at-legs.jpg|left|200px]]
The Man-at-legs is a member of the Arachnorb family, and first appeared as a boss in [[Pikmin 2]]. Unlike the two other Arachnorbs, it is a biomechanical creature and has very spindly feet, which can't squish your Pikmin, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack, usually when you have agitated it with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. The best way to defeat it is to run for cover when it begins firing, attack when it when it lowers its body, and hide again when it shakes the Pikmin off. Another great way to defeat them is to take a large mob of [[Purple Pikmin]], and while it lays dormant in the ground, pummel it with all the purples you have by ''throwing'' them. It should lower its health to a substantial fraction if you do it correctly. These enemies, thankfully, are usually found in arenas that have raised ground that can be used as shields against the blasts. When it dies, it explodes; quite different from its relatives. As a side note, this enemy cannot be [[ultra-spicy spray|petrified]] while it is dormant.
The Man-at-legs is a member of the Arachnorb family, and first appeared as a boss in [[Pikmin 2]]. Unlike the two other Arachnorbs, it is a biomechanical creature and has very spindly feet, which can't squish your Pikmin, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack, usually when you have agitated it with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. The best way to defeat it is to run for cover when it begins firing, attack when it when it lowers its body, and hide again when it shakes the Pikmin off. Another great way to defeat them is to take a large mob of [[Purple Pikmin]], and while it lays dormant in the ground, pummel it with all the purples you have by ''throwing'' them. It should lower its health to a substantial fraction if you do it correctly. These enemies, thankfully, are usually found in arenas that have raised ground that can be used as shields against the blasts. When it dies, it explodes spectacularly; quite differently from its relatives. As a side note, this enemy cannot be [[ultra-bitter spray|petrified]] while it is dormant.


[[Category:Arachnorbs| ]]
[[Category:Arachnorbs| ]]


{{Enemies}}
{{Enemies}}

Revision as of 04:18, October 2, 2008

The Arachnorb family is the species of enemies in the Pikmin games that are giant spider-like creatures. The most famous member of the species is the Beady Long Legs, the first member of the family that was introduced, as an official mini-boss in the first game (with an exclusive background music and only in The Forest Navel, excluding in the Challenge Mode stage for the The Final Trial). The name may be derived from daddy longlegs.


Beady Long Legs

Main article: Beady Long Legs.

Beady Long Legs is an enemy in the Pikmin games. It first appeared as the mini-boss in Pikmin, and reappears in Pikmin 2 as a far more common boss, in the main game and Challenge Mode. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. Its body is its primary weak point; defeating it is easiest with Yellow Pikmin, therefore, because they can be thrown higher. The alternative strategy is to throw Purple Pikmin at its feet. It's rumored that this may be able to cause stunning, even in so large a beast. When defeated, it instantly disintegrates into dust, releasing the contents from its orbular torso.

Raging Long Legs

Main article: Raging Long Legs.
Artwork of a Raging Long Legs.

Raging Long Legs is a boss in Pikmin 2. It has a resemblance to the Beady Long Legs in overall body structure, but has bigger, hairier feet, bigger body (to the point where any Pikmin can reach it), is shiny black with purple bands, and moves more slowly. If you deal enough damage to it though that it becomes agitated, it shakes your Pikmin off and starts stomping madly. This is extremely dangerous since its feet are very large, and Pikmin take a little time to get up after they are shaken off. Its body is so large, however, that any kind of Pikmin can be thrown without waiting, and dodging it should be a rather trivial thing, so it isn't hard as long as you call your Pikmin back before it rages. It dies in the same manner as the Beady Long Legs; ejects its possessions from its body and its composure crumbles into dust. If this creature does not have any treasure to drop, it will instead drop 30 Mitites.

Man-at-Legs

Main article: Man-at-Legs.
Artwork of a Man-at-Legs.

The Man-at-legs is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2. Unlike the two other Arachnorbs, it is a biomechanical creature and has very spindly feet, which can't squish your Pikmin, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack, usually when you have agitated it with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. The best way to defeat it is to run for cover when it begins firing, attack when it when it lowers its body, and hide again when it shakes the Pikmin off. Another great way to defeat them is to take a large mob of Purple Pikmin, and while it lays dormant in the ground, pummel it with all the purples you have by throwing them. It should lower its health to a substantial fraction if you do it correctly. These enemies, thankfully, are usually found in arenas that have raised ground that can be used as shields against the blasts. When it dies, it explodes spectacularly; quite differently from its relatives. As a side note, this enemy cannot be petrified while it is dormant.