Beady Long Legs: Difference between revisions
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
[[Image:thumb_beadylonglegs.jpg|thumb|left|A Beady Long Legs with its body opened.]] | [[Image:thumb_beadylonglegs.jpg|thumb|left|A Beady Long Legs with its body opened.]] | ||
'''Beady Long Legs''' is an enemy in the [[Pikmin series|''Pikmin'' games]]. It first | '''Beady Long Legs''' is an enemy in the [[Pikmin series|''Pikmin'' games]]. It first appears as the boss in ''[[Pikmin (game)|Pikmin]]'', and reappears in ''[[Pikmin 2]]'' as a far more common mini-boss, and with much less health. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. When defeated, it crumbles into dust that disintegrates after its belongings explode from its orbular torso. | ||
In ''Pikmin'' they are found only in the [[Forest Navel]] | In ''[[Pikmin (game)|Pikmin]]'' they are found only in the [[Forest Navel]] in the main story mode, and only one is found in [[The Final Trial]]'s [[Challenge Mode (Pikmin 1)|Challenge Mode]]. | ||
In ''Pikmin 2'', one appears | In ''Pikmin 2'', one appears in sublevel 5 of the [[Citadel of Spiders]], where it drops a key which unlocks challenge mode, one on Sublevel 14 of the [[Hole of Heroes]], one in the [[Twilight Garden]] in [[Challenge Mode]], and one that can be found in front of the landing site in the [[Perplexing Pool]] after day 31. Killing it here yields about twenty small pellets. | ||
== How to Kill == | == How to Kill == | ||
=== Pikmin === | === Pikmin === | ||
One strategy that can be used to defeat it is to use 3 to 7 Yellow Pikmin, then attack the body from underneath. | One strategy that can be used to defeat it is to use 3 to 7 Yellow Pikmin, then attack the body from underneath. Fewer Pikmin is better, because with a lot, there is a higher chance of them being defeated. | ||
If the player wants more of a challenge in fighting the Beady Long Legs, it is possible to defeat it by throwing Pikmin at its feet. This is also achievable with a larger number of any Pikmin, but much more time-consuming. | If the player wants more of a challenge in fighting the Beady Long Legs, it is possible to defeat it by throwing Pikmin at its feet. This is also achievable with a larger number of any Pikmin, but much more time-consuming. | ||
=== Captains === | === Captains === | ||
Even when [[Ultra-bitter spray|petrified]], the captains cannot damage the beast. | Even when [[Ultra-bitter spray|petrified]], the captains cannot damage the beast, as it's body is suspended. | ||
{{notes|enemy}} | {{notes|enemy}} |
Revision as of 21:36, February 22, 2008
Beady Long Legs
Pseudoarachnia armoralis
Beady Long Legs is an enemy in the Pikmin games. It first appears as the boss in Pikmin, and reappears in Pikmin 2 as a far more common mini-boss, and with much less health. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. When defeated, it crumbles into dust that disintegrates after its belongings explode from its orbular torso.
In Pikmin they are found only in the Forest Navel in the main story mode, and only one is found in The Final Trial's Challenge Mode.
In Pikmin 2, one appears in sublevel 5 of the Citadel of Spiders, where it drops a key which unlocks challenge mode, one on Sublevel 14 of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found in front of the landing site in the Perplexing Pool after day 31. Killing it here yields about twenty small pellets.
How to Kill
Pikmin
One strategy that can be used to defeat it is to use 3 to 7 Yellow Pikmin, then attack the body from underneath. Fewer Pikmin is better, because with a lot, there is a higher chance of them being defeated.
If the player wants more of a challenge in fighting the Beady Long Legs, it is possible to defeat it by throwing Pikmin at its feet. This is also achievable with a larger number of any Pikmin, but much more time-consuming.
Captains
Even when petrified, the captains cannot damage the beast, as it's body is suspended.
“{{notes:enemy/{{{2}}}|block=y}}”