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Bumbling Snitchbug

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Bumbling Snitchbug In-game icon.
Artwork of a Bumbling Snitchbug.
Appears in Pikmin 2
Scientific name Scarpanica doofenia
Family Scarpanid
Areas None
Caves Subterranean Complex, Frontier Cavern, Shower Room, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode stages The Giant's Bath, Abduction Den
2-Player Battle stages None
Attacks Throws leaders to the ground

The Bumbling Snitchbug is a creature found in Pikmin 2. It closely resembles the Swooping Snitchbug in appearance, though possesses more body mass, makes a different buzzing sound, and does not have as distinct a head. The two also behave similarly towards small grounded creatures, but instead of targeting Pikmin specifically, this lumbering bug prefers to attack leaders, snatching them and tossing them to the ground. leaders that the enemy has managed to take hold of will dismiss their army, but are able to struggle to free themselves if Stick / Stick is twirled. Alternately, one could have the second leader throw Yellow Pikmin to combat the kidnapping Snitchbug.

Weighing the beast down will cause it to crash into the ground, where it is easily overwhelmed by the player's Pikmin forces. When carrying a leader, the Bumbling Snitchbug flies higher than usual. The creature is only harmful in areas with many enemies, where one might catch the player off guard, allowing for the disbanded Pikmin to be eaten. This, however, can easily be prevented by switching to the other leader and calling the Pikmin to resume battle. If the Snitchbug manages to capture both leaders, then the player is in a tough spot, and must break free quickly, or have idle Pikmin suffer.

Notes

Olimar's notes

This is a variety of snitchbug. Its most interesting characteristic is that it likes to snitch leaders. Yet barring wanton carelessness or incompetence, leaders are not easily captured. Any leader caught by this creature is clearly an idiot, which is why this creature is also known as the exposing snitchbug. There are several known varieties of snitchbugs, but research has stagnated despite it being such an interesting species.

Louie's notes

Remove the wings and discard the remainder of the beast. Enjoy the luxurious, wafer-thin wings with fine water-dumple caviar.

Technical information

Pikmin 2 technical information (?)
Internal name demon
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 17.5
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 200
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 80
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 120
fp20 攻撃可能範囲 Unknown (shock attack max range?) 70
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 70
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 100
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 60
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 8
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 5
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 10
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 通常飛行高さ Unknown (normal flight height?) 85
fp02 掴み飛行高さ Unknown (flight height while holding?) 120
fp03 状態遷移高さ Unknown 50
fp04 通常移動速度 Unknown (normal movement speed?) 100
fp05 掴み移動速度 Unknown (swooping movement speed?) 75
fp06 ウェイト時間 Unknown (time between swoops?) 3
fp11 上昇係数(0) Unknown 1.5
fp12 上昇係数(5) Unknown 1
fp21 振払確率(1) Unknown 0.3
fp22 振払確率(5) Unknown (time spent struggling on the ground?) 0.85
fp23 もがき時間 Unknown 1
fp31 ハント下降係数 Unknown 0.3
fp32 ハント後減衰率 Unknown 0.95
fp41 Fall Meck 速度 Unknown 300

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Trivia

To do:

  • Get a source for the "programming limitation" statement, as I find that very hard to believe.
  • Get a picture or reference to a Japanese cat burglar, because I couldn't really find any strong correlation.

Care to do so?

  • The Bumbling Snitchbug's design could possibly a reference to stereotypical Japanese cat burglars. The hands look like gloves and the abdomen resembles the typical green bag the burglars always carry around.
  • Along with Swooping Snitchbugs, idle Bumbling Snitchbugs rub their hands together, similar to flies.
  • The Bumbling Snitchbug was created due to programming limitations in the GameCube's hardware preventing the developers from giving the ability to also pick up leaders to the Swooping Snitchbug. In Pikmin 3, the hardware of the Wii U allowed for the Swooping Snitchbug to be able to attack both Pikmin and leaders, resulting in the Bumbling Snitchbug not making a reappearance in the game.

See also