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[[File:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]
[[Image:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]
{{stub|Add locations (see [[Talk:Gate#Locations|the talk page]]).}}
'''Gates''' (also called '''walls''') are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[leader]] just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome.


'''Gates''' are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas.  They are found in a number of different forms, which require different strategies to overcome.  In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[captain]] just needs to order them to work on the structure, by [[throw]]ing, [[Group move|swarming]] or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. In ''[[Pikmin 3]]'', the gates break and fall apart with damage rather than sink into the ground.
In ''Pikmin'' and ''Pikmin 2'', gates have three stages, and when passing from one to the next, they sink lower to the ground. ''Pikmin 3'' eschews this for a more realistic look, where the gates show visible damage.


==Variations==
==Bramble gate==
[[Image:Poison Gate.png|thumb|A black poison gate in the [[Wistful Wild]].]]
{{todo|Research the relationship between color and HP values better.}}
'''Bramble gates''' are the most basic type of gate in ''Pikmin'' and ''Pikmin 2'', being replaced with [[#Dirt wall|dirt walls]] for the third game. Any Pikmin type can damage a bramble gate. There are three colors for these walls: white, gray and black – the darker the color, the longer it takes to be destroyed. These can also be found with [[gas pipe]]s within, requiring [[White Pikmin]] to take them down.


There are seven major variations in gate structure:
In ''Pikmin'', white gates can also be destroyed with two [[bomb rock]]s, gray ones need three, and black gates require four. The exact health values are not very rigid, however – the gate that encloses the [[Emperor Bulblax]]'s arena on [[The Final Trial]] is surprisingly frail. In ''Pikmin 2'', normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the [[Randomness|random]]ly generated ones in [[cave]]s (100 - 12800) and [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels (1 - 4000). For comparison, a [[Red Bulborb]] has 750 hit points.


*'''White gates''' (also known as '''white bramble gates''') are the most basic, and take a relatively short amount of time to destroy. Two bomb-rocks can also destroy a white gate in ''Pikmin''.
<gallery>
*'''Black gates''' (also known as '''black bramble gates''') are made up of a lattice-like pattern, and are stronger than a white gate. However, all Pikmin types are still capable of removing them. Four bomb-rocks will demolish a black gate in ''Pikmin''.
File:Gate.png|A standard white bramble gate.  
*'''Dirt Walls''', a sandcastle like gate found in ''Pikmin 3'', and function as the most basic gate and replace bramble gates. They break down and fall apart as opposed to sinking into the ground. They can be destroyed using 1 bomb-rock or by breaking it down with Pikmin.
File:Black_Bramble_Gate.png|A regular black bramble gate.  
*'''Electric Gates''', found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. They have [[Hazards#Electricity|electricity]] running through them; as such, only [[Yellow Pikmin]] can help with clearing these out of the way. In ''Pikmin 2'', the gates are made of electrified metal. In ''Pikmin 3'', the gates resemble fluorescent tubes with electricity flowing through them.
File:WhiteGatePoision.png|A poisonous white bramble gate.  
*'''Reinforced Walls''', found in ''Pikmin'' and ''Pikmin 3'', require [[bomb-rock]]s specifically to be broken down as Pikmin hits will deal no damage. Each blast from a bomb-rock makes the wall fall to a lower stage. There are three color variations here: white stone gates, which require only three bomb-rocks, gray ones, which require six, and black stone gates, which require nine bomb-rocks. In ''Pikmin 3'', all reinforced walls require 3 bomb-rocks to destroy.
File:Poison Gate.png|A black poison gate in the [[Wistful Wild]].
*'''Crystal Walls''', found only in ''[[Pikmin 3]]'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass stuck between 2 clamps and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground.
</gallery>
*'''Bamboo Gates''', found only in ''Pikmin 3'', require [[Winged Pikmin]] to get past. The Winged Pikmin lift the gate using loops at the top, and if they stop carrying it, it falls back to the ground. This is the only gate in the series that can't be destroyed to move past it.
 
In ''Pikmin 2'', ordinary black and white bramble gates can also be found with [[gas pipe]] within. These require the resistance of [[White Pikmin]].


<gallery perrow=5>
===Locations===
File:Black_Bramble_Gate.png|A standard Black Bramble Gate.
File:Gate.png|A standard White Bramble Gate.
File:WhiteGatePoision.png|A poisonous White Bramble Gate.
File:Stone_wall.png|A Reinforced Wall in ''Pikmin''.
File:TheresAWallThere.PNG|A Reinforced Wall in ''Pikmin 3.''
File:Electric_Fence.png|An Electric Fence in ''Pikmin 2.''
File:ZlCfzRE3q3wQh9JX2t.jpg|An Electric Fence in ''Pikmin 3.''
File:ZlCfzRFpOBclGUkUcl.jpg|A Dirt Wall.
File:ZlCfzRE3rgsaq6fu89.jpg|A Crystal Wall.
File:ZlCfzRE41-odw19XII.jpg|A Bamboo Gate.
</gallery>
==Locations==
This is a list of the locations of each type of gate (above ground only: underground numbers vary).


{{clear}}
{{clear}}
==Dirt wall==
[[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|A dirt wall.]]
'''Dirt walls''' are sandcastle-like gates found in ''Pikmin 3'' only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. These walls can be destroyed using a single bomb rock.


===''Pikmin''===
===Locations===
{| style="width:100%"
| valign="top" |
;[[The Impact Site]]:
*1 white gate
*1 white reinforced wall
| valign="top" |
;[[The Forest of Hope]]:
*3 white gates
*2 black gates
*3 white reinforced walls
*1 black reinforced wall
| valign="top" |
;[[The Forest Navel]]:
*1 white gate
*2 black gates
*3 gray reinforced walls
*2 black reinforced walls
| valign="top" |
;[[The Distant Spring]]:
*2 white gates
*1 black gate
*1 gray reinforced wall
*1 black reinforced wall
| valign="top" |
;[[The Final Trial]]:
*2 white gates
*1 white reinforced wall
|}


----
{{clear}}
==Reinforced wall==
{{todo|Are these walls in ''Pikmin 3'' made of stone or concrete? Also, do the Pikmin still try pointlessly in ''Pikmin 3''?}}
'''Reinforced walls''' are, as the name would suggest, less destructible than regular gates. They do not appear in the second game. Pikmin cannot attack these stone walls: if they are told to try, they will just tap their stems at them for a bit, before sighing and giving up. [[Bomb rock]]s must explode near them in order to take them down. In ''Pikmin 3'', only three bomb rocks are needed to take one down, but ''Pikmin'' has more complex rules, in that there are three colors of reinforced wall: white, gray and black, which need three, six and nine bomb rocks to destroy, respectively.


====Challenge Mode====
<gallery>
In [[Challenge Mode (Pikmin)|''Pikmin'''s Challenge Mode]], some gates have been moved or modified, while one is found in a location exclusive to Challenge Mode. The Distant Spring lacks gates altogether.
File:Stone wall.png|A reinforced wall in ''Pikmin''.
File:TheresAWallThere.PNG|A reinforced wall in ''Pikmin 3''.
</gallery>


{| style="width:100%"
===Locations===
| valign = "top" |
;The Impact Site:
*1 white reinforced wall
| valign = "top" |
;The Forest of Hope:
*2 white reinforced walls
| valign = "top" |
;The Forest Navel:
*2 white gates
| valign = "top" |
;The Final Trial:
*1 white gate
*2 white reinforced walls
|}


----
{{clear}}
==Electric gate==
{{todo|Specify how many bomb rocks they take in ''Pikmin 3''.}}
'''Electric gates''' carry [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin|Yellow]] cannot touch them, under the risk of death (''Pikmin 2'') or temporary paralysis (''Pikmin 3''). Other than that, they can be taken down just like any other type of gate. In ''Pikmin 2'', they resemble a fence made of metal, and sink to the ground as they take damage, and in ''Pikmin 3'', they look like [[Wikipedia:Fluorescent lamp|fluorescent lamps]], with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate &ndash; they can only attack from the ground. In ''Pikmin 2'', all electric gates have exactly 16000 [[Health|hit-points]].


===''Pikmin 2''===
<gallery>
{| style="width:100%"
File:Electric_Fence.png|An electric gate in ''Pikmin 2''.
| valign="top" |
File:ZlCfzRE3q3wQh9JX2t.jpg|An electric gate in ''Pikmin 3''.
;[[Valley of Repose]]:
</gallery>
*2 white gates
*1 poison white gate
| valign="top" |
;[[Awakening Wood]]:
*2 white gates
*1 black gate
*2 poison white gates
*2 electric gates
| valign="top" |
;[[Perplexing Pool]]:
*2 black gates
*1 poison white gate
*3 electric gates
| valign="top" |
;[[Wistful Wild]]:
*1 white gate
*2 poison black gates
*1 electric gate
|}


----
===Locations===
{{todo|Add Mission Mode and Bingo Battle locations.}}
;''Pikmin 2'':
*[[Awakening Wood]]: one blocks access to the [[Bulblax Kingdom]], the other bars in the section where [[Blue Pikmin]] are found.
*[[Perplexing Pool]]: the three gates block the accesses to the [[Shower Room]], the [[Glutton's Kitchen]] and the [[Optical Illustration]] (US) / [[Abstract Masterpiece]] (Europe).
*[[Wistful Wild]]: a gate blocks access to the bamboo ramp near the [[Armored Cannon Beetle Larva]].
;''Pikmin 3'':
*[[Tropical Wilds]]: one gate blocks the entrance to the [[Shaggy Long Legs]]'s main arena.
*[[Garden of Hope]]: one gate is near the [[Red Bulborb]] at the start, another is in the dirt area with [[Fiery Blowhog]]s, next to the landing site, a third is after the area where [[Brittany]] is rescued, and the final one is on the [[elevator platform]] puzzle side-view section.
*[[Distant Tundra]]: the first gate is right next to the landing site, and the second is between the entrance to the [[Pyroplasmic Slooch]] cave and the entrance to the [[Yellow Pikmin]] cave.
*[[Twilight River]]: one is on the other side of the river from the landing site, to the north, and the other is next to the [[Burrowing Snagret]]'s arena.


===''Pikmin 3''===
{{clear}}
{|style="width:100%"
==Crystal wall==
| valign="top" |
[[File:ZlCfzRE3rgsaq6fu89.jpg|thumb|A crystal wall.]]
;[[Tropical Wilds]]:
{{todo|Explain the damage mechanic: if you keep hitting the same quadrant over and over, it takes less time than hitting all quadrants, right? Throwing the Rock Pikmin also takes less time than letting them tackle the gate themselves, correct? Or do all gates have different health values?}}
*3 dirt walls
'''Crystal walls''' are gate types found only in ''[[Pikmin 3]]'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. These gates need 2 bomb rock explosions in order to shatter.
*3 reinforced walls
*1 electric gate
| valign="top" |
;[[Garden of Hope]]:
*7 dirt walls
*2 crystal walls
*4 electric gates
*1 bamboo gate
| valign="top" |
;[[Distant Tundra]]:
*3 dirt walls
*1 crystal wall
*2 electric gates
*2 bamboo gates
| valign="top" |
;[[Twilight River]]:
*2 dirt walls
*2 crystal walls
*2 reinforced walls
*2 electric gates
*1 bamboo gate
| valign="top" |
;[[Formidable Oak]]:
*4 dirt walls
*1 crystal wall
*1 reinforced wall
|}


----
===Locations===


====Mission Mode====
{{clear}}
The variations of the stages in Collect treasure! and Battle enemies! have different amounts and types of gates. The Thirsty Desert Remix in Collect treasure! has no gates.
==Bamboo gate==
[[File:ZlCfzRE41-odw19XII.jpg|thumb|A bamboo gate.]]
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted &ndash; as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even [[enemy|enemies]] passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again.


=====Collect treasure!=====
===Locations===
{| style="width:100%"
| valign="top" |
;[[Tropical Forest]]:
*1 dirt wall
*1 crystal wall
| valign="top" |
;[[Silver Lake]]:
*2 dirt walls
*2 electric gates
| valign="top" |
;[[Thirsty Desert]]:
*2 dirt walls
*1 bamboo gate
| valign="top" |
;[[Twilight Hollow]]:
*2 dirt walls
*2 electric gates
| valign="top" |
;[[Shaded Garden]]:
*2 dirt walls
*1 crystal wall
|-
| valign="top" |
;[[Tropical Forest Remix]]:
*2 dirt walls
*1 electric gate
| valign="top" |
;[[Silver Lake Remix]]:
*1 dirt wall
*2 electric gates
| valign="top" |
;[[Twilight Hollow Remix]]:
*2 crystal walls
| valign="top" |
;[[Shaded Garden Remix]]:
*1 dirt wall
*1 bamboo gate
*1 reinforced wall
| valign="top" |
;[[Fortress of Festivity]]:
*2 dirt walls
*1 electric gate
*1 bamboo gate
|-
| valign="top" |
;[[The Rustyard]]:
*1 electric gate
*1 reinforced wall
| valign="top" |
;[[Beastly Caverns]]:
*2 dirt walls
*2 reinforced walls
| valign="top" |
;[[Forgotten Cove]]:
*2 dirt walls
*1 electric gate
*3 reinforced walls
| valign="top" |
;[[Clockwork Chasm]]:
*3 dirt walls
*1 crystal wall
|
|}
 
----
 
=====Battle enemies!=====
{| style="width:100%"
| valign="top" |
;Tropical Forest:
*1 dirt wall
*1 crystal wall
| valign="top" |
;Silver Lake:
*2 dirt walls
*1 electric gate
*1 bamboo gate
| valign="top" |
;Thirsty Desert:
*3 dirt walls
*2 crystal walls
| valign="top" |
;Twilight Hollow:
*2 crystal walls
*2 bamboo gates
| valign="top" |
;Shaded Garden:
*3 dirt walls
*1 crystal wall
|-
| valign="top" |
;[[Tropical Wilds Remix]]:
*1 dirt wall
*1 reinforced wall
| valign="top" |
;[[Garden of Hope Remix]]:
*1 crystal wall
*1 bamboo gate
| valign="top" |
;[[Distant Tundra Remix]]:
*1 crystal wall
*3 electric gates
| valign="top" |
;[[Twilight River Remix]]:
*1 dirt wall
*1 crystal wall
| valign="top" |
;[[Formidable Oak Remix]]:
*3 dirt walls
*3 crystal walls
|-
| valign="top" |
;Fortress of Festivity:
*2 dirt walls
*2 crystal walls
*1 electric gate
*1 bamboo gate
| valign="top" |
;The Rustyard:
*1 dirt wall
*1 crystal wall
| valign="top" |
;Beastly Caverns:
*2 dirt walls
*1 crystal wall
*2 bamboo gates
| valign="top" |
;Forgotten Cove:
*3 dirt walls
*3 reinforced walls
| valign="top" |
;Clockwork Chasm:
*1 electric gate
*1 reinforced wall
|}
 
== Gate strength ==
The strength of both colors of normal gate varies greatly through both ''Pikmin'' games. In ''Pikmin'', the white gates that enclose the [[Emperor Bulblax]] arena at the [[Final Trial]] in the first ''Pikmin'' game are exceptionally frail for above-ground gates. The black gates in the first game are about twice as sturdy as white gates, against both bomb-rocks and Pikmin.
 
In ''Pikmin 2'', all electric gates have exactly 16,000 hit-points.  Normal gates above ground have between 10,000 and 43,000 hit points.  They tend in general to be much sturdier than the [[Randomness|random]]ly generated ones in [[cave]]s (100-12,800) and [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels (1-4000). For comparison, a [[Red Bulborb]] has 750 hit points.


{{clear}}
== Minor glitch ==
== Minor glitch ==
[[Image:Gate Glitch.JPG|thumb|100px|The submerged part is seen next to the "10".]]
[[File:Gate Glitch.JPG|thumb|100px|The submerged part is seen next to the "10" on the HUD.]]
A visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool.
{{todo|Move to the glitches articles.}}
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool.


{{clear}}
==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|PorP=Parede
|PorP = Parede
|PorPM=Wall
|PorPM = Wall
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|notes=y
|notes = y
}}
}}


==See also==
==See also==
*[[Bomb-rock]]
*[[Bomb rock]]
*[[Bridge]]
*[[Bridge]]


{{featured|18th March 2013|21st June 2013}}
{{featured|18<sup>th</sup> March 2013|21<sup>st</sup> June 2013}}
 
{{Obstacles}}


[[Category:Obstacles]]
{{obstacles}}

Revision as of 10:10, February 19, 2015

Pikmin breaking down a bramble gate.
A simple white gate in The Forest of Hope.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add locations (see the talk page).

Gates (also called walls) are obstacles in all Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a leader just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome.

In Pikmin and Pikmin 2, gates have three stages, and when passing from one to the next, they sink lower to the ground. Pikmin 3 eschews this for a more realistic look, where the gates show visible damage.

Bramble gate

To do: Research the relationship between color and HP values better.
Care to do so?

Bramble gates are the most basic type of gate in Pikmin and Pikmin 2, being replaced with dirt walls for the third game. Any Pikmin type can damage a bramble gate. There are three colors for these walls: white, gray and black – the darker the color, the longer it takes to be destroyed. These can also be found with gas pipes within, requiring White Pikmin to take them down.

In Pikmin, white gates can also be destroyed with two bomb rocks, gray ones need three, and black gates require four. The exact health values are not very rigid, however – the gate that encloses the Emperor Bulblax's arena on The Final Trial is surprisingly frail. In Pikmin 2, normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the randomly generated ones in caves (100 - 12800) and Challenge Mode levels (1 - 4000). For comparison, a Red Bulborb has 750 hit points.

Locations

Dirt wall

Dirt walls are sandcastle-like gates found in Pikmin 3 only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. These walls can be destroyed using a single bomb rock.

Locations

Reinforced wall

To do: Are these walls in Pikmin 3 made of stone or concrete? Also, do the Pikmin still try pointlessly in Pikmin 3?
Care to do so?

Reinforced walls are, as the name would suggest, less destructible than regular gates. They do not appear in the second game. Pikmin cannot attack these stone walls: if they are told to try, they will just tap their stems at them for a bit, before sighing and giving up. Bomb rocks must explode near them in order to take them down. In Pikmin 3, only three bomb rocks are needed to take one down, but Pikmin has more complex rules, in that there are three colors of reinforced wall: white, gray and black, which need three, six and nine bomb rocks to destroy, respectively.

Locations

Electric gate

To do: Specify how many bomb rocks they take in Pikmin 3.
Care to do so?

Electric gates carry electrical current. As such, Pikmin that are not Yellow cannot touch them, under the risk of death (Pikmin 2) or temporary paralysis (Pikmin 3). Other than that, they can be taken down just like any other type of gate. In Pikmin 2, they resemble a fence made of metal, and sink to the ground as they take damage, and in Pikmin 3, they look like fluorescent lamps, with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate – they can only attack from the ground. In Pikmin 2, all electric gates have exactly 16000 hit-points.

Locations

To do: Add Mission Mode and Bingo Battle locations.
Care to do so?

Pikmin 2
Pikmin 3

Crystal wall

To do: Explain the damage mechanic: if you keep hitting the same quadrant over and over, it takes less time than hitting all quadrants, right? Throwing the Rock Pikmin also takes less time than letting them tackle the gate themselves, correct? Or do all gates have different health values?
Care to do so?

Crystal walls are gate types found only in Pikmin 3, and require Rock Pikmin to break. The gate itself is made of a piece of glass (identified as "crystal") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. These gates need 2 bomb rock explosions in order to shatter.

Locations

Bamboo gate

Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted – as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even enemies passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again.

Locations

Minor glitch

File:Gate Glitch.JPG
The submerged part is seen next to the "10" on the HUD.

To do: Move to the glitches articles.
Care to do so?

In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

Names in other languages

Language Name Meaning Notes
Flag of Portugal Portuguese (NoE) Parede Wall Translation taken from the Pikmin instruction manual.

See also


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 18th March 2013 to 21st June 2013.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.