New Play Control! Pikmin: Difference between revisions

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*During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
*During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
*The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
*The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population"


==Controls==
==Controls==

Revision as of 12:00, August 13, 2011

New Play Control! Pikmin
File:I 17607-1-.jpg
New Play Control! Pikmin
Japanese name Wiiであそぶピクミン
Console Wii
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players {{{players}}}
Release date
Japan December 25, 2008
North America March 9, 2009
Europe February 6, 2009
Australia February 26, 2009
South Korea N/A

New Play Control! Pikmin is a re-release of Pikmin in the New Play Control! range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.

Changes

  • The game now has widescreen support.
  • A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the Pikmin at a greater distance.
  • An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the Libra Glitch.
  • Some sound effects are played by the Wii remote speaker.
  • Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
  • Only the "tails" of Pikmin spirits are blue, rather than being completely blue as they are in the Gamecube version.
  • Yellow Pikmin holding bomb-rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
  • The Enemy Reel is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel.
  • When Mushroom Pikmin attack Captain Olimar, they pause between each hit, while in the original, they would attack over and over.
  • Pikmin last longer when on fire or drowning.
  • The carrying numbers are like in Pikmin 2, which means they show the color of the onion they are being carried to.
  • The player can press B to cycle through the types of Pikmin they are holding and down on the D-pad to cycle through maturity, a feature which was first introduced in the GameCube version of Pikmin 2.
  • During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
  • The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
  • Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population"

Controls

In order to fit the Wii remote's button layout, the buttons are mapped differently. The game can only be played with the Wii Remote combined with the Nunchuck.

  • A: Punch/throw/pluck
  • B: Whistle
  • D-Pad Up: Change camera angle
  • D-Pad Left/Right: Change zoom
  • D-Pad Down: Move group of Pikmin
  • +: Radar
  • -: Pause
  • Z: Makes the camera face the cursor's direction
  • C: Dismiss Pikmin
  • Analog Stick: Move Olimar
  • Pointer: Move cursor

See also

External Links

  • Official New Play Control! Pikmin website (North American).
  • Official Pikmin (Wii de Asobu) website (Japanese).
  • Video Demo of the game.