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New Play Control! Pikmin 2: Difference between revisions

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(Noted some unused content removal.)
(Name difference.)
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*Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.
*Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.
*Some [[unused content]] from the GameCube version was removed <ref>[http://tcrf.net/New_play_Control!_Pikmin_2#Unused_content TCRF's article on ''New Play Control! Pikmin 2'']. This section details some unused content from the original that was removed in the remake.</ref>.
*Some [[unused content]] from the GameCube version was removed <ref>[http://tcrf.net/New_play_Control!_Pikmin_2#Unused_content TCRF's article on ''New Play Control! Pikmin 2'']. This section details some unused content from the original that was removed in the remake.</ref>.
*This game follows the European [[Region|version]]'s rename of Wollywogs, Yellow Wollywogs and Wogpoles to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not happen in the European version ''Pikmin 2'' for the [[GameCube]], but stuck for the European version of ''[[Pikmin 3]]''. It is presumed it took place due to Nintendo assuming British players would find the term "wog" offensive.


==Box art==
==Box art==

Revision as of 04:46, August 29, 2014

Pikmin 2
File:NewplaycontrolPikmin2AusCover.jpg
Australian boxart
Japanese name Wiiであそぶピクミン2
Console Wii
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players {{{players}}}
Release date
Japan March 15, 2009
North America June 10, 2012[1]
Europe April 24, 2009
Australia May 14, 2009
South Korea N/A
Related games
Predecessor New Play Control! Pikmin

New Play Control! Pikmin 2 is part of the New Play Control! series, a port of Pikmin 2 to the Wii. It was released in Japan, Europe, and Australia in 2009, then in North America in June 2012. Unlike the first game's Wii version, the box art for every region is the same as for the GameCube releases, within a New Play Control! border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of Nintendo Selects, so it has a different border to releases in other places. As with New Play Control! Pikmin, the main changes over the original GameCube game come in the form of enhanced controls.

Changes

Quite a few of the differences were also implemented in the remake of the first game, New Play Control! Pikmin. One unintended change is the inability to bypass the auto-save that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.

Graphics

  • The game now has widescreen support.
  • The cursor was graphically changed to look the same as in the previous remake title.
  • Arrows appear when the group is moved.
  • When a leader is behind the level's geometry, a silhouette with their color appears. Pikmin do not cast a silhouette.
  • The graphics have been slightly enhanced, overall.

Gameplay

  • The new control scheme allows the cursor to point at any point of the screen, allowing whistling from almost anywhere, specially when combined with the down-to-the-ground camera accessible by holding Padleftright. Throws are still limited in range.
  • When the camera is centered with Z, it focuses to the direction the leader is facing, not the direction the cursor is at.
  • If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
  • The Man-at-Legs is invincible while rising from the ground.
  • The game camera is modified from the original game, allowing players to see more of their surroundings.[2]
  • B / B can be used to automatically write all letters of the Ship's dialogs, in text boxes, but in the New Play Control! remake, the button can also be used to advance the page; only A can advance the page in the GameCube version.

Other

  • Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected treasure is rotated, the sound that plays when a new spray is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
  • As would be expected, the controls in text and images have been updated to reflect the Wii version's control scheme.
  • The Nintendo logo before the title screen is white.
  • The title screen's copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo" (the end date being "2012" for the American version).
  • On the options menu, the language, rumble and sound mode options have been removed.
  • Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.
  • Some unused content from the GameCube version was removed [3].
  • This game follows the European version's rename of Wollywogs, Yellow Wollywogs and Wogpoles to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by New Play Control! Pikmin. This change does not happen in the European version Pikmin 2 for the GameCube, but stuck for the European version of Pikmin 3. It is presumed it took place due to Nintendo assuming British players would find the term "wog" offensive.

Box art

External links

  • Official New Play Control! Pikmin 2 website (Europe).

References

  1. ^ Official Nintendo site
  2. ^ New Play Control! Pikmin 2 minisite
  3. ^ TCRF's article on New Play Control! Pikmin 2. This section details some unused content from the original that was removed in the remake.