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The Giant's Bath: Difference between revisions

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(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Tiles
*'''Time''': 200
*'''Time''': 200
*'''Enemies''':
*'''Enemies''':
**[[Bumbling Snitchbug]]
**1 [[Toady Bloyster]]
**[[Greater Spotted Jellyfloat]]
**2 [[Hermit Crawmad]]s
**[[Hermit Crawmad]] x2
**1 [[Bumbling Snitchbug]]
**[[Toady Bloyster]]
**1 [[Greater Spotted Jellyfloat]]
*'''Treasure''':
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Toady Bloyster)
**[[Frosty Bauble]] (inside a Hermit Crawmad)
**[[Universal Com]] (inside a Hermit Crawmad)
**[[Tear Stone]] (inside the Bumbling Snitchbug)
**[[Petrified Heart]] (inside the Greater Spotted Jellyfloat)
**[[Rubber Ugly]]
**[[Sud Generator]]
**[[Sud Generator]]
**[[Frosty Bauble]]
**[[Rubber Ugly]]
**[[Maternal Sculpture]]
**[[Maternal Sculpture]]
**[[Joyless Jewel]]
**[[Eternal Emerald Eye]]
**[[Crystal Clover]]
**[[Crystal Clover]]
**[[The Key]]
*'''Plants''':
**[[Petrified Heart]]
**None
**[[Tear Stone]]
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 3
|itemmax    = 5
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|geyser      = No
|unitfile    = 2_units_northF_pool_tile.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|cap_pipe|Dead end
}}
{{sublevel units
|item_cap_pipe|Dead end with item
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_pool5x5_5_tile|'''Room with pool'''
}}
}}


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Tiles
*'''Time''': +150
*'''Time''': +150
*'''Enemy''':
*'''Enemies''':
**[[Ranging Bloyster]]
**1 [[Ranging Bloyster]]
*'''Treasure''':
*'''Hazards''':
**[[The Key]]
**None
*'''Treasures''':
**[[The Key]] (inside the Ranging Bloyster)
**[[Paradoxical Enigma]]
**[[Paradoxical Enigma]]
**[[Regal Diamond]]
**[[Pink Menace]]
**[[Pink Menace]]
**[[Regal Diamond]]
*'''Plants''':
*'''Candypop Buds'''
**None
**[[Ivory Candypop Buds]] x2
*'''Others''':
**2 [[Ivory Candypop Bud]]s (in dead ends)
 
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 0
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_MIYA_bunki_tile.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
}}
}}


{{CM}}
{{CM}}

Revision as of 19:26, January 7, 2014

The Giant's Bath
The Giant's Bath.jpg
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 5
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Giant's Bath is the twentieth level within Challenge Mode in Pikmin 2. You are exclusively given Blue Pikmin. It has many enemies and features the rare Toady Bloyster. You should watch your Pikmin as you collect treasures.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 3
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_northF_pool_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
wayl_conc
way2_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
Turning corridor Corridor Three-way crossing Four-way crossing Long corridor Dead end
item_cap_pipe
room_north2x2_1_tekiF_tile
room_pool5x5_5_tile
Dead end with item Square room with 1 exit Room with pool

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 0
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_bunki_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_bunki7x7_8_tile
Long corridor Ranging Bloyster arena