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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:Pikmin3 10Day.jpg|thumb|250px|The [[Final results menu|Final Report]] page for a 10-day completion of ''Pikmin 3''. Here, a no-death run was also performed.]]
A '''10-day run''' is a playthrough of ''[[Pikmin 3]]'' in which the player collects every [[fruit]] and defeats the [[Plasm Wraith]] in the minimum number of days possible, which is 10. Very few players are capable of completing this, as it requires exploitation of several [[glitch]]es, careful management of the [[Pikmin family|Pikmin]], and extreme patience. Fortunately, as ''Pikmin 3'' gives the player the ability to retry any day, it is not as hard as speedrunning the previous [[Pikmin family|''Pikmin'' games]]. There are no limits on Pikmin deaths, but it is still possible to complete this run without losing any Pikmin.
{{rename|9 day run|9 days is officially the minimum number of days to complete ''Pikmin 3'' now, after the discovery and execution of several glitches. However, a 9 day run is extremely difficult, and a 10 day run is the only practical run to perform. Should this article be renamed or not?}}
A '''10 day run''' is a [[challenge run]] in {{p3}} which involves collecting all 66 [[fruit]]s and defeating the [[Plasm Wraith|final boss]] in the practical minimum number of [[day]]s, which is 10. This challenge is very difficult, and requires careful routing, extensive multitasking, precise management of [[Pikmin family|Pikmin]], and using several [[Glitch|exploits]] to save time. Fortunately, ''Pikmin 3''{{'s}} forgiveness in restarting days makes the challenge not as hard as low-day runs in the other games. The 10 day run does not require collecting the 4 spacesuit [[upgrade]]s, but collecting the Dodge Whistle is recommended. It is possible to combine this run with other challenge runs, such as the [[zero death challenge]].


It is possible to complete the game in [[#History|9 days]], but doing so is very difficult and has only been done once.
While it is not necessary to collect all of the optional [[Spacesuit upgrades|upgrades]] that are hidden throughout the game, it ''is'' required to collect the Dodge Whistle, as it is needed on day 10.


== Outline ==
== Outline ==
{{guide}}
{{guide}}
{{game help|p3d|Update with new strategies and document Deluxe differences.}}
As ''Pikmin 3'' is more linear than the previous ''Pikmin'' games, there is not much deviation the player can afford to make in this run. Some alterations are possible, but below is a rough outline of what the player needs to get done on each day. This guide works ideally with the [[Wii]] Remote, and is possible on any [[Update|game version]].
As ''Pikmin 3'' is more linear than the previous ''Pikmin'' games, there is not much deviation the player can afford to make in this run. Some alterations are possible, but below is a rough outline of what the player needs to get done on each day. This guide works ideally with the [[Wii]] Remote, and is possible on any [[Update|game version]].


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=== Day 2 ===
=== Day 2 ===
'''[[Garden of Hope]]'''
'''[[Garden of Hope]]'''
*Assign 15 Red Pikmin to take down the [[Gate|wall]] to the right of the Onion. Instruct the rest to harvest the [[Pellet Posy|Pellet Posies]], the nearby [[White Spectralids]], and the [[Dwarf Bulborb]].
*Assign 15 Red Pikmin to take down the [[Gate|wall]] to the right of the Onion. Instruct the rest to harvest the [[Pellet Posy|Pellet Posies]], the nearby [[White Spectralid]], and the [[Dwarf Bulborb]].
*Assign the Pikmin who tore down the wall to begin constructing the bridge out of the newly-accessible [[fragments]]. Be sure to also collect the Pellet Posy behind the bridge fragments.
*Assign the Pikmin who tore down the wall to begin constructing the bridge out of the newly-accessible [[fragments]]. Be sure to also collect the Pellet Posy behind the bridge fragments.
*Walk across the bridge and around the sleeping [[Bulborb]], then have all the Pikmin destroy the wall.
*Walk across the bridge and around the sleeping [[Red Bulborb]], then have all the Pikmin destroy the wall.
*Once the wall is down, [[charge]] at the Bulborb to kill it quickly. Have Pikmin collect the body and the nearby Pellet Posies and continue up the path with the remaining Pikmin.
*Once the wall is down, [[charge]] at the Bulborb to kill it quickly. Have Pikmin collect the body and the nearby Pellet Posies and continue up the path with the remaining Pikmin.
*Throw 3 Pikmin up at the [[Sunseed Berry]] and enter the cave to the right of the [[crystal wall]].
*Throw 3 Pikmin up at the [[Sunseed Berry]] and enter the cave to the right of the [[crystal wall]].
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*Use the [[KopPad]] to instruct Brittany to walk over to the electric gate to the left of her starting position while having Alph take out 40 Red Pikmin and 35 Rock Pikmin from the Onion.
*Use the [[KopPad]] to instruct Brittany to walk over to the electric gate to the left of her starting position while having Alph take out 40 Red Pikmin and 35 Rock Pikmin from the Onion.
*While Brittany removes the electric gate, divide the Red and Rock Pikmin into four separate groups; have 2 groups of Reds and Rocks begin burrowing through to tunnel to the left of the Onion. Have the other ground the tunnel behind the Drake and then make those destroy the nearby dirt wall.
*While Brittany removes the electric gate, divide the Red and Rock Pikmin into four separate groups; have 2 groups of Reds and Rocks begin burrowing through to tunnel to the left of the Onion. Have the other ground the tunnel behind the Drake and then make those destroy the nearby dirt wall.
*Once the electric gate is gone, have Brittany trade all her Pikmin for Alph's. Then, have Brittany walk back to the bridge and use the Rock Pikmin to destroy the [[crystal]] next to it. Throw all of the Rock Pikmin down the slide and let them work automatically while you take the rest of the Pikmin to the area beyond the recently-destroyed electric gate.
*Once the electric gate is gone, have Brittany trade all her Pikmin for Alph's. Then, have Brittany walk back to the bridge and use the Rock Pikmin to destroy the [[crystal]] next to it. Throw the Rock Pikmin down the slide and let them work automatically while you take the rest of the Pikmin to the area beyond the recently-destroyed electric gate.
*As Alph, have the Yellow Pikmin destroy the electric gate behind the Onion while using the Red and Rock Pikmin that dug out the tunnel to remove the crystal wall. Once it is gone, take out the [[Joustmite]] down the path to the left and then take out both [[Pyroclasmic Slooch]]es beyond the crystal wall. Collect the Sunseed Berry that one of the Slooches will drop.
*As Alph, have the Yellow Pikmin destroy the electric gate behind the Onion while using the Red and Rock Pikmin that dug out the tunnel to remove the crystal wall. Once it is gone, take out the [[Joustmite]] down the path to the left and then take out both [[Pyroclasmic Slooch]]es beyond the crystal wall. Collect the Sunseed Berry that one of the Slooches will drop.
*Turn around and [[whistle]] back the Yellow Pikmin, who should be done with the gate by now. Throw all of them up onto the ledge behind the fragment pile to collect the bunch of [[Dawn Pustules]] while Red Pikmin collect the fragments.
*Turn around and [[whistle]] back the Yellow Pikmin, who should be done with the bridge by now. Throw all of them up onto the ledge behind the fragment pile to collect the bunch of [[Dawn Pustules]] while Red Pikmin collect the fragments.
*As Brittany, climb the geysers and defeat the [[Whiptounge Bulborb]] at the top of the hill. Have Pikmin construct the remainder of the bridge using the fragments behind it.
*As Brittany, climb the geysers and defeat the [[Whiptounge Bulborb]] at the top of the hill. Have Pikmin construct the remainder of the bridge using the fragments behind it.
*As Alph, use the remaining Yellow Pikmin to harvest the last pile of fragments from the long path to the right of the electric gate.
*As Alph, use the remaining Yellow Pikmin to harvest the last pile of fragments from the long path to the right of the electric gate.
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'''[[Twilight River]]'''
'''[[Twilight River]]'''
*Take out 20 Yellow Pikmin, 20 Rock Pikmin, and 30 Red Pikmin from the Onion.
*Take out 20 Yellow Pikmin, 20 Rock Pikmin, and 30 Red Pikmin from the Onion.
*Throw two of the leaders into the water below the nearby bridge.  
*Throw two of the leaders into the water below the nearby bridge. Have one leader carry the other and walk up against the rock beneath the [[lily pad]] on the other side of the river. If done correctly, you will glitch through the floor and respawn on the island where the Winged Pikmin's Onion is located.
*If playing ''Pikmin 3'', do this:
**Have one leader carry the other and walk up against the rock beneath the [[lily pad]] on the other side of the river. If done correctly, you will glitch through the floor and respawn on the island where the Winged Pikmin's Onion is located.
*If playing {{p3d}}, do this:
**Follow [[Sequence break#Early Winged Pikmin|this glitch]].
*Throw 3 Rock Pikmin into the water and quickly switch leaders so they swim over to the lily pad before they drown. Use them to defeat the [[Arachnode]] and free the Winged Pikmin.
*Throw 3 Rock Pikmin into the water and quickly switch leaders so they swim over to the lily pad before they drown. Use them to defeat the [[Arachnode]] and free the Winged Pikmin.
*Quickly begin growing 30 Winged Pikmin and remove the dam.
*Quickly begin growing 30 Winged Pikmin and remove the dam.
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=== Day 6 ===
=== Day 6 ===
'''[[Garden of Hope]]'''
'''[[Garden of Hope]]'''
 
Warning: This day is often regarded as the hardest day of the run, as it requires defeating a boss, acquiring ''12'' fruits, and finding [[Louie]] all in a single day, most of which will consist of multitasking with all three leaders. You will also need at least 2 [[ultra-spicy spray]]s for this day. Everything must be followed as stated, and no time can be wasted.
Warning: This day is often regarded as the hardest day of the run, as it requires defeating a boss, acquiring ''12'' fruits, and finding [[Louie]] all in a single day, most of which will consist of multitasking with all three leaders. You will also need at least 3 [[ultra-spicy spray]]s for this day. Everything must be followed as stated, and no time can be wasted.
*Take out 50 Winged Pikmin, 10 Yellow Pikmin, 10 Red Pikmin, and 20 Rock Pikmin. Have two leaders take all the Pikmin except the Yellows and Reds, and use the KopPad to have them take the newly-exposed route up to the dirt wall to the right of the blue Onion.
 
*While they're walking there, have the other leader take all the Yellows and Reds across the bridge behind the Onion and defeat the two [[Dwarf Red Bulborb|Dwarf Bulborb]]s. Then, instruct the Yellow Pikmin to tear down the electric gate.
*Take out 50 Winged Pikmin, 10 Yellow Pikmin, 10 Red Pikmin, and 20 Rock Pikmin. Have two leaders take all the Pikmin except the Yellows and Reds, and use the KopPad to have them take the newly-exposed route up to the dirt wall to the right of the Blue Onion.
*As the other leaders, separate the Rock and Winged Pikmin and separate 3 of the Winged Pikmin while the rest are given ultra-spicy spray. Have the rest begin destroying the dirt wall while you use the remaining 3 to unearth the blue Onion.
*While they're walking there, have the other leader take all the Yellows and Reds across the bridge behind the Onion and defeat the two [[Dwarf Bulborb]]s. Then, instruct the Yellow Pikmin to tear down the electric gate.
*As the other leaders, separate the Rock and Winged Pikmin and separate 3 of the Winged Pikmin while the rest are given ultra-spicy spray. Have the rest begin destroying the dirt wall while you use the remaining 3 to unearth the Blue Onion.
*Quickly grow 10 Blue Pikmin. Use them to defeat the [[Puckering Blinnow]]s in the water and harvest the [[Sunseed Berry]].
*Quickly grow 10 Blue Pikmin. Use them to defeat the [[Puckering Blinnow]]s in the water and harvest the [[Sunseed Berry]].
*Have the rest of the Winged and Rock Pikmin begin constructing the bridge on the other side of the dirt wall.
*Have the rest of the Winged and Rock Pikmin begin constructing the bridge on the other side of the dirt wall.
*By now, the Yellow Pikmin should be done with the electric gate. Leave the Red Pikmin to begin digging up the Pocked Airhead and use the KopPad to walk the leader all the way to where the [[Zest Bomb]] was on day 2. Once they get there, have the Yellow Pikmin begin tearing down the electric gate there.
*By now, the Yellow Pikmin should be done with the electric gate. Leave the Red Pikmin to begin digging up the Pocked Airhead and use the KopPad to walk the leader all the way to where the [[Zest Bomb]] was on day 2. Once they get there, have the Yellow Pikmin begin tearing down the electric gate there.
*As the other leaders, have the Winged Pikmin separated once again just as before; two groups with one containing 47, and the other containing 3. Using the larger group, walk beneath the water to the far right of the area and use ultra-spicy spray to kill the [[Bug-Eyed Crawmad]]. While the Pikmin are attacking it, go to the right and whistle the remaining three to swarm the [[Flukeweed]] on the ledge to have them collect the [[Lesser Mock Bottom]]. Once the Crawmad is dead, leave its body and have three Pikmin collect the Searing Acidshock that it drops as well.
*As the other leaders, have the Winged Pikmin separated once again just as before; two groups with one containing 47, and the other containing 3. Using the larger group, walk beneath the water to the far right of the area and use ultra-spicy spray to kill the [[Bug-Eyed Crawmad]]. While the Pikmin are attacking it, go to the right and whistle the remaining three to swarm the [[Flukeweed]] on the ledge to have them collect the [[Searing Acidshock]]. Once the Crawmad is dead, leave its body and have three Pikmin collect the Searing Acidshock that it drops as well.
*Continue to the left through the narrow corridor of water behind the Crawmad, and past the bucket is a clipboard. Use the Pikmin to lift it and collect the [[Velvety Dreamdrop]] inside. Then, hug up against the wall to your right until you hit the bucket's edge; this will make the Winged Pikmin fly over the bucket. Once they are all over the bucket, have them swarm the dirt mound to begin working on the bridge. Once they begin digging them up, walk the leader back over to the Blue Onion.
*Continue to the left through the narrow corridor of water behind the Crawmad, and past the bucket is a clipboard. Use the Pikmin to lift it and collect the [[Velvety Dreamdrop]] inside. Then, hug up against the wall to your right until you hit the bucket's edge; this will make the Winged Pikmin fly over the bucket. Once they are all over the bucket, have them swarm the dirt mound to begin working on the bridge. Once they begin digging them up, walk the leader back over to the blue Onion.
*Warning: From this moment on, try your best to not have the area with the Winged Pikmin in view of the [[camera]]; the game will only process the AI of [[Enemy|enemies]] if they are on-screen, which will cause the Aristocrab to awaken and begin attacking the Pikmin.
*Warning: From this moment on, try your best to not have the area with the Winged Pikmin in view of the [[camera]]; the game will only process the AI of [[Enemy|enemies]] if they are on-screen, which will cause the Aristocrab to awaken and begin attacking the Pikmin.
*By this point, the Yellow Pikmin should once again be done with their electric gate. Call them back and direct them to destroy the final electric gate which is located to the right of the path leading to the Armored Mawdad's lair.
*By this point, the Yellow Pikmin should once again be done with their electric gate. Call them back and direct them to destroy the final electric gate which is located to the right of the path leading to the Armored Mawdad's lair.
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'''[[Formidable Oak]]'''
'''[[Formidable Oak]]'''
*Take out 30 Winged Pikmin, 10 Yellow Pikmin, and 10 Rock Pikmin from the Onion.
*Take out 30 Winged Pikmin, 10 Yellow Pikmin, and 10 Rock Pikmin from the Onion.
**Note: If playing ''Pikmin 3 Deluxe'', you will also want to fill up the rest of your group with Red Pikmin.
*Defeat the first phase of the [[Mysterious Life Form]] and have 5 Winged Pikmin carry Olimar.
*Defeat the first phase of the [[Mysterious Life-Form]] and have 5 Winged Pikmin carry Olimar.
*Walk until you see a fork in the path; take the right path and you will see a high ledge with a cardboard box on top. Position yourself sideways and rapidly use the dodge whistle until Winged Pikmin start to roll over the box. Use these Pikmin to charge and push the box to create a way for you to get up.
*Walk until you see a fork in the path; take the right path and you will see a high ledge with a cardboard box on top.  
*If playing ''Pikmin 3'', do this:
**Position yourself sideways and rapidly use the dodge whistle until Winged Pikmin start to roll over the box. Use these Pikmin to charge and push the box to create a way for you to get up.
*If playing ''Pikmin 3 Deluxe'', do this:
**Disband all Pikmin except for your Winged Pikmin. Get as close to the ramp as you can and spam [[charge]] the Winged Pikmin onto it. They will eventually end up on the other side to push it down for you.
*Use Rocks and Yellows to defeat the [[Bearded Amprat]], then have the Yellows dig up the bridge shards from the dirt mound to your left.
*Use Rocks and Yellows to defeat the [[Bearded Amprat]], then have the Yellows dig up the bridge shards from the dirt mound to your left.
*Have the Rock Pikmin destroy the crystal in the center of the room and have all the remaining Pikmin assemble the bridge out of the shards nearby. Once they have finished, use Rock Pikmin to kill the Arachnode on the other side.
*Have the Rock Pikmin destroy the crystal in the center of the room and have all the remaining Pikmin assemble the bridge out of the shards nearby. Once they have finished, use Rock Pikmin to kill the Arachnode on the other side.
*Once the Mysterious Life-Form has caught up with you, turn your [[camera]] and walk to the right, to where the Blowhogs are. The Mysterious Life-Form will follow you.
*Once the Mysterious Life Form has caught up with you, turn your [[camera]] and walk to the right, to where the Blowhogs are. The Mysterious Life Form will follow you.
*Once the Yellows finish digging up all the bridge shards, have the rest of your Winged Pikmin finish the bridge. Call all of your Pikmin to you and quickly cross the bridge and enter the next room.
*Once the Yellows finish digging up all the bridge shards, have the rest of your Winged Pikmin finish the bridge. Call all of your Pikmin to you and quickly cross the bridge and enter the next room.
*Disband your Pikmin and take the 25 Winged Pikmin across the water to collect the bridge shards on the other side. Walk back and take the rest of the Pikmin up the ramp behind them. Use the Yellow Pikmin to complete the broken circuit.
*Disband your Pikmin and take the 25 Winged Pikmin across the water to collect the bridge shards on the other side. Walk back and take the rest of the Pikmin up the ramp behind them. Use the Yellow Pikmin to complete the broke circuit.
*If playing ''Pikmin 3'', do this:
*Call back all the Winged Pikmin as they lay down the bridge pieces. Throw 3 of them across the half-completed bridge, along with all the Yellow Pikmin, and two leaders. Be sure one of the leaders thrown across is Brittany, as the Pikmin carrying Olimar will follow her and fly over the gap.
**Call back all the Winged Pikmin as they lay down the bridge pieces. Throw 3 of them across the half-completed bridge, along with all the Yellow Pikmin, and two leaders. Be sure one of the leaders thrown across is Brittany, as the Pikmin carrying Olimar will follow her and fly over the gap.
*Switch leaders and use the Yellow Pikmin to finish the circuit, which will create more Stemple paths. Throw Brittany over to the other side alone with the Yellow Pikmin and the 3 Winged Pikmin.
**Switch leaders and use the Yellow Pikmin to finish the circuit, which will create more Stemple paths. Throw Brittany over to the other side alone with the Yellow Pikmin and the 3 Winged Pikmin.
*If playing ''Pikmin 3 Deluxe'', do this instead, since this version of the game adds an invisible wall if you do not complete the blue bridge{{cite web|https://twitter.com/GayBulborb/status/1391409473751687170|Video Tweet by GayBulborb|Twitter|published={{date|9|May|2021}}|retrieved={{date|15|May|2021}}}}:
**Use your remaining Pikmin to gather the other pile of fragments.
**Cross the bridge, and complete the circuit on the other side with Yellow Pikmin.
*Switch to Brittany. Here, call back all the Winged Pikmin once they reach you and throw them around the Arachnode's web. Have the Yellow Pikmin carry Olimar underneath the web.
*Switch to Brittany. Here, call back all the Winged Pikmin once they reach you and throw them around the Arachnode's web. Have the Yellow Pikmin carry Olimar underneath the web.
*On the other side of the web is a clipboard. Use the Winged Pikmin to lift it, creating a bridge for you to cross. Quickly follow the path on the other side to escape the Mysterious Life-Form, and reach the exit.
*On the other side of the web is a clipboard. Use the Winged Pikmin to lift it, creating a bridge for you to cross. Quickly follow the path on the other side to escape the Mysterious Life Form, and reach the exit.
 
*After the cutscene ends, take all your Pikmin back to the Onion and switch them all out for 50 Rock Pikmin; 50 is an easier amount to manage than 100.
*After the cutscene ends, take all your Pikmin back to the Onion and switch them all out for 50 Rock Pikmin; 50 is an easier amount to manage than 100.
*Begin by charging at the Plasm Wraith. As it shakes off pieces of its own body, use the Rock Pikmin to destroy them as they fall to the floor. Eventually, it will start spitting out Elemental Plasms to attack the player. Here's how to deal with them:
*Begin by charging at the Plasm Wraith. As it shakes off pieces of its own body, use the Rock Pikmin to destroy them as they fall to the floor. Eventually, it will start spitting out Elemental Plasms to attack the player. Here's how to deal with them:
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**If it is a crushing attack, defeat it like normal with the Rock Pikmin.
**If it is a crushing attack, defeat it like normal with the Rock Pikmin.
**If it is an electric attack, try to hit it with Rock Pikmin before it rises in the air to destroy it. If you are quick enough, you can destroy it before it even forms, but if you are too late, you must wait for the Plasm Wraith to reabsorb it.
**If it is an electric attack, try to hit it with Rock Pikmin before it rises in the air to destroy it. If you are quick enough, you can destroy it before it even forms, but if you are too late, you must wait for the Plasm Wraith to reabsorb it.
*As long as you carefully manage the Rock Pikmin and keep destroying the Plasm Wraith's plasm, you will be able to defeat it quickly and easily. If all went well, you can pat yourself on the back, as you have just completed the ''Pikmin 3'' 10 day challenge run.
*As long as you carefully manage the Rock Pikmin and keep destroying the Plasm Wraith's plasm, you will be able to defeat it quickly and easily. If all went well, you can pat yourself in the back, as you have just completed the ''Pikmin 3'' 10-day challenge run.
 
==History==
10 days is the intended minimum number of days to beat ''Pikmin 3''. This includes the [[7 day run|7 days]] necessary to complete all the story objectives, and an additional 3 days to revisit areas and collect fruits. These additional days are necessary because [[Blue Pikmin]] can only be unlocked after visiting the Distant Tundra, Tropical Wilds, and Twilight River, and there are underwater fruits in each of these areas, meaning a revisit is required to collect the underwater fruits. The game acknowledges this, by showing the "Days required to take home all fruit" global leaderboard with a scale from 10 days to 99 days.
 
[[File:P3D Menu Final Report 66 Fruits 9 Days.png|thumb|250px|A completed 9 day run.]]
However, the discovery of the [[Glitches in Pikmin 3#Invincible Pikmin|invincible Pikmin glitch]] opened up the possibility of using non-Blue Pikmin to collect underwater fruits, as long as there was a way to make these Pikmin invincible and therefore able to go underwater. On {{date|22|May|2022}}, it was confirmed by "Drought Ender" that the glitch could theoretically be used with [[Winged Pikmin]] to collect the 2 underwater fruits in the [[Twilight River]] on the same day as the rest of the fruits in the area,{{cite youtube|HTQMfKtU5aE|demonstrating getting a Winged Pikmin to carry the Crunchy Deluge|published={{date|22|May|2022}}}} making a 9-day run possible. However, the trick to do this is frame-perfect, making it incredibly difficult to perform within the time limit of a day. On {{date|15|June|2022}}, "Ice cube" managed to collect all fruits in the Twilight River on day 5 for the first time,{{cite youtube|yC6Uhgg35dg|collecting all fruits in the Twilight River on day 5|published={{date|15|June|2022}}}} and completed the full run the next (real-world) day, proving that a 9-day run was doable.{{cite youtube|ot-_JSn0Rj0|of the first 9-day run|published={{date|16|June|2022}}}} This was the first day reduction in the history of ''Pikmin 3'' low-day runs, and likely the last, considering there is a fruit under a [[Flukeweed]] in the Tropical Wilds and a fruit behind a [[bamboo gate]] in the Distant Tundra.


==See also==
==See also==
*[[Challenge run#Low day|Low day run]]
*[[6-day run]]
*[[7-day run (Pikmin 2)|7-day run (''Pikmin 2'')]]
*[[7-day run (Pikmin 3)|7-day run (''Pikmin 3'')]]
*[[Challenge run]]
*[[Challenge run]]
==References==
{{refs}}
{{featured|{{date|1|February|2016}}|{{date|2|April|2016}}}}


[[Category:Challenge runs]]
[[Category:Challenge runs]]

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