Editing Camera
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==Controlling the camera== | ==Controlling the camera== | ||
[[File:Pikmin 2 ground camera.jpg|thumb|The camera at ground-level in ''Pikmin 2''.]] | [[File:Pikmin 2 ground camera.jpg|thumb|right|The camera at ground-level in ''Pikmin 2''.]] | ||
{{main|Controls}} | {{main|Controls}} | ||
There are a few controls that allow the player to manipulate the camera's direction. In the first two games, some extra controls change the camera's position as well, given that the [[GameCube]] and the [[Wii]]'s visual outputs weren't deemed good enough to both get a large picture and allow the player to distinguish the finer details, such as their Pikmin. | There are a few controls that allow the player to manipulate the camera's direction. In the first two games, some extra controls change the camera's position as well, given that the [[GameCube]] and the [[Wii]]'s visual outputs weren't deemed good enough to both get a large picture and allow the player to distinguish the finer details, such as their Pikmin. | ||
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In ''Pikmin 3'', whether an object is in the view of the camera or not does not impact how it is processed. | In ''Pikmin 3'', whether an object is in the view of the camera or not does not impact how it is processed. | ||
==Details== | ==Details== | ||
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In {{p1}} and {{p2}}, the camera is always centered on the current leader, to allow a consistent field of vision. In {{p3}}, Pikmin follow the leaders in a narrow line, and the camera always attempts to center itself so it can capture all of the line. This way, the maximum amount of Pikmin are always visible, but this can mean the leaders' view ahead is sometimes obscured. | In {{p1}} and {{p2}}, the camera is always centered on the current leader, to allow a consistent field of vision. In {{p3}}, Pikmin follow the leaders in a narrow line, and the camera always attempts to center itself so it can capture all of the line. This way, the maximum amount of Pikmin are always visible, but this can mean the leaders' view ahead is sometimes obscured. | ||
In {{npcp1}}, {{npcp2}}, ''Pikmin 3 | In {{npcp1}}, {{npcp2}}, and ''Pikmin 3'', if a leader is behind the area's geometry or an object, from the camera's perspective, their obscured parts will be drawn as a solid silhouette, so the player can tell that the leader is behind that. Each leader's silhouette matches the leader's main color, like red for [[Captain Olimar]], cyan for [[Alph]], etc. Pikmin do not have this silhouette. | ||
{{clear}} | {{clear}} |