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===''Pikmin''=== | ===''Pikmin''=== | ||
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk | The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
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| | | | ||
|- | |- | ||
| Move [[cursor]] – | | Move [[cursor]] – stick | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|remote|size=x24px}} | | align="center"|{{button|wii|remote|size=x24px}} | ||
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| | | | ||
|- | |- | ||
| Move cursor – | | Move cursor – gyro | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"| Move the right Joy-Con / Move the Pro Controller | | align="center"| Move the right Joy-Con / Move the Pro Controller | ||
| | | | ||
|- | |- | ||
| Reset cursor | | Reset cursor | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally | ||
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | | On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | ||
|- | |- | ||
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| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>vertically | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| Move [[cursor]] – | | Move [[cursor]] – stick | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|remote|size=x24px}} | | align="center"|{{button|wii|remote|size=x24px}} | ||
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| | | | ||
|- | |- | ||
| Move cursor – | | Move cursor – gyro | ||
| N/A | |||
| N/A | |||
| Move the right Joy-Con / Move the Pro Controller | |||
| | | | ||
|- | |- | ||
| Reset cursor | | Reset cursor | ||
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| align="center"|{{button|gc|padu|size=x24px}} | | align="center"|{{button|gc|padu|size=x24px}} | ||
| align="center"|{{button|wii|1|size=x24px}} | | align="center"|{{button|wii|1|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>up | ||
| Not possible when holding a Pikmin. | | Not possible when holding a Pikmin. | ||
|- | |- | ||
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| align="center"|{{button|gc|padd|size=x24px}} | | align="center"|{{button|gc|padd|size=x24px}} | ||
| align="center"|{{button|wii|2|size=x24px}} | | align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>down | ||
| Not possible when holding a Pikmin. | | Not possible when holding a Pikmin. | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally | ||
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | | On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | ||
|- | |- | ||
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| align="center"|{{button|gc|r|size=x24px}}<br>held | | align="center"|{{button|gc|r|size=x24px}}<br>held | ||
| align="center"|{{button|wii|padlr|size=x24px}}<br>held | | align="center"|{{button|wii|padlr|size=x24px}}<br>held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>held | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>vertically | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| Pressing holds a Pikmin, releasing throws it. | | Pressing holds a Pikmin, releasing throws it. | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| Only when not commanding Pikmin and near a punchable target. | | Only when not commanding Pikmin and near a punchable target. | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| When below an [[Onion]]'s beam. | | When below an [[Onion]]'s beam. | ||
|- | |- | ||
| Cancel pluck/[[Go Here!]] | | Cancel pluck/[[Go Here!]] | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wii|nunchukshake|size=x24px}} | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|pcb|size=x24px}} | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
| [[Lock-on]] | | [[Lock-on]] | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|zr|size=x24px}}<br>held | ||
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate. | | Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate. | ||
|- | |- | ||
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|- | |- | ||
| Face [[camera]] towards leader's direction | | Face [[camera]] towards leader's direction | ||
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped | | align="center"|{{button|wiiu|zl|wiiu|zr|size=x24px}}<br>tapped | ||
| | | | ||
|- | |- | ||
| Rotate camera | | Rotate camera | ||
| align="center"|{{button|wiiu|stylus|size=x24px}} held | | align="center"|{{button|wiiu|stylus|size=x24px}}<br>held | ||
| | | Only when holding it near the left or right borders of the screen. | ||
|- | |- | ||
| Open [[Onion menu]] | | Open [[Onion menu]] | ||
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===''Pikmin 3 Deluxe''=== | ===''Pikmin 3 Deluxe''=== | ||
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the | {{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the Wii U and [[Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope. | ||
The available control schemes depend on the amount of players. | The available control schemes depend on the amount of players. | ||
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| Move | | Move | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | ||
| | | | ||
|- | |- | ||
| Move [[cursor]] – stick | | Move [[cursor]] – stick | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| | | | ||
* With stick-only cursor controls: Moves the cursor. | * With stick-only cursor controls: Moves the cursor. | ||
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| Use [[action menu]] | | Use [[action menu]] | ||
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}} | | align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}} | ||
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch| | | align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|lstick|size=x24px}} | ||
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item. | | Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item. | ||
|- | |- | ||
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|- | |- | ||
| [[Dodge]] | | [[Dodge]] | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>left or right | ||
| align="center"|N/A | | align="center"|N/A | ||
| Only if the [[Dodge Whistle]] has been obtained. | | Only if the [[Dodge Whistle]] has been obtained. | ||
|- | |- | ||
| Rotate camera | | Rotate camera | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>left or right | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
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| Face camera towards leader's direction + extend cursor | | Face camera towards leader's direction + extend cursor | ||
| align="center"|{{button|switch|zl|size=x24px}} | | align="center"|{{button|switch|zl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}} | ||
| Only in stick-only cursor controls. | | Only in stick-only cursor controls. | ||
|- | |- | ||
| Face camera towards leader's direction + reset gyro + reset cursor | | Face camera towards leader's direction + reset gyro + reset cursor | ||
| align="center"|{{button|switch|zl|size=x24px}} | | align="center"|{{button|switch|zl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}} | ||
| Only in gyro-stick cursor controls. | | Only in gyro-stick cursor controls. | ||
|- | |- | ||
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|- | |- | ||
| Zoom [[mini radar]] in/out | | Zoom [[mini radar]] in/out | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>up or down | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
|- | |- | ||
| Show [[hint]] | | Show [[hint]] | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>up | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
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| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only) | | align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only) | ||
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped. | | If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped. | ||
|} | |} | ||
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| align="center"|{{button|gc|l|size=x24px}} | | align="center"|{{button|gc|l|size=x24px}} | ||
| align="center"|{{button|wii|padl|size=x24px}} | | align="center"|{{button|wii|padl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>left | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|r|size=x24px}} | | align="center"|{{button|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|padr|size=x24px}} | | align="center"|{{button|wii|padr|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>right | ||
| | | | ||
|- | |- | ||
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! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! Notes | ! Notes | ||
|- | |- | ||
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| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}} | | align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}} | | align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}} | ||
| Only when an entry is opened. | | Only when an entry is opened. | ||
|- | |- | ||
| Move [[camera]] | | Move [[camera]] | ||
| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick | | align="center"|{{button|wii|stick|size=x24px}} | ||
| Only when an entry is opened. | | Only when an entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|padud|size=x24px}} | | align="center"|{{button|gc|padud|size=x24px}} | ||
| align="center"|{{button|wii|padud|size=x24px}} | | align="center"|{{button|wii|padud|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|c|size=x24px}} | | align="center"|{{button|gc|c|size=x24px}} | ||
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}} | ||
| | | Only when an entry is opened, on the Wii. | ||
|- | |- | ||
| Throw [[pikpik carrot]] | | Throw [[pikpik carrot]] | ||
| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Only on the Piklopedia, and only if an entry is opened. | | Only on the Piklopedia, and only if an entry is opened. | ||
|- | |- | ||
| Use [[ultra-bitter spray]] | | Use [[ultra-bitter spray]] | ||
| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|1 | | align="center"|{{button|wii|1|size=x24px}} | ||
| Only on the Piklopedia. | | Only on the Piklopedia. | ||
|- | |- | ||
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| align="center"|{{button|gc|x|size=x24px}} | | align="center"|{{button|gc|x|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Open [[sales pitch]] or [[Louie's notes]] | | Open [[sales pitch]] or [[Louie's notes]] | ||
| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Switch between Piklopedia and Treasure Hoard | | Switch between Piklopedia and Treasure Hoard | ||
| align="center"|{{button|gc|l|gc|r|size=x24px}} | | align="center"|{{button|gc|l|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|padlr|size=x24px}} | | align="center"|{{button|wii|padlr|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|size=x24px}} | | align="center"|{{button|gc|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened. | | Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened. | ||
|} | |} | ||
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{{main|Bomb rock#Controlling|t1=Bomb rock}} | {{main|Bomb rock#Controlling|t1=Bomb rock}} | ||
Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally. | Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally. | ||
===Radar=== | ===Radar=== | ||
{{main|Radar}} | {{main|Radar}} | ||
A few buttons control the radar. These | A few buttons control the radar. These allows the player to pan it and zoom it. | ||
===''Pikmin 2'' title screen=== | ===''Pikmin 2'' title screen=== | ||
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*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself. | *When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself. | ||
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away. | *In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away. | ||
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession. | In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession. | ||
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==Controller diagram== | ==Controller diagram== | ||
{{p1}}, {{npcp1 | {{p1}}, {{npcp1}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its remake, a diagram is found in [[Olimar's monitor]], and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls. | ||
<gallery> | <gallery> |