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=== ''Pikmin'' === | === ''Pikmin'' === | ||
* [[Glitches in Pikmin#Cardboard box cutscene softlock|Cardboard box cutscene softlock]]: Throwing the tenth Pikmin at the [[cardboard box]] in [[day]] 1, and then [[whistling]] some Pikmin back just as they were about to start pushing it will result in the pushing [[cutscene]] to start, but since there aren't enough Pikmin to do so, it won't move. The game will not advance until the box reaches the destination, and so the gameplay cannot continue. | * [[Glitches in Pikmin#Cardboard box cutscene softlock|Cardboard box cutscene softlock]]: Throwing the tenth Pikmin at the [[cardboard box]] in [[day]] 1, and then [[whistling]] some Pikmin back just as they were about to start pushing it will result in the pushing [[cutscene]] to start, but since there aren't enough Pikmin to do so, it won't move. The game will not advance until the box reaches the destination, and so the gameplay cannot continue. | ||
Although not exactly a softlock, it is also possible for some ship parts to [[Glitches in Pikmin#Libra glitch|disappear forever]], and make the game impossible to complete, unless the player restarts the story. The [[Libra]] is the most famous example of this. In addition, the player can also fail to recover enough [[ship part]]s in time, and find themselves in a situation where it is impossible to get at least the mandatory 25 parts before day 30, making it impossible to beat the game on that saved game file. | Although not exactly a softlock, it is also possible for some ship parts to [[Glitches in Pikmin#Libra glitch|disappear forever]], and make the game impossible to complete, unless the player restarts the story. The [[Libra]] is the most famous example of this. In addition, the player can also fail to recover enough [[ship part]]s in time, and find themselves in a situation where it is impossible to get at least the mandatory 25 parts before day 30, making it impossible to beat the game on that saved game file. |