Editing Crash

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 53: Line 53:
|-
|-
| [[Glitches in Pikmin 2#Minor|Pileated Snagret fight crash]]
| [[Glitches in Pikmin 2#Minor|Pileated Snagret fight crash]]
| For unknown reasons, the game can crash while fighting a [[Pileated Snagret]]. It appears to happen when Purple Pikmin pound on the Pileated Snagret while it's reaching to peck a third Pikmin into its beak.
| For unknown reasons, the game can crash while fighting a [[Pileated Snagret]]. It appears to happen when purples pound the Pileated Snagret while it's reaching to peck a 3rd Pikmin into its beak.
| Assertion
| Assertion
| <code>P2Assert in "interactPiki.cpp" on line 1180</code> (US)<br><code>P2Assert in "interactPiki.cpp" on line 1206</code> (EU)<br><code>P2Assert in "interactPiki.cpp" on line 1271</code> (NPC!)
| <code>P2Assert in "interactPiki.cpp" on line 1180</code> (US)<br><code>P2Assert in "interactPiki.cpp" on line 1206</code> (EU)<br><code>P2Assert in "interactPiki.cpp" on line 1271</code> (NPC!)

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)