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'''Event Challenges''' are a type of month-long event in {{pb}} that are able to be participated in after reaching [[Level#Pikmin Bloom|Level 5]]. The current Event Challenge and the player's current progress on the missions can be viewed by clicking on the "Event Challenge" tab. This tab displays a green tile featuring a big flower at its center, with a circular track arranged around the big flower, which is split into four quarters. Beneath this, missions are shown with various requirements for completion; steps taken, flowers planted, Pikmin grown, petals plucked, expeditions done, or mushrooms destroyed. The player's [[Mii]] is displayed marching upon the track, and will advance as missions are completed, leaving a trail of flowers behind them. As each of the four quarters are completed, new missions will be presented, and the [[Big Flower]] in the center will grow through its phases; from a few tiny shoots at first, to a sprout, then a bud, and finally into a bloomed Big Flower once the challenge stage is completed. Upon completion, the challenge stage will advance, awarding the player a [[Gold Seedling]] for the event's [[Special Decor Pikmin]] and some seasonal [[Nectar#In Pikmin Bloom|nectar]], and placing them upon a new track with a new Big Flower to grow. There are four challenge stages in total, each with their own missions, and each event's missions vary slightly. Upon completing the fourth stage, the player will reset to the first stage and restart the process. | '''Event Challenges''' are a type of month-long event in {{pb}} that are able to be participated in after reaching [[Level#Pikmin Bloom|Level 5]]. The current Event Challenge and the player's current progress on the missions can be viewed by clicking on the "Event Challenge" tab. This tab displays a green tile featuring a big flower at its center, with a circular track arranged around the big flower, which is split into four quarters. Beneath this, missions are shown with various requirements for completion; steps taken, flowers planted, Pikmin grown, petals plucked, expeditions done, or mushrooms destroyed. The player's [[Mii]] is displayed marching upon the track, and will advance as missions are completed, leaving a trail of flowers behind them. As each of the four quarters are completed, new missions will be presented, and the [[Big Flower]] in the center will grow through its phases; from a few tiny shoots at first, to a sprout, then a bud, and finally into a bloomed Big Flower once the challenge stage is completed. Upon completion, the challenge stage will advance, awarding the player a [[Gold Seedling]] for the event's [[Special Decor Pikmin]] and some seasonal [[Nectar#In Pikmin Bloom|nectar]], and placing them upon a new track with a new Big Flower to grow. There are four challenge stages in total, each with their own missions, and each event's missions vary slightly. Upon completing the fourth stage, the player will reset to the first stage and restart the process. | ||
When a mission is completed, tapping its entry will bring the player to a roulette screen displaying six items, with one of the player's Pikmin beneath. These items range from various types of seasonal [[petal]]s, [[Weekly Challenge Ticket]]s, [[Mushroom Recharge Ticket]]s, [[Flower Planting Accelerator]]s, [[Detector]]s, [[Single-Use Slot]]s, [[Event Currency]] for the current event, or a Huge or Gold Seedling of the event's Special Decor Pikmin. If | When a mission is completed, tapping its entry will bring the player to a roulette screen displaying six items, with one of the player's Pikmin beneath. These items range from various types of seasonal [[petal]]s, [[Weekly Challenge Ticket]]s, [[Mushroom Recharge Ticket]]s, [[Flower Planting Accelerator]]s, [[Detector]]s, [[Single-Use Slot]]s, [[Event Currency]] for the current event, or a Huge or Gold Seedling of the event's Special Decor Pikmin. If 6 spins of the roulette wheel are done without receiving a Seedling, the next wheel with a Seedling as a reward is guaranteed to be a pity wheel, with the only possible reward being a Gold Seedling. Tapping will cause the item roulette to begin revolving, and tapping again will cause the roulette to slow, stopping as the Pikmin jumps and taps the winning block, with the Pikmin waving happily as the prize is displayed. If the player does not tap the second time, this process will eventually conclude on its own. The timing or absence of a tap does not affect the outcome, as each prize is predetermined.{{cite web|https://niantic.helpshift.com/hc/en/23-pikmin-bloom/faq/3968-event-challenges/|Help article|the ''Pikmin Bloom'' website|published={{date|8|May|2023}}|retrieved={{date|12|May|2023}}}} | ||
The following is a list of Event Challenges by year. | The following is a list of Event Challenges by year. | ||