Information for "File:P3D Loading Story Mode (Objective).jpg"
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Basic information
Display title | File:P3D Loading Story Mode (Objective).jpg |
Default sort key | P3D Loading Story Mode (Objective).jpg |
Page length (in bytes) | 416 |
Namespace | File |
Page ID | 29329 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Hash value | 37688106949593d3f0e7264d0588d140443a4817 |
Page image |
Page protection
Edit | No extra protection (infinite) |
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Edit history
Page creator | Soprano (talk | contribs) |
Date of page creation | 01:52, July 28, 2021 |
Latest editor | Soprano (talk | contribs) |
Date of latest edit | 05:52, July 30, 2021 |
Total number of edits | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Page properties
Transcluded templates (4) | Templates used on this page:
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SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | The loading screen in Story Mode in Pikmin 3 Deluxe when an objective applies to the area being landed in. Here the objective text is split between 2 lines, but objectives with less text only use the top line without changing the position of the other pieces of text, leaving a larger gap for the reflection effect. |