Editing Forum:Pikmin 2 Models
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::::::::BMDView2 works with the bmd files. Thanks! Do you know of anything that can open the BRK and BCA files? Judging from the file names, I think they're animations. BMDView2 can open animations, but only of .bck and .btp format. --[[User:Bluekirby7|Bluekirby7]] ([[User talk:Bluekirby7|talk]]) 08:21, 2 June 2015 (EDT) | ::::::::BMDView2 works with the bmd files. Thanks! Do you know of anything that can open the BRK and BCA files? Judging from the file names, I think they're animations. BMDView2 can open animations, but only of .bck and .btp format. --[[User:Bluekirby7|Bluekirby7]] ([[User talk:Bluekirby7|talk]]) 08:21, 2 June 2015 (EDT) | ||
==Creating maps== | ==Creating maps== | ||
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My imported model did not come with water objects. I made water objects using semi-transparent, semi-reflective planes with a water texture I found on Google Images. I then added a randomly generated texture called Stucci to the grounds underneath them; that's what looks like the caustics in the screenshot. Finally, just above the camera is a plane with the texture for the shadows of tree branches that moves in the game. That object was not present at the beginning; I created a plane for the shadows rather than assigning the texture to the light, so that I had more freedom to move the shadows around. | My imported model did not come with water objects. I made water objects using semi-transparent, semi-reflective planes with a water texture I found on Google Images. I then added a randomly generated texture called Stucci to the grounds underneath them; that's what looks like the caustics in the screenshot. Finally, just above the camera is a plane with the texture for the shadows of tree branches that moves in the game. That object was not present at the beginning; I created a plane for the shadows rather than assigning the texture to the light, so that I had more freedom to move the shadows around. | ||
The rest was lighting and material editing; the Awakening Wood was for the most part complete on arrival. [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 10:15, 2 June 2015 (EDT) | The rest was lighting and material editing; the Awakening Wood was for the most part complete on arrival. [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 10:15, 2 June 2015 (EDT) | ||