Editing Glitches in Pikmin 3

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** Most [[controls]] are disabled, which makes it impossible to do most tasks. The only actions that are possible are zooming the [[mini radar]], opening the [[hint]] menu, [[Dodge|dodging]] (if the [[Dodge Whistle]] has been obtained), opening the [[pause menu]], and opening the [[KopPad]]. All menu functions still work, which means the KopPad camera and Go Here! abilities can be used normally. It's also possible to rotate the stick to get out of a [[Swooping Snitchbug]]'s grip, and to move the camera out of its starting position at the beginning of the day (but not to move the camera normally).
** Most [[controls]] are disabled, which makes it impossible to do most tasks. The only actions that are possible are zooming the [[mini radar]], opening the [[hint]] menu, [[Dodge|dodging]] (if the [[Dodge Whistle]] has been obtained), opening the [[pause menu]], and opening the [[KopPad]]. All menu functions still work, which means the KopPad camera and Go Here! abilities can be used normally. It's also possible to rotate the stick to get out of a [[Swooping Snitchbug]]'s grip, and to move the camera out of its starting position at the beginning of the day (but not to move the camera normally).
** At the beginning of the day in the S.S. Drake, there will always be a major story event cutscene where the Koppaites talk, but the topic they talk about will be a minor topic, and the conversation might consist of no text at all.
** At the beginning of the day in the S.S. Drake, there will always be a major story event cutscene where the Koppaites talk, but the topic they talk about will be a minor topic, and the conversation might consist of no text at all.
*** If the [[Formidable Oak]] is selected, the [[objective]] text on the [[loading screen]] will be shown blank, and the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle music]] will play continuously throughout the day even though the boss has been already defeated. (Other areas have no objective so the loading screen is normal, and have normal music also.)
*** If the [[Formidable Oak]] is selected, the [[objective]] text on the [[loading screen]] will be shown blank, and the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]] music will play continuously throughout the day even though the boss has been already defeated. (Other areas have no objective so the loading screen is normal, and have normal music also.)
** The voyage log for the first day after beating the game is one of the four ending voyage logs (that are normally only viewable in the voyage log viewer), and on subsequent days, normal voyage logs are shown, since nothing notable happens on those days unless all the leaders lose their health.
** The voyage log for the first day after beating the game is one of the four ending voyage logs (that are normally only viewable in the voyage log viewer), and on subsequent days, normal voyage logs are shown, since nothing notable happens on those days unless all the leaders lose their health.
** On the day selection menu, the days played in this way are added to the list before the "END" bubble, which is always at the end (and is the bubble that must be selected to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.
** On the day selection menu, the days played in this way are added to the list before the "END" bubble, which is always at the end (and is the bubble that must be selected to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.

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