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==Inactive leader==
==Inactive leader==
When the player is not playing as the other leader(s), they are considered inactive. The inactive leader is controlled by a simple artificial intelligence system in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, they will follow the active leader very closely. They will also attack an enemy if the active leader is attacking the enemy through [[punch]]ing. However, they can only throw about one punch per second; far less than the player is capable of. The [[Rocket Fist]] will also not activate for the inactive leader. In ''Pikmin 3'', they will not punch alongside the leader, as leaders can now be thrown.
When the player is not playing as the other leader(s), they are considered inactive. The inactive leader is controlled by a simple artificial intelligence system in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, they will follow the active leader very closely. They will also attack an enemy if the active leader is attacking the enemy through [[punch]]ing. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader. In ''Pikmin 3'', they will not punch alongside the leader, as leaders can now be thrown.


If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies; instead choosing to walk away from them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not their Pikmin squad. In ''Pikmin 3'', whenever a leader is near an enemy, they will run in circles around it, while alerting the active leader by saying something. For example, Charlie can say "Things aren't looking good!" if he is near an enemy.
If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies; instead choosing to walk away from them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not their Pikmin squad. In ''Pikmin 3'', whenever a leader is near an enemy, they will run in circles around it, while alerting the active leader by saying something. For example, Charlie can say "Things aren't looking good!" if he is near an enemy.

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