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When lying down, all nearby idle Pikmin or Pikmin in the party will attempt to grab the leader. This might not be possible if the leader lies down in a tight place. After enough Pikmin grab on, they will begin [[carrying]] him to the [[Research Pod]] or an Onion, decided the same way as any other carried object would be. After being beamed up, the leader will hit the Onion or Pod and wake up. On top of that, in ''Pikmin'', [[Easter egg|fireworks]] will come out when he hits the bottom of an Onion.
When lying down, all nearby idle Pikmin or Pikmin in the party will attempt to grab the leader. This might not be possible if the leader lies down in a tight place. After enough Pikmin grab on, they will begin [[carrying]] him to the [[Research Pod]] or an Onion, decided the same way as any other carried object would be. After being beamed up, the leader will hit the Onion or Pod and wake up. On top of that, in ''Pikmin'', [[Easter egg|fireworks]] will come out when he hits the bottom of an Onion.


In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else. In this sense, being carried functions like a limited version of the [[Go Here!]] command in later games. Care should be taken about any Pikmin left behind by the leader that chooses to get carried, as only 4 at most may come with him (the carrier Pikmin).
In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else. Care should be taken about any Pikmin left behind by the leader that chooses to get carried, as only 4 at most may come with him (the carrier Pikmin).


In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, [[maturity]], type and [[Ultra-spicy spray|spicy]] status.
In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, [[maturity]], type and [[Ultra-spicy spray|spicy]] status.

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