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===General oversights=== | ===General oversights=== | ||
* If the game's language is set to Portuguese, the footage used in the control guide's entry "How to Use Radar Map (3)" will contain some debugging displays, made using Dear ImGui, a popular development tool for such displays.{{cite web|https://twitter.com/EspyoPT/status/1674531301473529857|Screenshot of the debugging displays|Twitter|published={{date|29|June|2023}}|retrieved={{date|21|August|2023}}}} | * If the game's language is set to Portuguese, the footage used in the control guide's entry "How to Use Radar Map (3)" will contain some debugging displays, made using Dear ImGui, a popular development tool for such displays.{{cite web|https://twitter.com/EspyoPT/status/1674531301473529857|Screenshot of the debugging displays|Twitter|published={{date|29|June|2023}}|retrieved={{date|21|August|2023}}}} | ||
* If the player character is inside of some creatures when they are [[ice|frozen]], a display will appear telling the player they can mash {{button|switch|b}} to thrash and escape. This is only true for the [[Foolix]], but will still appear for other enemies, despite the fact that doing that has no effect. | |||
* When exiting the only sublevel of [[Dream Home]], it is possible to see the shadow of the [[S.S. Beagle]] glitch and then disappear due to the low light angle casting long shadows. | * When exiting the only sublevel of [[Dream Home]], it is possible to see the shadow of the [[S.S. Beagle]] glitch and then disappear due to the low light angle casting long shadows. | ||
*If a Pikmin is thrown onto an object already being carried to the [[Onion]], S.S. Beagle, or S.S. Dolphin and does not reach the object before it is absorbed, assuming the Pikmin was actively moving toward the object, it will have the same animation as the Pikmin actually carrying the object and outstretch its arms and look up. | *If a Pikmin is thrown onto an object already being carried to the [[Onion]], S.S. Beagle, or S.S. Dolphin and does not reach the object before it is absorbed, assuming the Pikmin was actively moving toward the object, it will have the same animation as the Pikmin actually carrying the object and outstretch its arms and look up. | ||