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*There is no counter for [[Bulbmin]] in the cave selection screen in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As a result, a player may expect that they will receive no Pikmin at all for [[Hidden Garden]], when they actually get two Bulbmin. There is an empty space to the right of the Purple Pikmin counter, so it's possible that there could've been one intended to be there.
*There is no counter for [[Bulbmin]] in the cave selection screen in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As a result, a player may expect that they will receive no Pikmin at all for [[Hidden Garden]], when they actually get two Bulbmin. There is an empty space to the right of the Purple Pikmin counter, so it's possible that there could've been one intended to be there.
*Depending on the [[region]] and area, the [[Decorative Goo]] in the [[Treasure Hoard]] can appear to float or have no shadow, as explained [[Decorative Goo#Treasure Hoard appearance|here]].
*Depending on the [[region]] and area, the [[Decorative Goo]] in the [[Treasure Hoard]] can appear to float or have no shadow, as explained [[Decorative Goo#Treasure Hoard appearance|here]].
*In the [[Awakening Wood]], there's a branch far out of bounds to the east of the [[Blue Onion]] that remains as the tallest piece of level geometry besides the [[Snagret Hole]]'s tree, the area's walls, the rays of sunlight, and the cherry blossom branches seen in the area's repeat visit landing cutscene. This branch is missing triangles on the bottom, making it look like it's floating in the air from some angles. By going to the [[Bulblax Kingdom]]'s plot and switching the camera to ground level view to look at the branch, the player can see this mistake more clearly.
*In the [[Awakening Wood]], there's a branch far out of bounds to the east of the [[Blue Onion]] that remains as the tallest piece of level geometry besides the [[Snagret Hole]]'s tree. This branch is missing triangles on the bottom, making it look like it's floating in the air from some angles. By going to the [[Bulblax Kingdom]]'s plot and switching the camera to ground level view to look at the branch, the player can see this mistake more clearly.
**The other, smaller branch placed between the [[Blue Onion]] and the [[White Flower Garden]] is also floating off the ground, but it's much harder to notice, and can be seen from the electric gate near the Blue Onion.
**The other, smaller branch placed between the [[Blue Onion]] and the [[White Flower Garden]] is also floating off the ground, but it's much harder to notice, and can be seen from the electric gate near the Blue Onion.
*The textures used for the sides of the concrete blocks in the Valley of Repose wobble in sync with the area's shadows. This is caused by the animation data for the texture being set to adopt the movement pattern intended for the areas' shadows due to the value that determines how the texture is supposed to move being mistakenly being one digit higher than it was supposed to.


<gallery>
<gallery>
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P2RustyGulchMistake.jpg|The cave unit with its missing underside as seen in [[Rusty Gulch]].
P2RustyGulchMistake.jpg|The cave unit with its missing underside as seen in [[Rusty Gulch]].
AwakeningWood Branch Hole.png|The floating branch in the upper-right corner.
AwakeningWood Branch Hole.png|The floating branch in the upper-right corner.
Valley of Repose wobbly wall.gif|The sides the concrete blocks in the Valley of Repose, wobbling in sync with the area's shadows. This footage is sped up around 7 times. Click for full-size.
</gallery>
</gallery>


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