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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
The music in the series | {{image}} | ||
The '''music''' in the [[Pikmin series|''Pikmin'' series]] accompanies every part of the games, from ambient music during gameplay and menus to pre-rendered cutscene scores to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on [[PNF-404]] and beyond. Most notably, the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, in all games, combating an [[enemy]] will bring a new intense percussion track into the mix, and the passage of [[Day#Sunset|sunset]] thins the music down to a quiet, peaceful rendition. Bosses in the game have their own themes, and [[Canon|non-canonical]] game modes (such as [[Challenge Mode (Pikmin)|Challenge Mode]] or [[Bingo Battle]]) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements. | |||
The soundtracks for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' were composed by Hajime Wakai, with help from Kazumi Totaka. ''[[Pikmin 3]]'''s soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds. | |||
==General information== | ==General information== | ||
The music that accompanies gameplay in | The music that accompanies gameplay in all three games is dynamic, meaning that certain conditions of the game can add or subtract elements from the music. Most commonly, in all three games, if an [[enemy]] is near or combating the leaders and Pikmin, the music will add an intense track of percussion and other instruments to its mix, further engaging the player in the combat. At [[Day#Sunset|sunset]], the music will subtract elements to become higher in register, thinner in texture, and calmer in mood, suggesting the approaching end of the day's events and complexity. As the games progress, this dynamism in the music becomes more and more a part of gameplay; after [[Pikmin (game)|''Pikmin'']], new mixes are added when Pikmin are carrying spoils (a high-register accompaniment suggesting success) and performing tasks like removing [[obstacles]]. While still an aesthetic addition, a beneficial consequence of this dynamic music is its ability to organize the psychology of gameplay. It can not only adjust the mood of a theme to reflect the efficiency and intensity of a day, but even direct the player's attention to something, and help categorize the many actions that Pikmin perform over the course of a day. | ||
Generally, the gameplay music of the ''Pikmin'' series has quite an avant-garde style, with many non-tonal progressions and harmonies that make themes more complicated and interesting. At times, a theme may be intended to be so complex that its streams of information cannot all be followed at once, directing the player's attention completely to gameplay rather than scenery. At other times, the music stands aside for gameplay by being serene or simple, playing more of an ambience to the environment than a theme to Pikmin's actions. | Generally, the gameplay music of the ''Pikmin'' series has quite an avant-garde style, with many non-tonal progressions and harmonies that make themes more complicated and interesting. At times, a theme may be intended to be so complex that its streams of information cannot all be followed at once, directing the player's attention completely to gameplay rather than scenery. At other times, the music stands aside for gameplay by being serene or simple, playing more of an ambience to the environment than a theme to Pikmin's actions. | ||
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==''Pikmin 3''== | ==''Pikmin 3''== | ||
{{see|Music in Pikmin 3|t1=Music in ''Pikmin 3''}} | {{see|Music in Pikmin 3|t1=Music in ''Pikmin 3''}} | ||
''[[Pikmin 3]]'' | ''[[Pikmin 3]]'''s soundtrack has a much more atmospheric and often experimental mood to it, though new melodic motifs and some from ''Pikmin 2'' give it contextual stability. The music's dynamism now occurs regardless if the trigger is on-screen, making the music more effective as a gameplay tool. Afternoon time and variations in weather also provide new parameters for changing the music. ''Pikmin 3'' has the most advanced sound technology of the three games, allowing new instruments to score the high-definition scenery; particularly, unique synthesizer sounds are very prominent in this soundtrack. Quite a few themes in this game are re-orchestrations of ''Pikmin 2'' themes, giving the game itself a more modernized mood while establishing its reference point in the series. | ||
==Music outside the main games== | ==Music outside the main games== | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{main|Super Smash Bros. Brawl#Music}} | {{main|Super Smash Bros. Brawl#Music}} | ||
{{main|Super Smash Bros. for | {{main|Super Smash Bros. for 3DS and Wii U#Music}} | ||
{{main|Super Smash Bros. Ultimate#Music}} | {{main|Super Smash Bros. Ultimate#Music}} | ||
{{ssbb}}, {{ssb4}}, and {{ssbu}} have stages that represent in the ''Pikmin'' franchise. These stages feature some tracks that either come from the ''Pikmin'' media directly or are remixes created on purpose for the ''Smash'' series. | {{ssbb}}, {{ssb4}}, and {{ssbu}} have stages that represent in the ''Pikmin'' franchise. These stages feature some tracks that either come from the ''Pikmin'' media directly or are remixes created on purpose for the ''Smash'' series. | ||
===''Donkey Konga''=== | ===''Donkey Konga''=== | ||
The drumming video game series ''[[ | The drumming video game series ''[[dkwiki:Donkey Konga|Donkey Konga]]'' uses several songs from other Nintendo franchises. The Japanese version of the original ''Donkey Konga'' includes ''[[Ai no Uta]]'' as a playable song. The Japanese version of the original ''Donkey Konga 2'' includes ''[[Tane no Uta]]'' as a playable song. | ||
===Symphonic Legends - Music from Nintendo=== | ===Symphonic Legends - Music from Nintendo=== | ||
On September 23, 2010, {{w|WDR Rundfunkorchester Köln}} held a symphonic tribute concert in Cologne, Germany called {{w|Symphonic Legends – Music from Nintendo}}. The concert celebrated Nintendo's classic video game music by performing orchestral arrangements; the area selection themes from ''Pikmin '' and ''Pikmin 2'' were arranged by video game composer and orchestrator {{w|Hayato Matsuo}} into an orchestral medley entitled ''[https://www.youtube.com/watch?v=KhbU0dAvbpc Pikmin (Variations on a World Map Theme)]''. | On September 23, 2010, {{w|WDR Rundfunkorchester Köln}} held a symphonic tribute concert in Cologne, Germany called {{w|Symphonic Legends – Music from Nintendo}}. The concert celebrated Nintendo's classic video game music by performing orchestral arrangements; the area selection themes from ''Pikmin '' and ''Pikmin 2'' were arranged by video game composer and orchestrator {{w|Hayato Matsuo}} into an orchestral medley entitled ''[https://www.youtube.com/watch?v=KhbU0dAvbpc Pikmin (Variations on a World Map Theme)]''. | ||
==See also== | == See also == | ||
*[[Strawberry Flower]] | *[[Strawberry Flower]] | ||
*[[Promotional material]] | *[[Promotional material]] | ||
*[[:Category:Audio|Audio]] – samples of music on the wiki | *[[:Category:Audio|Audio]] – samples of music on the wiki | ||
[[Category:Audio| ]] | [[Category:Audio| ]] | ||
[[Category:Music| ]] | [[Category:Music| ]] |