Editing Music in Pikmin
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{game icons|p=y}} | {{game icons|p=y}} | ||
The '''music''' of {{ | The '''music''' of {{p}} accompanies every aspect of the game, from the gameplay to the [[cutscene]]s and [[menu]]s. Generally, the textural style of the music reflects the futuristic world of [[Hocotate]], the organic environment of [[PNF-404]], and/or the small scale and nature of the [[Pikmin family|Pikmin]] themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen, albeit to a lesser degree than the following games in the [[Pikmin series|series]]. During cutscenes, the music is predetermined and functions more linearly and punctually. While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest, unless the melody is heard over most of the 30 [[Day|days]]. | ||
The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers. | The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers. | ||
Line 76: | Line 76: | ||
|header = y | |header = y | ||
}} | }} | ||
Heard [[Day results menu|after the day is complete]] and the [[S.S. Dolphin]] has taken off. This theme was carried over to other games. All the instruments are intended to sound synthesized; at this point the game's referential environment has switched from the natural ground to the S.S. Dolphin in low orbit. Also, the beep-like tone that arpeggiates throughout the theme is a sound unique to {{ | Heard [[Day results menu|after the day is complete]] and the [[S.S. Dolphin]] has taken off. This theme was carried over to other games. All the instruments are intended to sound synthesized; at this point the game's referential environment has switched from the natural ground to the S.S. Dolphin in low orbit. Also, the beep-like tone that arpeggiates throughout the theme is a sound unique to {{p}}, which can be heard in other tracks, normally associated with the S.S. Dolphin. | ||
{{clear}} | {{clear}} |