Editing Music in Pikmin 2

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== Cutscenes ==
== Cutscenes ==
The cutscenes have widely different purposes and contexts, and so their scores have many different types of instruments and moods. The pre-rendered story cinemas of the game have a Hollywood-style sampled orchestra to score them, albeit not always using the full orchestra. In-game cutscenes have smaller ensembles with more specific or esoteric sounds to capture more specific moods and to subtly control the efficacy and meaning of the [[Hocotate ship]]'s monologs.
The cutscenes have widely different purposes and contexts, and so their scores have many different types of instruments and moods. The pre-rendered story cinemas of the game have a Hollywood-style sampled orchestra to score them, albeit not always using the full orchestra. In-game cutscenes have smaller ensembles with more specific or esoteric sounds to capture more specific moods and to subtly control the efficacy and meaning of the [[Hocotate ship]]'s monologues.


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Heard during the [[Cutscene#Pikmin 2|introduction cutscene]], which plays upon starting a new game, or occasionally during attraction mode. This orchestral suite begins with the [[Media:HocotateMotif.ogg|"Hocotatian motif"]] elaborated, until its regality is abruptly silenced by booming percussion as the [[S.S. Dolphin]] is struck by a meteor. A brief major turnaround in the strings recaps the events of [[Pikmin (game)|''Pikmin'']], and the S.S. Dolphin escapes to [[Hocotate]], during which the motif returns triumphantly before faltering off into an augmented cliffhanger.
Heard during the [[Cutscene#Pikmin 2|introduction cutscene]], which plays upon starting a new game, or occasionally during attraction mode. This orchestral suite begins with the [[Media:HocotateMotif.ogg|"Hocotatian motif"]] elaborated, until its regality is abruptly silenced by booming percussion as the [[S.S. Dolphin]] is struck by a meteor. A brief major turnaround in the strings recaps the events of [[Pikmin (game)|''Pikmin'']], and the S.S. Dolphin escapes to [[Hocotate]], during which the motif returns triumphantly before faltering off into an augmented cliffhanger.


The next scene, in which the Dolphin approaches Hocotate, includes a simple background of suspended chords in the strings and a droning synthesizer, while horns play the motif one last time. [[The President]]'s monolog about [[Hocotate Freight]]'s debt has no score, to focus attention on the President's words. Then a brief tuba-like sound effect characterizes the spaceship that takes the S.S. Dolphin, and a series of string stabs drives in the severity of the company's debt. As Captain Olimar drops his souvenir, a flute dramatizes its rolling to [[Louie]]'s feet, and this augments into a brief arrhythmic section characterizing the characters' confusion over the bottle cap. When the [[Hocotate ship]] abducts it, short whole-tone runs in the strings build tension until a crash of cymbals reveals the artifact is worth 100 [[Pokos]]. A sort of {{w|word painting}} ensues as the debt is lifted by 100 Pokos, causing a melodic line to ascend up to a harp glissando.
The next scene, in which the Dolphin approaches Hocotate, includes a simple background of suspended chords in the strings and a droning synthesizer, while horns play the motif one last time. [[The President]]'s monologue about [[Hocotate Freight]]'s debt has no score, to focus attention on the President's words. Then a brief tuba-like sound effect characterizes the spaceship that takes the S.S. Dolphin, and a series of string stabs drives in the severity of the company's debt. As Captain Olimar drops his souvenir, a flute dramatizes its rolling to [[Louie]]'s feet, and this augments into a brief arrhythmic section characterizing the characters' confusion over the bottle cap. When the [[Hocotate ship]] abducts it, short whole-tone runs in the strings build tension until a crash of cymbals reveals the artifact is worth 100 [[Pokos]]. A sort of {{w|word painting}} ensues as the debt is lifted by 100 Pokos, causing a melodic line to ascend up to a harp glissando.


As the President gets the idea to send Captain Olimar and Louie to [[PNF-404]], the Hocotatian motif returns, echoed throughout the orchestra as the intensity builds. Finally as the Hocotate ship blasts off this motif metamorphoses into the [[Media:SuccessMotif.ogg|"success motif"]], this time focused on adventure. It develops to a climactic point as the ship warps through space and dodges a meteor, and then quiets down as a bell-like synthesizer and a horn section introduce PNF-404 with the [[Media:Pikmin2Motif.ogg|''Pikmin 2'' motif"]].
As the President gets the idea to send Captain Olimar and Louie to [[PNF-404]], the Hocotatian motif returns, echoed throughout the orchestra as the intensity builds. Finally as the Hocotate ship blasts off this motif metamorphoses into the [[Media:SuccessMotif.ogg|"success motif"]], this time focused on adventure. It develops to a climactic point as the ship warps through space and dodges a meteor, and then quiets down as a bell-like synthesizer and a horn section introduce PNF-404 with the [[Media:Pikmin2Motif.ogg|''Pikmin 2'' motif"]].
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Heard when the player directs Pikmin using [[swarm]]. Like [[Music in Pikmin#Swarm|the first game's swarm jingle]], this jingle has a bugle call structure reminiscent of the {{w|Assembly (bugle call)|assembly call}}. However, unlike the first game, this jingle has three sections instead of two, and while the first section is tonal and coherent, the latter two sections take radical turns into atonal patterns. The end of the third section eventually brings the melodic line back to the beginning key, so that the loop can begin again. The current leader determines the key and instrument of the jingle. For [[Captain Olimar]], a toy horn plays the jingle in E. For [[Louie]], a clarinet plays the jingle in G. For [[the President]], a bassoon plays the jingle in F.
Heard when the player directs Pikmin using [[swarm]]. Like [[Music in Pikmin#Swarm|the first game's swarm jingle]], this jingle has a bugle call structure reminiscent of the {{w|Assembly (bugle call)|assembly call}}. However, unlike the first game, this jingle has three sections instead of two, and while the first section is tonal and coherent, the latter two sections take radical turns into atonal patterns. The end of the third section eventually brings the melodic line back to the beginning key, so that the loop can begin again. The current leader determines the key and instrument of the jingle. For [[Captain Olimar]], a toy horn plays the jingle in E. For [[Louie]], a clarinet plays the jingle in G. For [[the President]], a bassoon plays the jingle in F.


;<span id="Monolog">''Monolog''</span>:
;<span id="Monologue">''Monologue''</span>:
All monologs in the game are introduced with a four-note jingle of C♯, A, B, E. The key never changes, but depending on who is giving the monolog, the instrument playing the jingle changes. [[Olimar's notes]] and [[Olimar's journal]] begin with a saxophone. [[Louie's notes]] begin with a clarinet. The [[ship's dialogs]] and [[sales pitch]]es begin with a synthesized bell. [[Mail]] from the President or the [[Minor characters#The President's wife|the President's wife]] begins with bassoon. Any mail from [[Minor characters#Olimar's family|Olimar's family]] or [[Minor characters#Louie's family|Louie's family]] and any [[Mail#After debt repaid|spam mail]] begins with a sine-wave-like instrument.
All monologues in the game are introduced with a four-note jingle of C♯, A, B, E. The key never changes, but depending on who is giving the monologue, the instrument playing the jingle changes. [[Olimar's notes]] and [[Olimar's journal]] begin with a saxophone. [[Louie's notes]] begin with a clarinet. The [[ship's dialogs]] and [[sales pitch]]es begin with a synthesized bell. [[Mail]] from the President or the [[Minor characters#The President's wife|the President's wife]] begins with bassoon. Any mail from [[Minor characters#Olimar's family|Olimar's family]] or [[Minor characters#Louie's family|Louie's family]] and any [[Mail#After debt repaid|spam mail]] begins with a sine-wave-like instrument.


;<span id="Obstacle removed">''Obstacle removed''</span>:
;<span id="Obstacle removed">''Obstacle removed''</span>:

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