Editing Music in Pikmin 2

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Caves often tend to include more purposely synthetic-sounding instruments, since the landscape is likewise more unfamiliar than general [[area]] terrain. Although instruments in cave themes may sound like a particular natural instrument, there are timbres that distinguish this instrument as synthesized. For example, the main instrument here mimics a trombone, but still has enough differences in attack and cutoff to be an independent sound. It should also be noted that the same tabla groove from "[[#Fire|Fire]]" is used here, but it is now an electronic sound. The bass tabla from the aforementioned song has been replaced by the same bass sound used in ''[[#Emergence Cave 2|Emergence Cave 2]]''.
Caves often tend to include more purposely synthetic-sounding instruments, since the landscape is likewise more unfamiliar than general [[area]] terrain. Although instruments in cave themes may sound like a particular natural instrument, there are timbres that distinguish this instrument as synthesized. For example, the main instrument here mimics a trombone, but still has enough differences in attack and cutoff to be an independent sound. It should also be noted that the same tabla groove from "[[#Fire|Fire]]" is used here, but it is now an electronic sound. The bass tabla from the aforementioned song has been replaced by the same bass sound used in ''[[#Emergence Cave 2|Emergence Cave 2]]''.


Strangely, the sample data for the trombone-like synthesizer is missing in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], resulting in this song being melody-less in that version. This same issue also occurs with the main instrument in ''[[#Flooded Stump|Flooded Stump]]''.
Strangely, the sample data for the trombone-like synthesizer is missing in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], resulting in this song being melody-less in that version. This same issue also occurs with the ''[[#Flooded Stump|Flooded Stump]]'' theme's main instrument.


'''Instruments'''
'''Instruments'''
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This theme is very similar to "[[#Jellyfloat|Jellyfloat]]", with a mostly synthesized ensemble and an irregular time signature conveyed by one repeating gesture. Although the scenery of the sublevel, an underground submerged stump, does help this particular synthetic theme feel more organic. Two synthesized brass instruments are featured as the main randomized element of the piece. Both of them play in unison, one of them being detuned slightly, resulting in the chorus effect heard in-game. Interestingly, the tempo, drum kit, and tablas (along with their groove pattern) are identical to what's used in "[[#Fire|Fire]]". The shared instruments superimpose a 4/4 rhythm on the irregular gesture played by sine-waves.
This theme is very similar to "[[#Jellyfloat|Jellyfloat]]", with a mostly synthesized ensemble and an irregular time signature conveyed by one repeating gesture. Although the scenery of the sublevel, an underground submerged stump, does help this particular synthetic theme feel more organic. Two synthesized brass instruments are featured as the main randomized element of the piece. Both of them play in unison, one of them being detuned slightly, resulting in the chorus effect heard in-game. Interestingly, the tempo, drum kit, and tablas (along with their groove pattern) are identical to what's used in "[[#Fire|Fire]]". The shared instruments superimpose a 4/4 rhythm on the irregular gesture played by sine-waves.


Strangely, the sample data for the trombone-like synthesizer is missing in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], resulting in this song being melody-less in that version. This same issue also occurs with the main instrument in ''[[#Concrete 1|Concrete 1]]''.
Strangely, the sample data for the trombone-like synthesizer is missing in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]], resulting in this song being melody-less in that version. This same issue also occurs with the ''[[#Concrete 1|Concrete 1]]'' theme's main instrument.


'''Instruments'''
'''Instruments'''

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