Editing Night expedition
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The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, the [[music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack. | The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, the [[music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack. | ||
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night, meaning the player will have an easier time if they clear obstacles during the day before trying out a night expedition at that same spot. | |||
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night | |||
During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies. | During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies. | ||
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! [[Bulborb]] | ! [[Bulborb]] | ||
| 05 | | 05 | ||
|- | |- | ||
! [[Bulborb Larva]] nest | ! [[Bulborb Larva]] nest | ||
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! Abandoned Throne | ! Abandoned Throne | ||
| Baldy Long Legs, Desiccated Skitter Leaf x10, Pyroclasmic Slooch x4 | | Baldy Long Legs, Desiccated Skitter Leaf x10, Pyroclasmic Slooch x4 | ||
| 21 Piles (1x5, 5x10, 10x15, 2x20, 3x30) | | 21 Piles (1x5, 5x10, 10x15, 2x20, 3x30)9x5, 10x10, 5x15, 3x20, 1x30) | ||
| 360 Pellets, 120 Pikmin, 24 Seeds | | 360 Pellets, 120 Pikmin, 24 Seeds | ||
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