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===''Pikmin 3''===
===''Pikmin 3''===
The only way to access abysses in [[Story Mode]] is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. In Mission Mode, this is [[Clockwork Chasm]], and in Bingo Battle, this is the [[Rusted Labyrinth]] and [[Corroded Maze]]. In Version 1.4.0 or higher of Pikmin 3 and Pikmin 3 Deluxe, falling into an abyss causes leaders to lose one third of their health.
The only way to access abysses in [[Story Mode]] is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. In Mission Mode, this is [[Clockwork Chasm]], and in Bingo Battle, this is the [[Rusted Labyrinth]] and [[Corroded Maze]].


===''Pikmin 4''===
===''Pikmin 4''===
There are no pits in overworld areas nor [[Dandori Battle]]s, but some caves and [[Dandori Challenge]]s do contain abysses like in ''Pikmin 2''.
There are no pits in overworld areas nor [[Dandori Battle]]s, but some caves and one [[Dandori Challenge]] do contain abysses like in ''Pikmin 2''.
{| style="width: 80%;"
{| style="width: 80%;"
| style="width: 50%; vertical-align: top;" |
| style="width: 50%; vertical-align: top;" |
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*[[Doppelgänger's Den]], sublevels 2 and 3.
*[[Doppelgänger's Den]], sublevels 2 and 3.
*[[Ultimate Testing Range]], all sublevels.
*[[Ultimate Testing Range]], all sublevels.
*[[Cavern for a King]], sublevels 4, 6 and 7.
*[[Cavern for a King]], sublevels 2, 6 and 7.
|
|
;Dandori Challenges:
;Dandori Challenges:
*[[Aerial Incinerator]]
*[[Aerial Incinerator]]
*[[Trial of the Sage Leaf]], story 5, "The White Key", and story 6, "Gimmick Gambit".
|}
|}


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====''Pikmin 3''====
====''Pikmin 3''====
{{game help|p3|Expand on this info (plus, what about the Bingo Battle stages?).}}
{{game help|p3|Expand on this info (plus, what about the Bingo Battle stages?).}}
In ''Pikmin 3'', falling into the abyss was hard, but possible, prior to the [[Update|1.4.0 update]]. Before said version, leaders could only touch the pit plane by [[Glitches in Pikmin 3#Early Winged Pikmin|glitching into walls]]. Much like in ''Pikmin 2'', leaders that touch the void are merely respawned back in a specific location, which can be used to skip portions of the area. In ''Pikmin 3'', with the existence of the [[Rusted Labyrinth]], it is possible for leaders to be thrown into the abyss, making it the first time in the series in which leaders can touch the abyss on purpose, instead of only with exploits.
In ''Pikmin 3'', falling into the abyss was hard, but possible, prior to the [[Update|1.4.0 update]]. Before said version, leaders could only touch the pit plane by [[Glitches in Pikmin 3#Early Winged Pikmin|glitching into walls]]. Much like in ''Pikmin 2'', leaders that touch the void are merely respawned back in a specific location, which can be used to skip portions of the area. After the aforementioned update, leaders started taking [[health|damage]] when falling off (one third of their maximum health), and would respawn back on the stage, although in a different place than before, removing some exploits. In ''Pikmin 3'', with the existence of the [[Rusted Labyrinth]], it is possible for leaders to be thrown into the abyss, making it the first time in the series in which leaders can touch the abyss on purpose, instead of only with exploits.


====''Pikmin 4''====
====''Pikmin 4''====
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Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].
Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].


In ''Pikmin'', [[bomb-rock]] [[Yellow Pikmin]] that touch the pit will cause the bomb-rock to explode instantly, but with some peculiar behavior – the explosion happens roughly on the right spot, but at ground level, and is invisible and silent. This explosion can harm leaders and Pikmin.{{cite youtube|yEyPaEJmlrk|of bomb-rock Pikmin touching the abyss and killing Pikmin on the surface}} An easy way to see this in action is by going to the corridors with fire geysers on [[The Forest Navel]], having a group of Pikmin, and throwing a bomb-rock Pikmin down into the pit, as close to the ledge as possible. There is a chance that an invisible explosion will kill the Pikmin on the corridor.
In ''Pikmin'', [[bomb-rock]] [[Yellow Pikmin]] that touch the pit will cause the bomb-rock to explode instantly, but with some peculiar behavior – the explosion happens roughly on the right spot, but at ground level, and is invisible and silent. This explosion can harm leaders and Pikmin.{{cite youtube|yEyPaEJmlrk|of bomb-rock Pikmin touching the abyss and killing Pikmin on the surface}} An easy way to see this in action is by going to the corridors with fire geysers on [[The Forest Navel]], having a group of Pikmin, and throwing a bomb-rock Pikmin down into the pit, as close to the ledge as possible. There's a chance that an invisible explosion will kill the Pikmin on the corridor.
 
[[Glow Pikmin]] cannot die from falling into an abyss, as they will only fall a short distance before teleporting back to the active leader's squad.


===Enemies===
===Enemies===

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