Music in Pikmin 2: Difference between revisions

Bosses halfway done, and cleanup.
(Added some internal names.)
(Bosses halfway done, and cleanup.)
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|link=https://www.youtube.com/watch?v=fa-beDhhrng&list=PL8270A5CCBAE70F4B&index=17
|link=https://www.youtube.com/watch?v=fa-beDhhrng&list=PL8270A5CCBAE70F4B&index=17
}}
}}
Heard whenever the [[Courage Reactor]] or any [[treasure]] from the [[Explorer's Friend Series]] is discovered. This theme plays the success motif in high piccolo and flute, while tubular bells and piano accent the rhythm, rather like in the [https://www.youtube.com/watch?v=vlhUB4F124o&index=24&list=PL8270A5CCBAE70F4B end of day theme]. Then the piece becomes another ship's dialog loop: a pad-based music bed with elements of the success motif mixed in on an oscillating synthesizer.
Heard whenever the [[Courage Reactor]] or any [[treasure]] from the [[Explorer's Friend Series]] is discovered, or when a concentrated drop of [[ultra-spicy spray]] and [[ultra-bitter spray]] is discovered. This theme plays the success motif in high piccolo and flute, while tubular bells and piano accent the rhythm, rather like in the [https://www.youtube.com/watch?v=vlhUB4F124o&index=24&list=PL8270A5CCBAE70F4B end of day theme]. Then the piece becomes another ship's dialog loop: a pad-based music bed with elements of the success motif mixed in on an oscillating synthesizer.


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*'''Task mix''': Tambourine.
*'''Task mix''': Tambourine.
*'''Treasure mix''': '''Chiptune sawtooth wave''' and tambourine.
*'''Treasure mix''': '''Chiptune sawtooth wave''' and tambourine.
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=== Giant Breadbug ===
{{infobox track
|name      = Giant Breadbug
|linko    = https://www.youtube.com/watch?v=ym74xnaFs34&index=108&list=PL8270A5CCBAE70F4B
|linkl    = https://www.youtube.com/watch?v=1LfCJ9x-y-I&index=109&list=PL8270A5CCBAE70F4B
|caves    = [[Glutton's Kitchen#Sublevel 6|Glutton's Kitchen sublevel 6]]
|challenge = [[Snack Pit#Sublevel 1|Snack Pit sublevel 1]]
}}
Heard in any sublevel containing a [[Giant Breadbug]]. Technically this is a boss theme since it is unique to the Giant Breadbug boss battle, but it functions like a cave theme in its randomness, and the player determines the changes in the music rather than the boss. Although the rhythms and structure of the theme are stable, the pitches selected to fill those rhythms are very random, across most of the instruments in the ensemble.
'''Instruments'''
*'''Main version''': '''Baritone saxophone''', xylophone, modified piano, splash cymbal, [[wikipedia:Agogô|agogô]], and a sound effect resembling a Pikmin ready to be [[throw|thrown]].
*'''Enemy mix''': Modified clavinet.
*'''Combat mix''': Drum machine bass and cymbals, playing slightly off-beat.
*'''Task mix''': N/A
*'''Treasure mix''': Filtered square-wave synthesizer and drum machine congas.


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{{infobox track
{{infobox track
|name      = Submerged Castle
|name      = Submerged Castle
|linko     = https://www.youtube.com/watch?v=N2Ikt9RJCNk&index=110&list=PL8270A5CCBAE70F4B
|link     = https://www.youtube.com/watch?v=N2Ikt9RJCNk&index=110&list=PL8270A5CCBAE70F4B
|linkl    = https://www.youtube.com/watch?v=U4L18dH42uI&list=PL8270A5CCBAE70F4B&index=112
|caves    = [[Submerged Castle#Sublevel 1|Submerged Castle sublevels 1]], [[Submerged Castle#Sublevel 2|2]], [[Submerged Castle#Sublevel 3|3]], and [[Submerged Castle#Sublevel 4|4]]
|caves    = [[Submerged Castle#Sublevel 1|Submerged Castle sublevels 1]], [[Submerged Castle#Sublevel 2|2]], [[Submerged Castle#Sublevel 3|3]], and [[Submerged Castle#Sublevel 4|4]]
|challenge = None
|challenge = None
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The normal cave theme in the [[Submerged Castle]] is unique. It occurs in sublevels 1-4, and it does not follow the usual parameters that dynamically change cave music. It does not have any auxiliary mixes for combatting [[enemies]] or collecting [[treasure]], and it does not change meter or tempo depending on [[leader]] or their [[HP]]. It is also not random or similar to other cave themes; it is a loop of an irregular rhythm on what resembles a [[wikipedia:Drum brake#Use in music|brake drum]] and half-diminished or dissonant harmonies between male and female voice synthesizers. Given the context of dynamic cave themes that are random but based on diatonic scales and regular rhythms, this theme is very unnerving in its irregularity. It immediately conveys that something is amiss with this particular cave.
The normal cave theme in the [[Submerged Castle]] is unique. It occurs in sublevels 1-4, and it does not follow the usual parameters that dynamically change cave music. It does not have any auxiliary mixes for combatting [[enemies]] or collecting [[treasure]], and it does not change meter or tempo depending on [[leader]] or their [[HP]]. It is also not random or similar to other cave themes; it is a loop of an irregular rhythm on what resembles a [[wikipedia:Drum brake#Use in music|brake drum]] and half-diminished or dissonant harmonies between male and female voice synthesizers. Given the context of dynamic cave themes that are random but based on diatonic scales and regular rhythms, this theme is very unnerving in its irregularity. It immediately conveys that something is amiss with this particular cave.
When the suspicion forecasted by this theme is confirmed and the [[Waterwraith]] does appear, the music changes drastically. With a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, as the catalyst of the disturbing irregular music before now exists and is easily able to harm creatures in its path.


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== Bosses ==
== Bosses ==
The bosses of ''Pikmin 2'' have powerful engaging themes to enhance the experience of battling them. Most bosses share a common theme, but a few bosses featuring a twist in combat have unique themes. All boss themes (expect the [[#Giant Breadbug|Giant Breadbug's theme]]) are dynamic based on the boss's actions, but rather than adding mixes to a constant boss theme, attacks are stressed by musical stingers that synchronize to the attack to the best degree of the theme's rhythm.
If a boss battle is triggered in the [[area|overworld]], the boss theme will only play if the active leader is near the boss. If multiple bosses are present in a [[cave|cave's]] sublevel, the boss theme will not play its usual ending until all bosses are defeated; defeating one boss will merely stop the boss theme until the next boss is triggered.
=== Common boss battle ===
{{infobox track
|name  = Common boss battle
|link  =https://www.youtube.com/watch?v=mBCvuHkavAc&list=PL8270A5CCBAE70F4B&index=61
}}
Most of the bosses in ''Pikmin 2'' share this common theme, which stays in the F [[wikipedia:Phrygian mode|phrygian]] and [[wikipedia:Aeolian mode|aeolian]] modes, with a high B♭ constantly voiced in violins. Its instrumentation is orchestral but very brass-heavy, with grand gestures usually occurring contrapuntally between high trumpets and low horns. A modal melody generally trying to stay in background to the fight is played in cellos, violas, and trumpets, with an organ-like sound providing subtle dissonant harmony not unlike the harmony of [https://www.youtube.com/watch?v=7TO0N4KxzPE the Airship theme of Super Mario Bros. 3]. The whole theme is in 5/8 time signature, pounded in by a bass drum and militaristic snare drum.
The common boss theme has various cues used to accent boss attacks and moves. After any of these cues are heard (besides the ending cue), the normal boss theme resets in a smooth transition. A table detailing which boss moves trigger which cues can be found [[Music#Pikmin 2 boss theme|here]].
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==== Short attacks ====
{|
|{{listen|filename=Short Attack 1.ogg|title=Short Attack 1}}
|}
{|
|{{listen|filename=Short Attack 2.ogg|title=Short Attack 2}}
|}
{|
|{{listen|filename=Short Attack 3.ogg|title=Short Attack 3}}
|}
{|
|{{listen|filename=Short Attack 4.ogg|title=Short Attack 4}}
|}
One of these four stingers plays when a boss emerges or deals a short powerful attack.
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==== Attack preparation ====
{{infobox track
|name      = Attack preparation
|link      = https://www.youtube.com/watch?v=xVXQEXjFZGA&index=2&list=RDmBCvuHkavAc
}}
This loop is shortly heard when some bosses are preparing a particularly long and recognizable attack.
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==== Long attack ====
{|
|{{listen|filename=Long Attack.ogg|title=Long Attack}}
|}
This loop accents a long or continuous boss attack, normally the characteristic attack of the boss.
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==== Special move ====
{|
|{{listen|filename=Special Attack.ogg|title=Special Attack}}
|}
This cue plays when a boss performs a special move, not an attack but a means of shaking off Pikmin.
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==== Boss defeated ====
{{infobox track
|name      = Boss defeated
|link      = https://www.youtube.com/watch?v=WrFrPGQgg6k&index=3&list=RDmBCvuHkavAc
}}
This final cue plays as a boss falls, which is why all bosses have long death animations. The final chord is a [[wikipedia:Picardy third|Picardy third]].
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=== Waterwraith ===
;''Waterwraith attacks'':
{{infobox track
|name      = Waterwraith attacks
|link      = https://www.youtube.com/watch?v=U4L18dH42uI&list=PL8270A5CCBAE70F4B&index=112
}}
When the [[Waterwraith]] appears in the [[Submerged Castle]] on sublevels 1-4, the music changes drastically. With a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at that time.
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;''Vulnerable Waterwraith'':
{{infobox track
|name      = Vulnerable Waterwraith
|link      = https://www.youtube.com/watch?v=tSWvL1gbgHI&index=113&list=PL8270A5CCBAE70F4B
}}
When the Waterwraith appears on the Submerged Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, a false turn from the "boss defeated" cue becomes a remix of the boss theme in B♭, with horn squeaks and a parody of the original melody signaling that the threat of this boss has been nullified. The Waterwraith's defensive shake even has a unique cue during this time.
{|
|{{listen|filename=Waterwraith Defense.ogg|title=Waterwraith defense}}
|}
=== Titan Dweevil ===
== 2-Player Battle ==
== 2-Player Battle ==
== Minor jingles ==
== Minor jingles ==
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