Side Stories: Difference between revisions

Changed it a bit -- the warning only appears if there are ship parts exposed on the area.
(Noted how a warning shows up if you don't have enough Pikmin to carry parts.)
(Changed it a bit -- the warning only appears if there are ship parts exposed on the area.)
Line 6: Line 6:
Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.
Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.


This mode shares some gameplay rules with Mission Mode. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. However, if they do not have enough Pikmin to carry back [[ship part]]s, a warning will show-up, pausing gameplay, and asking the player if they wish to continue despite being unable to recover the ship parts.
This mode shares some gameplay rules with Mission Mode. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. However, if there are [[ship part]]s available to carry, but they do not have enough Pikmin to do so, a warning will show-up, pausing gameplay, and asking the player if they wish to continue despite being unable to recover the ship parts.


== Olimar's Assignment ==
== Olimar's Assignment ==