Fire geyser: Difference between revisions

Improved Pikmin 3 locations and Hey! Pikmin description.
(Added 2 images of fire geysers in Pikmin 3.)
(Improved Pikmin 3 locations and Hey! Pikmin description.)
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'''Fire geysers''' are holes protruding from the floor, pointing up, that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to the [[leader]]s and [[Pikmin family|Pikmin]] that are neither [[Red Pikmin]] or [[Bulbmin]]. Leaders can become invulnerable to these after the [[Scorch Guard]] is salvaged, however.
'''Fire geysers''' are holes protruding from the floor, pointing up, that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to the [[leader]]s and [[Pikmin family|Pikmin]] that are not [[Red Pikmin]] or [[Bulbmin]]. Leaders can become invulnerable to these after the [[Scorch Guard]] is salvaged, however.


In ''Pikmin'', these geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). In ''Pikmin 2'', they are actually damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack. In ''Pikmin 3'', fire geysers act like the ones in ''Pikmin'', except they are not visible. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. It should be noted that [[leader]]s in ''Pikmin 3'' can punch fire geysers, but the latter won't take any damage.
In ''Pikmin'', these geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). In ''Pikmin 2'', they are actually damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack. In ''Pikmin 3'', fire geysers act like the ones in ''Pikmin'', except they are not visible. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. It should be noted that [[leader]]s in ''Pikmin 3'' can punch fire geysers, but the latter won't take any damage.
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Their main purpose is to block pathways, encouraging the player to use Red Pikmin to transverse the area, as other Pikmin types may catch on fire. In ''Pikmin'', fire geysers cause a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge.
Their main purpose is to block pathways, encouraging the player to use Red Pikmin to transverse the area, as other Pikmin types may catch on fire. In ''Pikmin'', fire geysers cause a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge.


They also are found in an area of {{hp}}, [[Ordeal of Flame]]. They are slightly bigger here, and can now be found on celings.
Fire geysers appear in {{hp}} as the main mechanic of the [[Ordeal of Flame]] area. In this game they are larger and can be found on both floors and ceilings.


== Locations ==
== Locations ==
=== ''Pikmin'' ===
=== ''Pikmin'' ===
==== Story mode ====
==== Story Mode ====
*[[The Forest Navel]] × 10
*[[The Forest Navel]] × 10
*[[The Distant Spring]] × 7
*[[The Distant Spring]] × 7
*[[The Final Trial]] × 9
*[[The Final Trial]] × 9


==== Challenge mode ====
==== Challenge Mode ====
*[[The Impact Site]] × 3
*[[The Impact Site]] × 3
*[[The Forest of Hope]] × 2
*[[The Forest of Hope]] × 2
*The Final Trial × 7
*[[The Final Trial]] × 7
 
=== ''Pikmin 2'' ===
=== ''Pikmin 2'' ===
==== Story mode ====
==== Story Mode ====
*[[Valley of Repose]] (does not appear above ground)
*[[Valley of Repose]] (does not appear above ground)
**[[Subterranean Complex]]
**[[Subterranean Complex]]
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***Sublevel 5 × 3
***Sublevel 5 × 3
***Sublevel 8 × over 20
***Sublevel 8 × over 20
==== Challenge Mode ====
==== Challenge Mode ====
*[[Cavernous Abyss]]
*[[Cavernous Abyss]]
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=== ''Pikmin 3'' ===
=== ''Pikmin 3'' ===
{{Game help|p3|Add missing numbers and remaining [[Bingo Battle]] locations.}}
{{Game help|p3|Add the remaining locations in [[Mission Mode]], [[Bingo Battle]], and the [[Side Stories]].}}
==== Story mode ====
==== Story Mode ====
*[[Tropical Wilds]]
*[[Tropical Wilds]] × 5
*[[Distant Tundra]]
*[[Distant Tundra]] × 10
*[[Bingo Battle]]
 
==== Bingo Battle ====
==== Bingo Battle ====
*[[Rusted Labyrinth]]
*[[Rusted Labyrinth]] layout A × 12
**Layout A × 12
*Rusted Labyrinth layout B × 30
**Layout B × 30
*[[Jigsaw Fortress]] layout B × 19
*[[Jigsaw Fortress]]
 
*[[Corroded Maze]]
=== ''Hey! Pikmin'' ===
=== ''Hey! Pikmin'' ===
{{Game help|hp|Add numbers.}}
{{Game help|hp|Add numbers.}}