Talk:Obstacle: Difference between revisions

1,556 bytes added ,  2 years ago
Attempt.
(Another attempt at categorizing all the objects!)
(Attempt.)
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::::*'''Other''': [[Clog]], [[crystal nodule]], [[dam]], [[fragments]], [[hay]], [[iron ball]], heavy weights
::::*'''Other''': [[Clog]], [[crystal nodule]], [[dam]], [[fragments]], [[hay]], [[iron ball]], heavy weights
::::This system works a lot better and is more useful: it separates the traditional obstacles (the "Barriers" category) from other types of objects that can get in the way or interactive things that are part of the environment. But it's not perfect, as evidenced by the fact that I couldn't categorize everything in the list and had to put some things into an "Other" category (though after doing this, I don't think fragments or crystal nodules should count as obstacles). Plus, some of the categories are a bit weird. Could this kind of categorization be done better? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 20:34, September 30, 2021 (EDT)
::::This system works a lot better and is more useful: it separates the traditional obstacles (the "Barriers" category) from other types of objects that can get in the way or interactive things that are part of the environment. But it's not perfect, as evidenced by the fact that I couldn't categorize everything in the list and had to put some things into an "Other" category (though after doing this, I don't think fragments or crystal nodules should count as obstacles). Plus, some of the categories are a bit weird. Could this kind of categorization be done better? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 20:34, September 30, 2021 (EDT)
:::::Let me try. Also I'd say high ledges and stuff like that is just a concept, not an object, so I'm fine with getting rid of them.
:::::*'''Barriers''': same, but include P3 paper bag, Kingcap, clipboard, and dam. Basically anything static (as in, it doesn't move on its own) that stays in the way of some goal and does nothing else.
:::::*'''Dangerous obstacles''': Arachnode web, electrical wire, fire geyser, flames, gas pipe, water, hydroe bramble. Basically anything static that can be dangerous.
:::::*'''Traps''': boulder, icicle crystal. Basically, anything dynamic that goes out of its way to cause harm.
:::::*'''Containers''': crystals, Spotcap, dirt mound, flukeweed, egg. Basically anything that can (not always) contain something good inside.
:::::*'''Puzzle elements''': same. Basically, anything whose purpose in the gameplay, and in the world, is to just provide some puzzle challenge.
:::::*'''Transporter'''': Bouncy Mushroom, geyser, lily pad. Basically, anything that transports Pikmin and leaders elsewhere.
:::::*'''Tools''': climbing stick, conveyor belt, fragments, hay, iron ball. Basically anything that serves no purpose other than to be exploited by the Pikmin to reach some goal.
:::::*'''Breakable objects'''': Burgeoning Spiderwort mold, crystal nodule.
:::::I feel like it's not there yet, but I think this is going to be an iterative thing. It'll go through many iterations till we reach something that makes sense. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:10, October 5, 2021 (EDT)