Information for "Talk:Camera"
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Basic information
| Display title | Talk:Camera |
| Default sort key | Camera |
| Page length (in bytes) | 775 |
| Namespace | Talk |
| Page ID | 31943 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page protection
| Edit | No extra protection (infinite) |
| Move | No extra protection (infinite) |
Edit history
| Page creator | Amnesiacjournal (talk | contribs) |
| Date of page creation | 22:53, February 15, 2023 |
| Latest editor | Espyo (talk | contribs) |
| Date of latest edit | 21:20, February 18, 2023 |
| Total number of edits | 2 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has to do with off-camera carrying mechanics being toggled rapidly, but I lack the coding knowledge that might help to set up camera... |