Editing Tool-assisted superplay

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*Save states: a player can go back to any previous time in the game in order to correct mistakes.
*Save states: a player can go back to any previous time in the game in order to correct mistakes.
*Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy.
*Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy.
*Controller-less inputs: selecting inputs without the physical limitations of a controller, allowing for otherwise impossible button combinations.
*Controller-less inputs: selecting inputs without the limitations of a controller, allowing for otherwise impossible button combinations.
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.


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