Editing Unused content

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons|p=y|p2=y|p3=y|hp=y|pb=y}}
Some '''unused content''' is left inside the final version of some ''Pikmin'' games. There is [[Prototype information|information about prototype content]], but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.
[[File:Kakureimo 1.png|thumb|325px|The [[Unused content in Pikmin 3#Kakureimo|Kakureimo]], an enemy in {{p3}} that remains completely unused.]]
Some '''unused content''' is left inside the final release of some [[Pikmin series|''Pikmin'' games]]. This can range from debugging tools used by the developers, to entire [[enemies]], textures, or other assets that got cut entirely. This information can help understand what sort of content was [[Prerelease information|meant to be included]] for the final game.


The following pages exist with information about unused content:
==Pikmin==
===Debug menu===
A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing the A button will activate the option, with the specified value. The options, in order, display the following:
*Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*A set of [[Olimar's Voyage Log|Voyage Log entries]]. Set #19 is untranslated for some reason.
*Save game screen. Its value doesn't seem to do anything.
*A weird screen, possibly used to test, sprites, effects and buttons.
*Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
*Ship log selection screen.
*Unlocked Voyage Logs. Acts weirdly.
*End of day screen.
*Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
*Final statistics.
*Title screen without background.


*'''[[Unused content in Pikmin|Unused content in ''Pikmin'']]'''
<youtube>ZLF29ue4kdE</youtube>
*'''[[Unused content in Pikmin 2|Unused content in ''Pikmin 2'']]'''
*'''[[Unused content in Pikmin 3|Unused content in ''Pikmin 3'']]'''
*'''[[Unused content in Pikmin 4|Unused content in ''Pikmin 4'']]'''
*'''[[Unused content in Hey! Pikmin|Unused content in ''Hey! Pikmin'']]'''


Unused content in {{pb}} changes periodically as new [[update]]s add, remove, or reuse content inside the game files. In addition, such content is strongly protected by copyright laws. For these reasons, there is no article documenting unused content in ''Pikmin Bloom''.
====Enemy Reel====
The [[Enemy Reel]] shows some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The Enemy Reel was probably recorded before some of the levels' layouts changed.
*The [[Goolix]] appears in [[The Forest Navel]]
*The [[Mamuta]] appears in [[The Distant Spring]]
*The [[Extraordinary Bolt]] along with the [[Positron Generator]] appears in the backround of [[The Distant Spring]]
 
 
Additionally, the [[Swooping Snitchbug]] entry appears after the [[Fiery Blowhog]]. Seeing as the reel is otherwise organized alphabetically, this could mean that the original plans for the Swooping Snitchbug's name were "Flying Snitchbug", or something similar.
 
====Unused Voyage Log entries====
{{Main|Olimar's Voyage Log#Others}}
Some unused log entries have been found inside the game's ISO.
 
====Unused monolog====
{{Main|Olimar's monologs in Pikmin 1#Other}}
An unused string can be found amidst Olimar's monologs.
 
====Unused areas====
The following unused [[areas]] have been found inside the game's files:
*[[route]]
*[[animtest]]
*[[codetest]]
*[[E3play_3]]
*[[map_06]]
*[[play_3]]
*[[play_4]]
*[[shapetst]]
*[[testmap]]
*[[tuto1]]
*[[tuto2]]
 
====Unused bomb-rock textures====
Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.
 
Blue [[File:Bp_lb64.png|Leaf]] [[File:Bp_bb64.png|Bud]] [[File:Bp_fb64.png|Flower]]
 
Red [[File:Rp_lb64.png|Leaf]] [[File:Rp_bb64.png|Bud]] [[File:Rp_fb64.png‎|Flower]]
 
==Pikmin 2==
{{stub}}


==See also==
==See also==
*[[Prerelease information]]
*[[Prototype information]]
*[[Easter egg]]
*[[Easter eggs]]
 
==External links==
*[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor's article on the ''Pikmin'' series]
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64]


{{prerelease}}
[[Category:Beta]]
[[Category:Prerelease]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: