Information for "User:Soprano/Pikmin 3 Area Design Analysis"

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Display titleUser:Soprano/Pikmin 3 Area Design Analysis
Default sort keySoprano/Pikmin 3 Area Design Analysis
Page length (in bytes)21,865
NamespaceUser
Page ID28418
Page content languageen - English
Page content modelwikitext
User ID1479
Indexing by robotsAllowed
Number of redirects to this page1
Number of subpages of this page0 (0 redirects; 0 non-redirects)

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Page creatorSoprano (talk | contribs)
Date of page creation01:10, January 20, 2021
Latest editorSoprano (talk | contribs)
Date of latest edit00:47, September 21, 2021
Total number of edits3
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Pikmin 3 has really good area design. It manages to have dense and interconnected maps that aren't too confusing to navigate, and feel large while also being fairly small. In this essay, I'm going to try to work out how the game does this in each of...
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