Information for "User:Soprano/Pikmin 3 Area Design Analysis"
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Basic information
Display title | User:Soprano/Pikmin 3 Area Design Analysis |
Default sort key | Soprano/Pikmin 3 Area Design Analysis |
Page length (in bytes) | 21,865 |
Namespace | User |
Page ID | 28418 |
Page content language | en - English |
Page content model | wikitext |
User ID | 1479 |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page protection
Edit | Allow only users with "edituserpages" permission (infinite) |
Move | Allow only users with "edituserpages" permission (infinite) |
Edit history
Page creator | Soprano (talk | contribs) |
Date of page creation | 01:10, January 20, 2021 |
Latest editor | Soprano (talk | contribs) |
Date of latest edit | 00:47, September 21, 2021 |
Total number of edits | 3 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Pikmin 3 has really good area design. It manages to have dense and interconnected maps that aren't too confusing to navigate, and feel large while also being fairly small. In this essay, I'm going to try to work out how the game does this in each of... |