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==Hey! Pikmin enemy stats==
==Hey! Pikmin enemy stats==
Hi Espyo. I've noticed that nearly every single Hey! Pikmin enemy stat table isn't filled out, or is only partially filled out, so I've been wondering if pikipedia can change it. This is probably because much of the categories (Weight, max carriers, regen, and seeds (pikmin seeds) are irrelevant as none of these mechanics are used in that game. Pikipedia was should probably invent a different stats table exclusive to Hey! Pikmin enemies. For enemies that appear in hey! Pikmin and other games (bulborb, fiery blowhog), there can be 2 different stats tables for those enemies, one for the main games, and one for H!P. I was thinking we can delete the max carriers, weight, and regen categories, and replace the seeds with sparklium, which some enemies drop upon death. We can also fix the health category by putting in the number of pikmin/pikmin hits needed to kill it, since there seems to not be any health values recorded. Although this would be smaller, the stats table would be more accurate. Maybe we can even come up with a new stats like speed. -CrazyCow
Hi Espyo. I've noticed that nearly every single Hey! Pikmin enemy stat table isn't filled out, or is only partially filled out, so I've been wondering if pikipedia can change it. This is gruingng because much of the categories (Weight, max carriers, regen, and seeds (pikmin seeds) are irrelevant as none of these mechanics are used in that game. Pikipedia was should probably invent a different stats table exclusive to Hey! Pikmin enemies. For enemies that appear in hey! Pikmin and other games (bulborb, fiery blowhog), there can be 2 different stats tables for those enemies, one for the main games, and one for H!P. I was thinking we can delete the max carriers, weight, and regen categories, and replace the seeds with sparklium, which some enemies drop upon death. We can also fix the health category by putting in the number of pikmin/pikmin hits needed to kill it, since there seems to not be any health values recorded. Although this would be smaller, the stats table would be more accurate. Maybe we can even come up with a new stats like speed. -CrazyCow
:Hi. Hm, that sounds like a good idea. The enemies do have a health number, and we can get that from the game files. It's just that nobody's done that yet. Pointing down the number of Pikmin throws it takes to kill isn't as reliable, especially because different Pikmin types cause different amounts of damage (I think). I'm also not sure if any enemy regenerates. If you could confirm that, that'd be nice. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:59, 10 January 2019 (EST)
:Hi. Hm, that sounds like a good idea. The enemies do have a health number, and we can get that from the game files. It's just that nobody's done that yet. Pointing down the number of Pikmin throws it takes to kill isn't as reliable, especially because different Pikmin types cause different amounts of damage (I think). I'm also not sure if any enemy regenerates. If you could confirm that, that'd be nice. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:59, 10 January 2019 (EST)


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