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Even if only '''one''' of your Pikmin dies, reset the [[day]] or [[cave]] sublevel. The fastest way is to press the "RESET" button on your console or select "Reset" from the [[Wii]]'s Home Menu. Alternately, press the "POWER" button and restart the system, or hold {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}}. This is especially useful in caves, where your progress is [[Saved game|saved]] between every sublevel, meaning you will lose very little progress should you restart. In ''[[Pikmin (game)|Pikmin]]'', you can pause the game and select "Continue from Last Save" to reset the day's progress and go back to the [[Menu#Saved game selection|saved game selection]]; this can also be done at the end of the day in both ''Pikmin'' and ''[[Pikmin 2]]'' after selecting "Don't Save" when prompted. Similarly, in ''[[Pikmin 3]]'', you can pause and select "Restart Area" to return to the start of the day. In ''Pikmin 4'', you can [[Rewind Time]] to revert your progress to 3 minutes and more, or in the start of a day or sublevel. | Even if only '''one''' of your Pikmin dies, reset the [[day]] or [[cave]] sublevel. The fastest way is to press the "RESET" button on your console or select "Reset" from the [[Wii]]'s Home Menu. Alternately, press the "POWER" button and restart the system, or hold {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}}. This is especially useful in caves, where your progress is [[Saved game|saved]] between every sublevel, meaning you will lose very little progress should you restart. In ''[[Pikmin (game)|Pikmin]]'', you can pause the game and select "Continue from Last Save" to reset the day's progress and go back to the [[Menu#Saved game selection|saved game selection]]; this can also be done at the end of the day in both ''Pikmin'' and ''[[Pikmin 2]]'' after selecting "Don't Save" when prompted. Similarly, in ''[[Pikmin 3]]'', you can pause and select "Restart Area" to return to the start of the day. In ''Pikmin 4'', you can [[Rewind Time]] to revert your progress to 3 minutes and more, or in the start of a day or sublevel. | ||
It is worth noting that Pikmin deaths in [[Dandori Battle]]s and [[Dandori Challenge]]s in ''Pikmin 4'' do not count towards the in-game death counter nor the [[Piklopedia (Pikmin 4)|Piklopedia]]. As a result, those stages can be completed like in a normal run, without having to worry about Pikmin losses. | It is worth noting l that Pikmin deaths in [[Dandori Battle]]s and [[Dandori Challenge]]s in ''Pikmin 4'' do not count towards the in-game death counter nor the [[Piklopedia (Pikmin 4)|Piklopedia]]. As a result, those stages can be completed like in a normal run, without having to worry about Pikmin losses. | ||
==Use force== | ==Use force== | ||
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Leaders can also be sent to scour the entire sublevel and trigger any falling [[bomb-rock]]s or [[Volatile Dweevil]]s before they endanger the Pikmin, although keep in mind this strategy will '''not''' trigger bomb-rocks set to spawn after a treasure is picked up. | Leaders can also be sent to scour the entire sublevel and trigger any falling [[bomb-rock]]s or [[Volatile Dweevil]]s before they endanger the Pikmin, although keep in mind this strategy will '''not''' trigger bomb-rocks set to spawn after a treasure is picked up. | ||
In ''Pikmin 4'', use [[Oatchi]] to your advantage, as he can be capable of performing tasks that can't be done by the [[ | In ''Pikmin 4'', use [[Oatchi]] to your advantage, as he can be capable of performing tasks that can't be done by the [[Rookie Rescue Officer]], such as rushing to ram into enemies and barriers and having a much more effective chomp to actively damage enemies more easily. Oatchi also has the benefit of being able to heal himself when sufficient upgrades are obtained, which the Rookie Officer can't do under normal circumstances. | ||
==Know your enemies== | ==Know your enemies== | ||
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==Use Glow Pikmin when possible== | ==Use Glow Pikmin when possible== | ||
Glow Pikmin are immune to most hazards. This is especially helpful in caves (Glow Pikmin can only be used in caves with Glow Seeds obtained from night expeditions), which are one of two environments Glow Pikmin are restricted to, the other being night expeditions. Despite Glow Pikmin casualties not increasing the death counter, many players may see them as failure | Glow Pikmin are immune to most hazards. This is especially helpful in caves (Glow Pikmin can only be used in caves with Glow Seeds obtained from night expeditions), which are one of two environments Glow Pikmin are restricted to, the other being night expeditions. Despite Glow Pikmin casualties not increasing the death counter, many players may see them as failure, as they are counted in [[Piklopedia (Pikmin 4)|Piklopedia]] enemy pages. | ||
==See also== | ==See also== | ||