Editing Zero death challenge
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==Reset== | ==Reset== | ||
Even if only '''one''' of your Pikmin dies, reset the [[day]] or [[cave]] sublevel. The fastest way is press the "RESET" button on your console or select "Reset" from the [[Wii]]'s Home Menu. Alternately, press the "POWER" button and restart the system, or hold {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}}. This is especially useful in caves, where your progress is [[Saved game|saved]] between every sublevels, meaning you will lose very little progress should you restart. In ''[[Pikmin (game)|Pikmin]]'', you can pause the game and select "Continue from Last Save" to reset the day's progress and go back to the [[Menu# | Even if only '''one''' of your Pikmin dies, reset the [[day]] or [[cave]] sublevel. The fastest way is press the "RESET" button on your console or select "Reset" from the [[Wii]]'s Home Menu. Alternately, press the "POWER" button and restart the system, or hold {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}}. This is especially useful in caves, where your progress is [[Saved game|saved]] between every sublevels, meaning you will lose very little progress should you restart. In ''[[Pikmin (game)|Pikmin]]'', you can pause the game and select "Continue from Last Save" to reset the day's progress and go back to the [[Menu#Saved_game_selection|saved game selection]]; this can also be done at the end of the day in both ''Pikmin'' and ''[[Pikmin 2]]'' after selecting "Don't Save" when prompted. Similarly, in ''[[Pikmin 3]]'', you can pause and select "Restart Area" to return to the start of the day. | ||
==Use force== | ==Use force== | ||
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==Use leaders== | ==Use leaders== | ||
The leaders' [[punch]] can kill most non-boss enemies rather efficiently, especially after recovering the [[Brute Knuckles]] and unlocking the [[Rocket Fist]] in [[Pikmin 2|the second game.]] It is entirely possible for the two leaders to clean out entire sublevels while placing the Pikmin in no direct harm. While Olimar can heal himself in the first game by interacting with the S.S Dolphin, the leaders in ''Pikmin 2'' are not given this luxury, requiring care to be taken when battling with just the leaders, lest one of them go down. To note is that the | The leaders' [[punch]] can kill most non-boss enemies rather efficiently, especially after recovering the [[Brute Knuckles]] and unlocking the [[Rocket Fist]] in [[Pikmin 2|the second game.]] It is entirely possible for the two leaders to clean out entire sublevels while placing the Pikmin in no direct harm. While Olimar can heal himself in the first game by interacting with the S.S Dolphin, the leaders in ''Pikmin 2'' are not given this luxury, requiring care to be taken when battling with just the leaders, lest one of them go down. To note is that the Captain's punch in ''[[Pikmin 3]]'' was severely weakened, making fighting enemies alone a large waste of time. | ||
Leaders can also be sent to scour the entire sublevel and trigger any falling [[bomb-rock]]s or [[Volatile Dweevil]]s before they endanger the Pikmin, although keep in mind this strategy will '''not''' trigger bomb-rocks set to spawn after a treasure is picked up. | Leaders can also be sent to scour the entire sublevel and trigger any falling [[bomb-rock]]s or [[Volatile Dweevil]]s before they endanger the Pikmin, although keep in mind this strategy will '''not''' trigger bomb-rocks set to spawn after a treasure is picked up. |