Hazard: Difference between revisions

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The term '''hazard''' in the [[Pikmin series|Pikmin games]] refers to the deadly non-living traps and dangers of the [[Pikmin Family|Pikmins']] world. All types of hazards are listed below.
The term '''hazard''' in the [[Pikmin series|Pikmin games]] refers to the deadly non-living traps and dangers of the [[Pikmin Family|Pikmins']] world. All types of hazards are listed below.


===Fire===
[[Image:Fire.jpg|thumb|100px|Fire.]]
[[Image:Fire.jpg|thumb|100px|Fire.]]
===Fire===
Fire hazards are usually in the form of fiery geysers spouting from the ground. In the [[Pikmin (game)|first game]], they are indestructible, but in the [[Pikmin 2|second game]], they can be destroyed by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making doing so much harder than in Pikmin 2. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. [[Red Pikmin]] cannot be hurt by fire hazards. Some enemies also release/create fire, such as the [[Fiery Blowhog]] and [[Fiery Bulblax]]. [[Captain]]s can be made immune to fire by obtaining the [[Forged Courage]] treasure in Pikmin 2.
Fire hazards are usually in the form of fiery geysers spouting from the ground. In the [[Pikmin (game)|first game]], they are indestructible, but in the [[Pikmin 2|second game]], they can be destroyed by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making doing so much harder than in Pikmin 2. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. [[Red Pikmin]] cannot be hurt by fire hazards. Some enemies also release/create fire, such as the [[Fiery Blowhog]] and [[Fiery Bulblax]]. [[Captain]]s can be made immune to fire by obtaining the [[Forged Courage]] treasure in Pikmin 2.{{clear}}


[[Image:Electricity.jpg|thumb|Electricity.]]
===Electricity===
===Electricity===
[[Image:Electricity.jpg|thumb|left|Electricity.]]
Electricity is the only hazard in the game that Pikmin can't be saved from, as they will die instantly. It usually comes in the form of broken electrical conduits sticking out of the ground, between which arcs of electrical discharge jump. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. [[Yellow Pikmin]] aren't affected by the electricity, and can easily dispatch of these death traps. Special types of [[gate]]s pose an electrical hazard, and certain enemies, such as [[Anode Beetle]]s will also produce electrical currents. Obtaining the [[Dream Material]] treasure will make captains immune to electricity.{{clear}}
Electricity is the only hazard in the game that Pikmin can't be saved from, as they will die instantly. It usually comes in the form of broken electrical conduits sticking out of the ground, between which arcs of electrical discharge jump. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. [[Yellow Pikmin]] aren't affected by the electricity, and can easily dispatch of these death traps. Special types of [[gate]]s pose an electrical hazard, and certain enemies, such as [[Anode Beetle]]s will also produce electrical currents. Obtaining the [[Dream Material]] treasure will make captains immune to electricity.{{clear}}


===Water===
[[Image:Water.jpg|thumb|250px|Water being ejected by a Watery Blowhog.]]
[[Image:Water.jpg|thumb|250px|Water being ejected by a Watery Blowhog.]]
===Water===
Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, [[Blue Pikmin]] have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is [[carrying Order|carrying]] a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the [[Watery Blowhog]] and [[Titan Dweevil]]. Enemies that eject water will form small bubbles around a non-blue Pikmins head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in [[Pikmin 1]] is the [[Goolix]].{{clear}}
Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, [[Blue Pikmin]] have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is [[carrying Order|carrying]] a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the [[Watery Blowhog]] and [[Titan Dweevil]]. Enemies that eject water will form small bubbles around a non-blue Pikmins head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in [[Pikmin 1]] is the [[Goolix]].{{clear}}


===Poison gas===
[[Image:Poison.jpg|thumb|Poison]]
[[Image:Poison.jpg|thumb|Poison]]
===Poison gas===
Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a choking Pikmin will save it instantly. [[White Pikmin]] are totally immune to poison gas and are the only ones capable of destroying gas pipes. Certain enemies, such as the [[Doodlebug]], will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gasses.{{clear}}
Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a choking Pikmin will save it instantly. [[White Pikmin]] are totally immune to poison gas and are the only ones capable of destroying gas pipes. Certain enemies, such as the [[Doodlebug]], will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gasses.{{clear}}


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