Concrete Maze: Difference between revisions

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[[Image:ConcreteMazeImag.JPG|right|thumb|180px|The large, maze like layout of the level. Gates often block paths to the Key]]The twelfth level in Challenge mode in [[Pikmin 2]].
{{infobox challenge
----
|image=ConcreteMazeImag.JPG
*Pikmin: 2 [[White Pikmin|White]]
|size=180px
 
|sublevels=3
*[[Spray]]s: none
|red=0
 
|purple=0
*Sublevels: 3
|white=2
----
|yellow=0
|blue=0
|bitter=0
|spicy=0
}}
The twelfth level in Challenge mode in [[Pikmin 2]].


On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short aswell, the essence of winning here is speed and a hint of luck. Reseting until the [[The Key|key]] is quickly found is helpful. Breaking down walls does not take long.
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short aswell, the essence of winning here is speed and a hint of luck. Reseting until the [[The Key|key]] is quickly found is helpful. Breaking down walls does not take long.


On the second and the third sublevel there are some enemies; these are mainly [[bomb-rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
On the second and the third sublevel there are some enemies; these are mainly [[bomb-rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
[[Category: Challenge Mode Levels]]
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