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The following article or section contains guides. The strategies presented may not be the only ones or the best ones.
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Concrete Maze is the twelfth level in Pikmin 2's Challenge Mode. As the name implies, its levels are mazes made out of concrete walls.
Sublevel 1[edit]
- Theme: Concrete
- Music: Fire
- Time: 70 (140 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_conc_cave
|
(?) Enemy maximum
|
8
|
(?) Item maximum
|
1
|
(?) Gate maximum
|
4
|
(?) Dead end unit maximum
|
10
|
(?) Number of rooms
|
6
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
No
|
(?) Clogged hole
|
No
|
(?) Unit file
|
4_MAT_c_d_k_n_conc.txt
|
(?) Light file
|
normal_light_cha.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
|
|
Room with 4 exits |
Square room with 1 exit and a pipe |
Room with 4 exits |
Room with 2 exits and a pipe
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On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until The Key is quickly found is helpful. Breaking down walls is very quick, even with just one Pikmin.
Sublevel 2[edit]
- Theme: Concrete
- Music: Concrete 2
- Time: +100 (+200 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_conc_cave
|
(?) Enemy maximum
|
54
|
(?) Item maximum
|
1
|
(?) Gate maximum
|
6
|
(?) Dead end unit maximum
|
0
|
(?) Number of rooms
|
10
|
(?) Corridor-to-room ratio
|
0.2
|
(?) Escape geyser
|
No
|
(?) Clogged hole
|
No
|
(?) Unit file
|
3_MAT_d_i_m_conc.txt
|
(?) Light file
|
normal_light_cha.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
|
Room with 4 exits |
2 conjoined rooms |
Room with 5 exits and 2 walls
|
On the second sublevel there is a more complex layout and some enemies; these are mainly bomb-rock and Volatile Dweevils, both of which will fall randomly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
Sublevel 3[edit]
- Theme: Concrete
- Music: Concrete 1
- Time: +50 (+100 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
Egg × 1 (in a dead end)
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_conc_cave
|
(?) Enemy maximum
|
0
|
(?) Item maximum
|
3
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
100
|
(?) Number of rooms
|
2
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
Yes
|
(?) Clogged hole
|
No
|
(?) Unit file
|
2_MAT_a_m_conc.txt
|
(?) Light file
|
normal_light_cha.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Room with 5 exits and 2 walls |
Room with 4 exits
|
The third sublevel is very small and contains two Queen Candypop Buds, along with the Worthless Statue and Priceless Statue. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.
Names in other languages[edit]
Language
|
Name
|
Meaning
|
Japanese |
コンクリート迷路? |
Concrete Maze
|
French (NoA) |
Dédale de béton |
Concrete labyrinth
|
Spanish (NoA) |
Laberinto de Hormigón |
Concrete Labyrinth
|
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