Concrete Maze

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Pikmin 2 icon.png
Concrete Maze
Concrete Maze.jpg
Sublevels 3 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 0
Yellow Pikmin 0
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P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 2
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Concrete Maze is the twelfth level in Challenge Mode in Pikmin 2. As the name implies, its levels are mazes made out of concrete walls.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_conc_cave
(?) Enemy maximum 8
(?) Item maximum 1
(?) Gate maximum 4
(?) Dead end unit maximum 10
(?) Number of rooms 6
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 4_MAT_c_d_k_n_conc.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4c_4_conc
room_north4x4k_1_conc
room_4x4d_4_conc
room_pype3x4n_2_conc
Room with 4 exits Square room with 1 exit and a pipe Room with 4 exits Room with 2 exits and a pipe


On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until The Key is quickly found is helpful. Breaking down walls is very quick, even with just one Pikmin.

Sublevel 2[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_conc_cave
(?) Enemy maximum 54
(?) Item maximum 1
(?) Gate maximum 6
(?) Dead end unit maximum 0
(?) Number of rooms 10
(?) Corridor-to-room ratio 0.2
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 3_MAT_d_i_m_conc.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4d_4_conc
room_dan4x4i_3_conc
room_hitode3x3m_5_conc
Room with 4 exits 2 conjoined rooms Room with 5 exits and 2 walls


On the second sublevel there is a more complex layout and some enemies; these are mainly bomb-rock and Volatile Dweevils, both of which will fall randomly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.

Sublevel 3[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_conc_cave
(?) Enemy maximum 0
(?) Item maximum 3
(?) Gate maximum 0
(?) Dead end unit maximum 100
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 2_MAT_a_m_conc.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode3x3m_5_conc
room_4x4a_4_conc
Room with 5 exits and 2 walls Room with 4 exits


The third sublevel is very small and contains two Queen Candypop Buds, along with the Worthless Statue and Priceless Statue. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.

Names in other languages[edit]

Language Name Meaning
Japanese コンクリート迷路? Concrete Maze
Spanish (NoA) Laberinto de Hormigón Concrete Labyrinth
French (NoA) Dédale de béton Concrete labyrinth