Subterranean Complex: Difference between revisions

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The snow and poison have vanished here. Pikmin might fall off the course when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.
The snow and poison have vanished here. Pikmin might fall off the course when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.


The main focus on this level is on the various [[bomb-rock]]s. The player should [[dismiss]] the Pikmin, and set off all bomb-rocks they can find. The [[Careening Dirigibug]]s will be armed now, but this will not be as troublesome as the bomb-rocks that were on the ground. The enemies should now be attacked one by one. Both [[Spray|spray types]] can help defeat the creatures ''very'' well here. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].
The main focus on this level is on the various [[bomb-rock]]s. The player should [[dismiss]] the Pikmin, and set off all bomb-rocks they can find. The [[Careening Dirigibug]]s will be armed now, but this will not be as troublesome as the bomb-rocks that were on the ground.
 
The enemies should now be attacked one by one. Both [[Spray|spray types]] can help defeat the creatures ''very'' well here. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].


==Sublevel 3==
==Sublevel 3==
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This level contains [[Gatling Groink]]s. There is a strategy for them that is similar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their tough shield makes it hard to attack them from the front, and there are 2 here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-Bitter Spray|petrified]]. For the other one on the pillar, the tactic can be repeated. After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.
This level contains [[Gatling Groink]]s. There is a strategy for them that is similar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their tough shield makes it hard to attack them from the front, and there are 2 here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with the following tactic.
 
The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-Bitter Spray|petrified]]. For the other one on the pillar, the tactic can be repeated.


Another way to defeat the Gatling Groinks is to take a lone captain and run around behind them tapping A, easily jabbing them to low [[HP|health]]. Then you can either bring Pikmin to finish the job or finish it off yourself and send Pikmin in to carry it away.
After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.


A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die.
Another way to defeat the Gatling Groinks is to take a lone captain and run around behind them tapping A, easily jabbing them to low [[HP|health]]. Then you can either bring Pikmin to finish the job or finish it off yourself and send Pikmin in to carry it away. Another good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die.


==Sublevel 8==
==Sublevel 8==
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This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state.
This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state.


Once the enemy has stood up, it should start shooting at the Pikmin. Its red aiming laser will make it a bit easier to avoid. The player should now run away behind any barrier. The shots are low and can't go through the metal. Of course, this requires some distance, or else the Man-at-Legs could shoot over the obstacle. One could also dismiss the Pikmin a distance away from the creature while it prepares to fire, then run tight circles around its legs, causing the Man-at-Legs to fire at [[Olimar]] and miss. This strategy is more effective if the player has already obtained the [[Rush Boots]], as it will be easier to avoid the shots. The creature makes some short pauses from shooting sometimes, which won't last longer than one second, and then it starts firing again; the player needs to be sure to know when it's done completely. In this longer pause, it is possible to run in and attack. This process needs to be repeated until it is defeated. It is also possible to attack while the enemy is firing, but this is only advisable when all Pikmin can be thrown onto the creature before it continues to fire. When defeated, it will leave a lightbulb; its name is the [[Stellar Orb]], and it will light up the area in every cave. It will get very helpful in large caves with patrolling enemies; a good example would be the [[Cavern of Chaos#Sublevel 8|8th sublevel of the Cavern of Chaos]] and the entirety of the [[Submerged Castle]].
Once the enemy has stood up, it should start shooting at the Pikmin. Its red aiming laser will make it a bit easier to avoid. The player should now run away behind any barrier. The shots are low and can't go through the metal. Of course, this requires some distance, or else the Man-at-Legs could shoot over the obstacle. One could also dismiss the Pikmin a distance away from the creature while it prepares to fire, then run tight circles around its legs, causing the Man-at-Legs to fire at [[Olimar]] and miss.
 
This strategy is more effective if the player has already obtained the [[Rush Boots]], as it will be easier to avoid the shots. The creature makes some short pauses from shooting sometimes, which won't last longer than one second, and then it starts firing again; the player needs to be sure to know when it's done completely. In this longer pause, it is possible to run in and attack. This process needs to be repeated until it is defeated.
 
It is also possible to attack while the enemy is firing, but this is only advisable when all Pikmin can be thrown onto the creature before it continues to fire. When defeated, it will leave a lightbulb; its name is the [[Stellar Orb]], and it will light up the area in every cave. It will get very helpful in large caves with patrolling enemies; a good example would be the [[Cavern of Chaos#Sublevel 8|8th sublevel of the Cavern of Chaos]] and the entirety of the [[Submerged Castle]].


==Note==
==Note==