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{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_hitode4x7_3_toy|Large three-way crossing ( | |room_hitode4x7_3_toy|Large three-way crossing (×2) | ||
|room_vs_mid_sara2_8_toy|Room with 3 half-discs ( | |room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2) | ||
|item_cap_toy|Dead end with item ( | |item_cap_toy|Dead end with item (×10) | ||
|cap_toy|Dead end ( | |cap_toy|Dead end (×4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_mid_sara_8_toy|Room with dirty plate ( | |room_mid_sara_8_toy|Room with dirty plate (×2) | ||
|room_vs_mid_sara2_8_toy|Room with 3 half-discs ( | |room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2) | ||
|item_cap_toy|Dead end with item ( | |item_cap_toy|Dead end with item (×12) | ||
|cap_toy|Dead end ( | |cap_toy|Dead end (×4) | ||
|wayl_toy|Turning corridor ( | |wayl_toy|Turning corridor (×2) | ||
|way2x2_toy|Long corridor ( | |way2x2_toy|Long corridor (×4) | ||
}} | }} | ||
}} | }} |