Titan Dweevil: Difference between revisions

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{{merging|conflict|Titan Dweevil}}
{{Infobox enemy
{{Infobox enemy
|pikmin2    = y
|pikmin2    = y
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|hp2        = 5000
|hp2        = 5000
|piklopedia  = 81
|piklopedia  = 81
|width      = 322
}}
}}
{{image}}
 
{{spoiler}}
{{spoiler}}
The '''Titan Dweevil''' is the final boss in ''[[Pikmin 2]]''. It is the largest member of the [[Dweevil]] family, and arguably one of the largest creatures in the game. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get [[Pikmin family|Pikmin]] off it; the creature is only really dangerous because of the weapons it carries.
The '''Titan Dweevil''' ({{j|ヘラクレスオオヨロヒグモ|Herakuresu ō yorohi gumo|Giant Armored Herculean Spider}}) is the final boss in ''[[Pikmin 2]]''. It is the largest member of the [[Dweevil]] family, and one of the largest creatures in the game. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get [[Pikmin family|Pikmin]] off it; the creature is only really dangerous because of the weapons it carries.


At the very bottom of the last dungeon in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[The President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[Sales Pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the Dweevil (although if the dungeon is revisited and the boss is fought after rescuing Louie, it will still attack the captains if the weapons weren't collected last time).
At the very bottom of the last dungeon in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[Sales Pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the dweevil, although if the dungeon is revisited and the boss is fought after rescuing Louie, it will still attack the captains if the weapons weren't collected last time.


==Weapons==
==Weapons==
It is interesting to note that each of these weapons causes different versions of the music to play when it is used by the Titan Dweevil.
{{todo|Find the HP of every weapon.}}
It is interesting to note that each of these weapons causes different versions of the [[music]] to play when it is used by the Titan Dweevil. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
 
Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands, and after being attacked enough times, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave before [[carrying]] said part to the pod. Each weapon is worth {{pokos|1000}}.
 
After a weapon's [[health]] reaches the below-half point, it will use a slightly different and more potent attack.
 
===Flare Cannon===
{{main|Flare Cannon}}
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping them from saving [[Pikmin family|Pikmin]]. The [[Red Pikmin]] are immune to this weapon.


===[[Flare Cannon]]===
===Shock Therapist===
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin family|Pikmin]]. The [[Red Pikmin]] are immune to this weapon. It appears to be a portable stove burner.
{{main|Shock Therapist}}
Possibly the toughest weapon to avoid, it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the leaders if they have the [[Dream Material]], but will still knock them down. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.


===[[Shock Therapist]]===
This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon.
Possibly the toughest weapon to avoid, it's the only weapon that kills on contact with the attack. When this weapon is used, it will spit out eight electrical "nodes" that will activate and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the player if they have the [[Dream Material]], but will knock the player down. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, so it is advised to keep the Pikmin near the exit geyser. The [[Yellow Pikmin]] are immune to this weapon.


===[[Monster Pump]]===
===Monster Pump===
When this weapon is used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them. When the weapon is damaged, it will spit out water at a faster speed. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, the player should get rid of this one first. The [[Blue Pikmin]] are immune to this weapon.
{{main|Monster Pump}}
When this weapon is used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them. When the weapon is damaged, it will spit out water at a faster rate. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, the player should get rid of this one first. The [[Blue Pikmin]] are immune to this weapon. Each bubble casts a shadow, making it easier to tell where it will land.


===[[Comedy Bomb]]===
===Comedy Bomb===
When this weapon is used, it will spray three streams of poisonous gas. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the captains will get knocked down by hitting one of these poisonous streams, so it is advised to dodge the streams. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The [[White Pikmin]] are immune to this weapon. Once collected, the ship fills it with laughing gas.  
{{main|Comedy Bomb}}
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the captains will get knocked down by hitting one of these poisonous streams, so it is advised to keep the leaders away from then. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon.


==After the Weapons==
==After the weapons==
After all weapons have been broken off (it cannot pick them back up), it will lose its armor, but still have Louie on its head. It will turn pale yellow. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of [[HP|health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King Of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-Bitter Spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming.
[[File:81titandweevil.png|thumb|left|The Titan Dweevil in the [[Piklopedia]].]]
After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of [[health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King Of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-Bitter Spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming.


{{clear}}
{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
===Nintendo Player's Guide===
''"The leader of the Dream Den, and Louie's captor is equipped with an arsenal that produces hazards of all varieties. Since the creature is very tall, you'll have to start by targeting its weapon with high-flying yellow Pikmin. Be ready to rescue them when they're in need, and have your pilot sidestep the hazard."''


==Weapon usage==
==Weapon usage==
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==Strategy==
==Strategy==
[[File:Titan Dweevil.jpg|thumb|right|A Titan Dweevil with all of its weapons, turning blue as it readies the [[Monster Pump]].]]
This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]] and [[Comedy Bomb]], representing the game's four elemental [[Hazards|hazards]]. It will stomp around and act like the various [[Arachnorb]] family members in their manner of stomping, except that it doesn't crush Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Each weapon has 6,000 [[HP]], and there are four weapons, so the total amount of HP for all the weapons is 24,000 HP. Despite the fact that the [[captain]]s should be immune to all hazards by the time the boss is fought, the weapons can still stun them, but do not hurt them.
This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]] and [[Comedy Bomb]], representing the game's four elemental [[Hazards|hazards]]. It will stomp around and act like the various [[Arachnorb]] family members in their manner of stomping, except that it doesn't crush Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Each weapon has 6,000 [[HP]], and there are four weapons, so the total amount of HP for all the weapons is 24,000 HP. Despite the fact that the [[captain]]s should be immune to all hazards by the time the boss is fought, the weapons can still stun them, but do not hurt them.


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===Yellow-only strategy===
===Yellow-only strategy===
[[Image:81titandweevil.png|thumb|left|The Titan Dweevil in the [[Piklopedia]].]]
100 Yellow Pikmin are brought into the Dream Den. All treasures are ignored, and the player works his or her way right to the Titan Dweevil. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill in order to get the Pikmin to these, as there are many hazards the Yellows are not immune to. The reason to use Yellows is due to the fact that they can easily reach the weapons even if the Dweevil isn't using them, and are immune to the only attack that instantly kills any Pikmin. The captains should always be kept away from the Flare Cannon. If the active one gets hit, he won't be able to escape the attack, and there'll be no saving the Pikmin.
100 Yellow Pikmin are brought into the Dream Den. All treasures are ignored, and the player works his or her way right to the Titan Dweevil. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill in order to get the Pikmin to these, as there are many hazards the Yellows are not immune to. The reason to use Yellows is due to the fact that they can easily reach the weapons even if the Dweevil isn't using them, and are immune to the only attack that instantly kills any Pikmin. The captains should always be kept away from the Flare Cannon. If the active one gets hit, he won't be able to escape the attack, and there'll be no saving the Pikmin.


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==Gallery==
==Gallery==
<gallery>
<gallery>
Titan Dweevil noweapons.png|The Titan Dweevil with all of its weapons knocked off.
320px-Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil, seen from above.
File:Titandweevil.jpg|Concept art of the Titan Dweevil.
File:Titandweevil.jpg|Concept art of the Titan Dweevil.
File:135.jpg|A mix of Red and Blue Pikmin against the Titan Dweevil.
File:0.jpg|A battle against the vulnerable Titan Dweevil.
File:0.jpg|The Titan Dweevil with its armor destroyed.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Using a Bitter Spray the instant before the Dweevil uses a weapon will result in the crescendo of music scripted to play at this moment to loop. It will continue until the spray wears off.
*Using an [[ultra-bitter spray]] the instant before the Dweevil uses a weapon will result in the crescendo of [[music]] scripted to play at this moment to loop. It will continue until the spray wears off.
 
==Names in other languages==
{{foreignname
|Jap = ヘラクレスオオヨロヒグモ
|JapR = Herakuresu ō yorohi gumo
|JapM = "{{j|ヘラクレス|Herakuresu}}" means "Hercules", "{{j|オオ|Ō}}" means "giant", "{{j|ヨロヒ|yorohi}}" is similar to {{j|よろい|yoroi}} ("armor"), and "{{j|グモ|gumo}}" means "spider".
}}


{{Enemies}}
{{Enemies}}
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[[Category:Electric enemies]]
[[Category:Electric enemies]]
[[Category:Poison enemies]]
[[Category:Poison enemies]]
[[Category:Dream Den]]
[[Category:Pikmin 2 exclusive enemies]]