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(Music and cleanup.) |
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== Sublevel 1 == | == Sublevel 1 == | ||
*'''Theme''': Garden | *'''Theme''': Garden | ||
*'''Music''': ''[[Music (Pikmin 2)#Yard|Yard]]'' | |||
*'''Time''': 100 (200 seconds) | *'''Time''': 100 (200 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_kusachi|Dead end with item | |||
|way3_kusachi|Three-way crossing | |||
|way4_kusachi|Four-way crossing | |||
|wayl_kusachi|Turning corridor | |||
|way2_kusachi|Corridor | |||
|way2x2_kusachi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_big2_kusachi|'''Room with 5 exits''' | |||
}} | |||
}} | }} | ||
Snatch your 4 | Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | ||
== Sublevel 2 == | == Sublevel 2 == | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music (Pikmin 2)#Concrete 2|Concrete 2]]'' | |||
*'''Time''': +150 (+300 seconds) | *'''Time''': +150 (+300 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | ||
== Sublevel 3 == | == Sublevel 3 == | ||
*'''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]'' | |||
*'''Time''': +180 (+360 seconds) | *'''Time''': +180 (+360 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 3_units_d_f_ujikou_tile.txt | |unitfile = 3_units_d_f_ujikou_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|cap_pipe|Dead end | |||
|item_cap_conc|Dead end with item | |||
|item_cap_pipe|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_pipe|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|way2x2_conc|Long corridor | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with a pathway with grill''' | |||
}} | |||
}} | }} | ||
We meet the [[Shower Room]] style and you will need all Pikmin | We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | ||
==Names in other languages== | ==Names in other languages== |
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