Breeding Ground: Difference between revisions

Music and cleanup.
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(Music and cleanup.)
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== Sublevel 1 ==
== Sublevel 1 ==
*'''Theme''': Garden
*'''Theme''': Garden
*'''Music''': ''[[Music (Pikmin 2)#Yard|Yard]]''
*'''Time''': 100 (200 seconds)
*'''Time''': 100 (200 seconds)
*'''Treasures''':
*'''Treasures''':
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|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_kusachi|Dead end with item
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
|way2x2_kusachi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_big2_kusachi|'''Room with 5 exits'''
|room_big2_kusachi|'''Room with 5 exits'''
}}
}}
}}
}}


Snatch your 4 Reds and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.
Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.


== Sublevel 2 ==
== Sublevel 2 ==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Concrete 2|Concrete 2]]''
*'''Time''': +150 (+300 seconds)
*'''Time''': +150 (+300 seconds)
*'''Treasures''':
*'''Treasures''':
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|unitfile    = 1_NARI_4x4b_conc.txt
|unitfile    = 1_NARI_4x4b_conc.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
}}
}}
}}
}}


Lots of Buds here. Make a mix of Blue, Red & Yellow and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.


== Sublevel 3 ==
== Sublevel 3 ==
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]''
*'''Time''': +180 (+360 seconds)
*'''Time''': +180 (+360 seconds)
*'''Treasures''':
*'''Treasures''':
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|capmax      = 50
|capmax      = 50
|rooms      = 4
|rooms      = 4
|geyser      = No (despite having one, in reality)  
|geyser      = No (despite having one, in reality)
|unitfile    = 3_units_d_f_ujikou_tile.txt
|unitfile    = 3_units_d_f_ujikou_tile.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_pipe|Dead end
|cap_pipe|Dead end
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
}}
}}
{{sublevel units
{{sublevel units
|way2_pipe|Corridor
|way2_pipe|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge'''
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge'''
|room_u_jikou1_4x4_2_tile|'''Room with a pathway with grill'''
|room_u_jikou1_4x4_2_tile|'''Room with a pathway with grill'''
}}
}}
}}
}}


We meet the [[Shower Room]] style and you will need all Pikmin colors. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.
We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.


==Names in other languages==
==Names in other languages==
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