Breeding Ground

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Pikmin 2 icon.png
Breeding Ground
Breeding Ground.jpg
Sublevels 3 Ultra-bitter sprays 2
Red Pikmin 4 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Breeding Ground is the twenty-sixth level in Challenge Mode in Pikmin 2.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_06start3hard
(?) Enemy maximum 20
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 100
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_units_big2_kusachi.txt
(?) Light file kusachi_light_lv0.ini
(?) Background hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_big2_kusachi
Room with 5 exits


Snatch your 4 Red Pikmin and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.

Sublevel 2[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_06start3hard
(?) Enemy maximum 4
(?) Item maximum 2
(?) Gate maximum 10
(?) Dead end unit maximum 100
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_NARI_4x4b_conc.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4b_4_conc
Room with 4 exits


Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.

Sublevel 3[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_06start3hard
(?) Enemy maximum 24
(?) Item maximum 5
(?) Gate maximum 3
(?) Dead end unit maximum 50
(?) Number of rooms 4
(?) Corridor-to-room ratio 0.2
(?) Escape geyser No (despite having one, in reality)
(?) Clogged hole No
(?) Unit file 3_units_d_f_ujikou_tile.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
cap_pipe
item_cap_conc
item_cap_pipe
way3_conc
way4_pipe
wayl_pipe
Dead end Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor
way2_pipe
way2x2_conc
room_4x4d_4_tile
room_4x4f_4_tile
room_u_jikou1_4x4_2_tile
Corridor Long corridor Room with 4 exits Room with 4 exits and a raised edge Room with a pathway with grill


We meet the Shower Room style and you will need all Pikmin types. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.

Names in other languages[edit]

Language Name Meaning
Flag of Japan.svg Japanese 倍々ゲームの穴? Multiplication Hole
Flag of Quebec.svg French (NoA) Terres fertiles Fertile lands
Flag of Mexico.svg Spanish (NoA) Críadero Breeding Ground