Bulbmin: Difference between revisions

49 bytes added ,  8 years ago
m
no edit summary
mNo edit summary
mNo edit summary
Line 18: Line 18:
}}
}}


'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].  
'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].


Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the 100-Pikmin limit; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the leader's command, and they become part of his Pikmin swarm.
Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the 100-Pikmin limit; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the leader's command, and they become part of his Pikmin swarm.
Line 42: Line 42:
There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n.
There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n.


For an unknown reason, Bulbmin refuse to leave the cave via a [[Geyser]], or escape via the Research Pod; instead staying behind and watching the leader and fellow Pikmin ride up. This means that they do not belong to the leaders' persistent party. Regardless, any Bulbmin death will count towards the lost Pikmin total. The fact that they cannot leave caves leaves them good options for Candypop Buds, especially on a sublevel close to the final one.
For an unknown reason, Bulbmin refuse to leave the cave via a [[geyser]], or escape via the Research Pod; instead staying behind and watching the leader and fellow Pikmin ride up. This means that they do not belong to the leaders' persistent party. Regardless, any Bulbmin death will count towards the lost Pikmin total. The fact that they cannot leave caves leaves them good options for Candypop Buds, especially on a sublevel close to the final one.


{{Notes|olimar=y|louie=y|ship=y}}
{{Notes|olimar=y|louie=y|ship=y}}
Line 114: Line 114:
{{image| Compare a Bulbmin and a Pikmin when carrying and fighting.}}
{{image| Compare a Bulbmin and a Pikmin when carrying and fighting.}}
<gallery>
<gallery>
File:119.jpg|Bulbmin in Sublevel 3 of the Submerged Castle.
File:119.jpg|Bulbmin in sublevel 3 of the Submerged Castle.
File:12bulbmin.png|Bulbmin in the Piklopedia.
File:12bulbmin.png|Bulbmin in the Piklopedia.
File:Bulbmin and young.jpg|Bulbmin in the Piklopedia.
File:Bulbmin and young.jpg|Bulbmin in the Piklopedia.
Line 151: Line 151:
|GerM=Dotmin; combination of ''Punktkäfer'' ("Dot Beetle", the Bulborbs' German name) and ''Pikmin''.
|GerM=Dotmin; combination of ''Punktkäfer'' ("Dot Beetle", the Bulborbs' German name) and ''Pikmin''.
}}
}}
==See also==
*[[Pikmin family]]
*[[Red Bulborb]]


{{featured|{{date|3|December}}|{{date|26|January|2009}}}}
{{featured|{{date|3|December}}|{{date|26|January|2009}}}}