44,430
edits
mNo edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]]. | '''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]]. | ||
Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the 100 | Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the [[100 Pikmin limit]]; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the leader's command, and they become part of his Pikmin swarm. | ||
==As Pikmin== | ==As Pikmin== |